]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/tile.cpp
Set ambient light in inventory cube generation
[dragonfireclient.git] / src / tile.cpp
index 7b19b3651f1d71b87301d82930695d8320d7b009..cfbb6824906427536d1d4ba8bb0d16356133013c 100644 (file)
@@ -19,6 +19,91 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "tile.h"
 #include "debug.h"
+#include "main.h" // for g_settings
+#include "filesys.h"
+
+/*
+       Replaces the filename extension.
+       eg:
+               std::string image = "a/image.png"
+               replace_ext(image, "jpg")
+               -> image = "a/image.jpg"
+       Returns true on success.
+*/
+inline bool replace_ext(std::string &path, const char *ext)
+{
+       if(ext == NULL)
+               return false;
+       // Find place of last dot, fail if \ or / found.
+       s32 last_dot_i = -1;
+       for(s32 i=path.size()-1; i>=0; i--)
+       {
+               if(path[i] == '.')
+               {
+                       last_dot_i = i;
+                       break;
+               }
+               
+               if(path[i] == '\\' || path[i] == '/')
+                       break;
+       }
+       // If not found, return an empty string
+       if(last_dot_i == -1)
+               return false;
+       // Else make the new path
+       path = path.substr(0, last_dot_i+1) + ext;
+       return true;
+}
+
+/*
+       Find out the full path of an image by trying different filename
+       extensions.
+
+       If failed, return "".
+*/
+inline std::string getImagePath(std::string path)
+{
+       // A NULL-ended list of possible image extensions
+       const char *extensions[] = {
+               "png", "jpg", "bmp", "tga",
+               "pcx", "ppm", "psd", "wal", "rgb",
+               NULL
+       };
+
+       const char **ext = extensions;
+       do{
+               bool r = replace_ext(path, *ext);
+               if(r == false)
+                       return "";
+               if(fs::PathExists(path))
+                       return path;
+       }
+       while((++ext) != NULL);
+       
+       return "";
+}
+
+/*
+       Gets the path to a texture by first checking if the texture exists
+       in texture_path and if not, using the data path.
+*/
+inline std::string getTexturePath(std::string filename)
+{
+       std::string texture_path = g_settings.get("texture_path");
+       if(texture_path != "")
+       {
+               std::string fullpath = texture_path + '/' + filename;
+               // Check all filename extensions
+               fullpath = getImagePath(fullpath);
+               // If found, return it
+               if(fullpath != "")
+                       return fullpath;
+       }
+       std::string fullpath = porting::getDataPath(filename.c_str());
+       // Check all filename extensions
+       fullpath = getImagePath(fullpath);
+       return fullpath;
+}
 
 TextureSource::TextureSource(IrrlichtDevice *device):
                m_device(device),
@@ -36,7 +121,10 @@ TextureSource::TextureSource(IrrlichtDevice *device):
        m_name_to_id[""] = 0;
 
        // Build main texture atlas
-       buildMainAtlas();
+       if(g_settings.getBool("enable_texture_atlas"))
+               buildMainAtlas();
+       else
+               dstream<<"INFO: Not building texture atlas."<<std::endl;
 }
 
 TextureSource::~TextureSource()
@@ -136,7 +224,7 @@ void make_progressbar(float value, video::IImage *image);
        if baseimg is NULL, it is created. Otherwise stuff is made on it.
 */
 bool generate_image(std::string part_of_name, video::IImage *& baseimg,
-               video::IVideoDriver* driver);
+               IrrlichtDevice *device);
 
 /*
        Generates an image from a full string like
@@ -145,7 +233,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
        This is used by buildMainAtlas().
 */
 video::IImage* generate_image_from_scratch(std::string name,
-               video::IVideoDriver* driver);
+               IrrlichtDevice *device);
 
 /*
        This method generates all the textures
@@ -247,23 +335,32 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
                SourceAtlasPointer ap = m_atlaspointer_cache[base_image_id];
 
                video::IImage *image = ap.atlas_img;
+               
+               if(image == NULL)
+               {
+                       dstream<<"WARNING: getTextureIdDirect(): NULL image in "
+                                       <<"cache: \""<<base_image_name<<"\""
+                                       <<std::endl;
+               }
+               else
+               {
+                       core::dimension2d<u32> dim = ap.intsize;
 
-               core::dimension2d<u32> dim = ap.intsize;
-
-               baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+                       baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
 
-               core::position2d<s32> pos_to(0,0);
-               core::position2d<s32> pos_from = ap.intpos;
-               
-               image->copyTo(
-                               baseimg, // target
-                               v2s32(0,0), // position in target
-                               core::rect<s32>(pos_from, dim) // from
-               );
-
-               dstream<<"INFO: getTextureIdDirect(): Loaded \""
-                               <<base_image_name<<"\" from image cache"
-                               <<std::endl;
+                       core::position2d<s32> pos_to(0,0);
+                       core::position2d<s32> pos_from = ap.intpos;
+                       
+                       image->copyTo(
+                                       baseimg, // target
+                                       v2s32(0,0), // position in target
+                                       core::rect<s32>(pos_from, dim) // from
+                       );
+
+                       dstream<<"INFO: getTextureIdDirect(): Loaded \""
+                                       <<base_image_name<<"\" from image cache"
+                                       <<std::endl;
+               }
        }
        
        /*
@@ -273,33 +370,30 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
 
        std::string last_part_of_name = name.substr(last_separator_position+1);
        dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
-       
+
        // Generate image according to part of name
-       if(generate_image(last_part_of_name, baseimg, driver) == false)
+       if(generate_image(last_part_of_name, baseimg, m_device) == false)
        {
                dstream<<"INFO: getTextureIdDirect(): "
                                "failed to generate \""<<last_part_of_name<<"\""
                                <<std::endl;
-               return 0;
        }
 
-       // If no resulting image, return NULL
+       // If no resulting image, print a warning
        if(baseimg == NULL)
        {
                dstream<<"WARNING: getTextureIdDirect(): baseimg is NULL (attempted to"
                                " create texture \""<<name<<"\""<<std::endl;
-               return 0;
        }
-
-       // Create texture from resulting image
-       t = driver->addTexture(name.c_str(), baseimg);
        
-       // If no texture
-       if(t == NULL)
-               return 0;
-
+       if(baseimg != NULL)
+       {
+               // Create texture from resulting image
+               t = driver->addTexture(name.c_str(), baseimg);
+       }
+       
        /*
-               Add texture to caches
+               Add texture to caches (add NULL textures too)
        */
 
        JMutexAutoLock lock(m_atlaspointer_cache_mutex);
@@ -310,7 +404,10 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
        ap.pos = v2f(0,0);
        ap.size = v2f(1,1);
        ap.tiled = 0;
-       SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg->getDimension());
+       core::dimension2d<u32> baseimg_dim(0,0);
+       if(baseimg)
+               baseimg_dim = baseimg->getDimension();
+       SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg_dim);
        m_atlaspointer_cache.push_back(nap);
        m_name_to_id.insert(name, id);
 
@@ -361,6 +458,7 @@ void TextureSource::buildMainAtlas()
        core::dimension2d<u32> atlas_dim(1024,1024);
        video::IImage *atlas_img =
                        driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
+       assert(atlas_img);
 
        /*
                A list of stuff to add. This should contain as much of the
@@ -402,7 +500,7 @@ void TextureSource::buildMainAtlas()
                std::string name = sourcelist[i];
 
                /*video::IImage *img = driver->createImageFromFile(
-                               porting::getDataPath(name.c_str()).c_str());
+                               getTexturePath(name.c_str()).c_str());
                if(img == NULL)
                        continue;
                
@@ -414,8 +512,33 @@ void TextureSource::buildMainAtlas()
                img->drop();*/
                
                // Generate image by name
-               video::IImage *img2 = generate_image_from_scratch(name, driver);
+               video::IImage *img2 = generate_image_from_scratch(name, m_device);
+               if(img2 == NULL)
+               {
+                       dstream<<"WARNING: TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
+                       continue;
+               }
+
                core::dimension2d<u32> dim = img2->getDimension();
+
+               // Don't add to atlas if image is large
+               core::dimension2d<u32> max_size_in_atlas(32,32);
+               if(dim.Width > max_size_in_atlas.Width
+               || dim.Height > max_size_in_atlas.Height)
+               {
+                       dstream<<"INFO: TextureSource::buildMainAtlas(): Not adding "
+                                       <<"\""<<name<<"\" because image is large"<<std::endl;
+                       continue;
+               }
+
+               // Stop making atlas if atlas is full
+               if(pos_in_atlas.Y + dim.Height > atlas_dim.Height)
+               {
+                       dstream<<"WARNING: TextureSource::buildMainAtlas(): "
+                                       <<"Atlas is full, not adding more textures."
+                                       <<std::endl;
+                       break;
+               }
                
                // Tile it a few times in the X direction
                u16 xwise_tiling = 16;
@@ -490,23 +613,29 @@ void TextureSource::buildMainAtlas()
        for(u32 i=0; i<sourcelist.size(); i++)
        {
                std::string name = sourcelist[i];
+               if(m_name_to_id.find(name) == NULL)
+                       continue;
                u32 id = m_name_to_id[name];
+               //dstream<<"id of name "<<name<<" is "<<id<<std::endl;
                m_atlaspointer_cache[id].a.atlas = t;
        }
 
        /*
                Write image to file so that it can be inspected
        */
-       driver->writeImageToFile(atlas_img, 
-                       porting::getDataPath("main_atlas.png").c_str());
+       /*driver->writeImageToFile(atlas_img, 
+                       getTexturePath("main_atlas.png").c_str());*/
 }
 
 video::IImage* generate_image_from_scratch(std::string name,
-               video::IVideoDriver* driver)
+               IrrlichtDevice *device)
 {
        dstream<<"INFO: generate_image_from_scratch(): "
                        "name="<<name<<std::endl;
        
+       video::IVideoDriver* driver = device->getVideoDriver();
+       assert(driver);
+
        /*
                Get the base image
        */
@@ -541,7 +670,7 @@ video::IImage* generate_image_from_scratch(std::string name,
                base_image_name = name.substr(0, last_separator_position);
                dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively"
                                " to get base image, name="<<base_image_name<<std::endl;
-               baseimg = generate_image_from_scratch(base_image_name, driver);
+               baseimg = generate_image_from_scratch(base_image_name, device);
        }
        
        /*
@@ -553,7 +682,7 @@ video::IImage* generate_image_from_scratch(std::string name,
        dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
        
        // Generate image according to part of name
-       if(generate_image(last_part_of_name, baseimg, driver) == false)
+       if(generate_image(last_part_of_name, baseimg, device) == false)
        {
                dstream<<"INFO: generate_image_from_scratch(): "
                                "failed to generate \""<<last_part_of_name<<"\""
@@ -565,13 +694,16 @@ video::IImage* generate_image_from_scratch(std::string name,
 }
 
 bool generate_image(std::string part_of_name, video::IImage *& baseimg,
-               video::IVideoDriver* driver)
+               IrrlichtDevice *device)
 {
+       video::IVideoDriver* driver = device->getVideoDriver();
+       assert(driver);
+
        // Stuff starting with [ are special commands
        if(part_of_name[0] != '[')
        {
                // A normal texture; load it from a file
-               std::string path = porting::getDataPath(part_of_name.c_str());
+               std::string path = getTexturePath(part_of_name.c_str());
                dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
                                <<"\""<<std::endl;
                
@@ -582,7 +714,29 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
                        dstream<<"WARNING: Could not load image \""<<part_of_name
                                        <<"\" from path \""<<path<<"\""
                                        <<" while building texture"<<std::endl;
-                       return false;
+
+                       //return false;
+
+                       dstream<<"WARNING: Creating a dummy"<<" image for \""
+                                       <<part_of_name<<"\""<<std::endl;
+
+                       // Just create a dummy image
+                       //core::dimension2d<u32> dim(2,2);
+                       core::dimension2d<u32> dim(1,1);
+                       image = driver->createImage(video::ECF_A8R8G8B8, dim);
+                       assert(image);
+                       /*image->setPixel(0,0, video::SColor(255,255,0,0));
+                       image->setPixel(1,0, video::SColor(255,0,255,0));
+                       image->setPixel(0,1, video::SColor(255,0,0,255));
+                       image->setPixel(1,1, video::SColor(255,255,0,255));*/
+                       image->setPixel(0,0, video::SColor(255,myrand()%256,
+                                       myrand()%256,myrand()%256));
+                       /*image->setPixel(1,0, video::SColor(255,myrand()%256,
+                                       myrand()%256,myrand()%256));
+                       image->setPixel(0,1, video::SColor(255,myrand()%256,
+                                       myrand()%256,myrand()%256));
+                       image->setPixel(1,1, video::SColor(255,myrand()%256,
+                                       myrand()%256,myrand()%256));*/
                }
 
                // If base image is NULL, load as base.
@@ -626,8 +780,23 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
                dstream<<"INFO: getTextureIdDirect(): generating special "
                                <<"modification \""<<part_of_name<<"\""
                                <<std::endl;
+               
+               /*
+                       This is the simplest of all; it just adds stuff to the
+                       name so that a separate texture is created.
 
-               if(part_of_name.substr(0,6) == "[crack")
+                       It is used to make textures for stuff that doesn't want
+                       to implement getting the texture from a bigger texture
+                       atlas.
+               */
+               if(part_of_name == "[forcesingle")
+               {
+               }
+               /*
+                       [crackN
+                       Adds a cracking texture
+               */
+               else if(part_of_name.substr(0,6) == "[crack")
                {
                        if(baseimg == NULL)
                        {
@@ -636,44 +805,91 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
                                                <<", cancelling."<<std::endl;
                                return false;
                        }
-
+                       
+                       // Crack image number
                        u16 progression = stoi(part_of_name.substr(6));
+
                        // Size of the base image
                        core::dimension2d<u32> dim_base = baseimg->getDimension();
-                       // Crack will be drawn at this size
-                       u32 cracksize = 16;
-                       // Size of the crack image
-                       core::dimension2d<u32> dim_crack(cracksize,cracksize);
-                       // Position to copy the crack from in the crack image
-                       core::position2d<s32> pos_other(0, 16 * progression);
-
-                       video::IImage *crackimage = driver->createImageFromFile(
-                                       porting::getDataPath("crack.png").c_str());
+                       
+                       /*
+                               Load crack image.
+
+                               It is an image with a number of cracking stages
+                               horizontally tiled.
+                       */
+                       video::IImage *img_crack = driver->createImageFromFile(
+                                       getTexturePath("crack.png").c_str());
                
-                       if(crackimage)
+                       if(img_crack)
                        {
-                               /*crackimage->copyToWithAlpha(baseimg, v2s32(0,0),
-                                               core::rect<s32>(pos_other, dim_base),
-                                               video::SColor(255,255,255,255),
-                                               NULL);*/
-
-                               for(u32 y0=0; y0<dim_base.Height/dim_crack.Height; y0++)
-                               for(u32 x0=0; x0<dim_base.Width/dim_crack.Width; x0++)
+                               // Dimension of original image
+                               core::dimension2d<u32> dim_crack
+                                               = img_crack->getDimension();
+                               // Count of crack stages
+                               u32 crack_count = dim_crack.Height / dim_crack.Width;
+                               // Limit progression
+                               if(progression > crack_count-1)
+                                       progression = crack_count-1;
+                               // Dimension of a single scaled crack stage
+                               core::dimension2d<u32> dim_crack_scaled_single(
+                                       dim_base.Width,
+                                       dim_base.Height
+                               );
+                               // Dimension of scaled size
+                               core::dimension2d<u32> dim_crack_scaled(
+                                       dim_crack_scaled_single.Width,
+                                       dim_crack_scaled_single.Height * crack_count
+                               );
+                               // Create scaled crack image
+                               video::IImage *img_crack_scaled = driver->createImage(
+                                               video::ECF_A8R8G8B8, dim_crack_scaled);
+                               if(img_crack_scaled)
                                {
-                                       // Position to copy the crack to in the base image
-                                       core::position2d<s32> pos_base(x0*cracksize, y0*cracksize);
-                                       crackimage->copyToWithAlpha(baseimg, pos_base,
-                                                       core::rect<s32>(pos_other, dim_crack),
-                                                       video::SColor(255,255,255,255),
-                                                       NULL);
+                                       // Scale crack image by copying
+                                       img_crack->copyToScaling(img_crack_scaled);
+                                       
+                                       // Position to copy the crack from
+                                       core::position2d<s32> pos_crack_scaled(
+                                               0,
+                                               dim_crack_scaled_single.Height * progression
+                                       );
+                                       
+                                       // This tiling does nothing currently but is useful
+                                       for(u32 y0=0; y0<dim_base.Height
+                                                       / dim_crack_scaled_single.Height; y0++)
+                                       for(u32 x0=0; x0<dim_base.Width
+                                                       / dim_crack_scaled_single.Width; x0++)
+                                       {
+                                               // Position to copy the crack to in the base image
+                                               core::position2d<s32> pos_base(
+                                                       x0*dim_crack_scaled_single.Width,
+                                                       y0*dim_crack_scaled_single.Height
+                                               );
+                                               // Rectangle to copy the crack from on the scaled image
+                                               core::rect<s32> rect_crack_scaled(
+                                                       pos_crack_scaled,
+                                                       dim_crack_scaled_single
+                                               );
+                                               // Copy it
+                                               img_crack_scaled->copyToWithAlpha(baseimg, pos_base,
+                                                               rect_crack_scaled,
+                                                               video::SColor(255,255,255,255),
+                                                               NULL);
+                                       }
+
+                                       img_crack_scaled->drop();
                                }
-
-                               crackimage->drop();
+                               
+                               img_crack->drop();
                        }
                }
+               /*
+                       [combine:WxH:X,Y=filename:X,Y=filename2
+                       Creates a bigger texture from an amount of smaller ones
+               */
                else if(part_of_name.substr(0,8) == "[combine")
                {
-                       // "[combine:16x128:0,0=stone.png:0,16=grass.png"
                        Strfnd sf(part_of_name);
                        sf.next(":");
                        u32 w0 = stoi(sf.next("x"));
@@ -690,7 +906,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
                                                <<"\" to combined ("<<x<<","<<y<<")"
                                                <<std::endl;
                                video::IImage *img = driver->createImageFromFile(
-                                               porting::getDataPath(filename.c_str()).c_str());
+                                               getTexturePath(filename.c_str()).c_str());
                                if(img)
                                {
                                        core::dimension2d<u32> dim = img->getDimension();
@@ -713,6 +929,10 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
                                }
                        }
                }
+               /*
+                       [progressbarN
+                       Adds a progress bar, 0.0 <= N <= 1.0
+               */
                else if(part_of_name.substr(0,12) == "[progressbar")
                {
                        if(baseimg == NULL)
@@ -726,8 +946,13 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
                        float value = stof(part_of_name.substr(12));
                        make_progressbar(value, baseimg);
                }
-               // "[noalpha:filename.png"
-               // Use an image without it's alpha channel
+               /*
+                       "[noalpha:filename.png"
+                       Use an image without it's alpha channel.
+                       Used for the leaves texture when in old leaves mode, so
+                       that the transparent parts don't look completely black 
+                       when simple alpha channel is used for rendering.
+               */
                else if(part_of_name.substr(0,8) == "[noalpha")
                {
                        if(baseimg != NULL)
@@ -740,7 +965,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
 
                        std::string filename = part_of_name.substr(9);
 
-                       std::string path = porting::getDataPath(filename.c_str());
+                       std::string path = getTexturePath(filename.c_str());
 
                        dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
                                        <<"\""<<std::endl;
@@ -771,6 +996,145 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
                                image->drop();
                        }
                }
+               /*
+                       [inventorycube{topimage{leftimage{rightimage
+                       In every subimage, replace ^ with &.
+                       Create an "inventory cube".
+                       NOTE: This should be used only on its own.
+                       Example (a grass block (not actually used in game):
+                       "[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png"
+               */
+               else if(part_of_name.substr(0,14) == "[inventorycube")
+               {
+                       if(baseimg != NULL)
+                       {
+                               dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
+                                               <<"for part_of_name="<<part_of_name
+                                               <<", cancelling."<<std::endl;
+                               return false;
+                       }
+
+                       str_replace_char(part_of_name, '&', '^');
+                       Strfnd sf(part_of_name);
+                       sf.next("{");
+                       std::string imagename_top = sf.next("{");
+                       std::string imagename_left = sf.next("{");
+                       std::string imagename_right = sf.next("{");
+
+#if 1
+                       //TODO
+
+                       if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
+                       {
+                               dstream<<"WARNING: getTextureIdDirect(): EVDF_RENDER_TO_TARGET"
+                                               " not supported. Creating fallback image"<<std::endl;
+                               baseimg = generate_image_from_scratch(
+                                               imagename_top, device);
+                               return true;
+                       }
+                       
+                       u32 w0 = 64;
+                       u32 h0 = 64;
+                       dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl;
+                       core::dimension2d<u32> dim(w0,h0);
+                       
+                       // Generate images for the faces of the cube
+                       video::IImage *img_top = generate_image_from_scratch(
+                                       imagename_top, device);
+                       video::IImage *img_left = generate_image_from_scratch(
+                                       imagename_left, device);
+                       video::IImage *img_right = generate_image_from_scratch(
+                                       imagename_right, device);
+                       assert(img_top && img_left && img_right);
+
+                       // TODO: Create textures from images
+                       video::ITexture *texture_top = driver->addTexture(
+                                       (imagename_top + "__temp__").c_str(), img_top);
+                       assert(texture_top);
+                       
+                       // Drop images
+                       img_top->drop();
+                       img_left->drop();
+                       img_right->drop();
+                       
+                       // Create render target texture
+                       video::ITexture *rtt = NULL;
+                       std::string rtt_name = part_of_name + "_RTT";
+                       rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(),
+                                       video::ECF_A8R8G8B8);
+                       assert(rtt);
+                       
+                       // Set render target
+                       driver->setRenderTarget(rtt, true, true,
+                                       video::SColor(0,0,0,0));
+                       
+                       // Get a scene manager
+                       scene::ISceneManager *smgr_main = device->getSceneManager();
+                       assert(smgr_main);
+                       scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
+                       assert(smgr);
+                       
+                       /*
+                               Create scene:
+                               - An unit cube is centered at 0,0,0
+                               - Camera looks at cube from Y+, Z- towards Y-, Z+
+                               NOTE: Cube has to be changed to something else because
+                               the textures cannot be set individually (or can they?)
+                       */
+
+                       scene::ISceneNode* cube = smgr->addCubeSceneNode(1.0, NULL, -1,
+                                       v3f(0,0,0), v3f(0, 45, 0));
+                       // Set texture of cube
+                       cube->setMaterialTexture(0, texture_top);
+                       //cube->setMaterialFlag(video::EMF_LIGHTING, false);
+                       cube->setMaterialFlag(video::EMF_ANTI_ALIASING, false);
+                       cube->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
+
+                       scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
+                                       v3f(0, 1.0, -1.5), v3f(0, 0, 0));
+                       // Set orthogonal projection
+                       core::CMatrix4<f32> pm;
+                       pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100);
+                       camera->setProjectionMatrix(pm, true);
+
+                       /*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0,
+                                       v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);
+
+                       smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2));
+
+                       // Render scene
+                       driver->beginScene(true, true, video::SColor(0,0,0,0));
+                       smgr->drawAll();
+                       driver->endScene();
+                       
+                       // NOTE: The scene nodes should not be dropped, otherwise
+                       //       smgr->drop() segfaults
+                       /*cube->drop();
+                       camera->drop();
+                       light->drop();*/
+                       // Drop scene manager
+                       smgr->drop();
+                       
+                       // Unset render target
+                       driver->setRenderTarget(0, true, true, 0);
+
+                       //TODO: Free textures of images
+                       driver->removeTexture(texture_top);
+                       
+                       // Create image of render target
+                       video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
+
+                       assert(image);
+                       
+                       baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+
+                       if(image)
+                       {
+                               image->copyTo(baseimg);
+                               image->drop();
+                       }
+#endif
+               }
                else
                {
                        dstream<<"WARNING: getTextureIdDirect(): Invalid "
@@ -788,9 +1152,9 @@ void make_progressbar(float value, video::IImage *image)
        
        core::dimension2d<u32> size = image->getDimension();
 
-       u32 barheight = 1;
-       u32 barpad_x = 1;
-       u32 barpad_y = 1;
+       u32 barheight = size.Height/16;
+       u32 barpad_x = size.Width/16;
+       u32 barpad_y = size.Height/16;
        u32 barwidth = size.Width - barpad_x*2;
        v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);