/*
Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
*/
#include "tile.h"
-#include "main.h"
-
-// A mapping from tiles to paths of textures
-const char * g_tile_texture_paths[TILES_COUNT] =
-{
- NULL,
- "../data/stone.png",
- "../data/water.png",
- "../data/grass.png",
- "../data/tree.png",
- "../data/leaves.png",
- "../data/grass_footsteps.png",
- "../data/mese.png",
- "../data/mud.png",
- "../data/tree_top.png",
- "../data/mud_with_grass.png",
- "../data/cloud.png",
+#include "debug.h"
+#include "main.h" // for g_settings
+#include "filesys.h"
+#include "utility.h"
+#include "settings.h"
+#include <ICameraSceneNode.h>
+#include "log.h"
+#include "mapnode.h" // For texture atlas making
+#include "mineral.h" // For texture atlas making
+#include "nodedef.h" // For texture atlas making
+#include "gamedef.h"
+
+/*
+ A cache from texture name to texture path
+*/
+MutexedMap<std::string, std::string> g_texturename_to_path_cache;
+
+/*
+ Replaces the filename extension.
+ eg:
+ std::string image = "a/image.png"
+ replace_ext(image, "jpg")
+ -> image = "a/image.jpg"
+ Returns true on success.
+*/
+static bool replace_ext(std::string &path, const char *ext)
+{
+ if(ext == NULL)
+ return false;
+ // Find place of last dot, fail if \ or / found.
+ s32 last_dot_i = -1;
+ for(s32 i=path.size()-1; i>=0; i--)
+ {
+ if(path[i] == '.')
+ {
+ last_dot_i = i;
+ break;
+ }
+
+ if(path[i] == '\\' || path[i] == '/')
+ break;
+ }
+ // If not found, return an empty string
+ if(last_dot_i == -1)
+ return false;
+ // Else make the new path
+ path = path.substr(0, last_dot_i+1) + ext;
+ return true;
+}
+
+/*
+ Find out the full path of an image by trying different filename
+ extensions.
+
+ If failed, return "".
+*/
+static std::string getImagePath(std::string path)
+{
+ // A NULL-ended list of possible image extensions
+ const char *extensions[] = {
+ "png", "jpg", "bmp", "tga",
+ "pcx", "ppm", "psd", "wal", "rgb",
+ NULL
+ };
+
+ const char **ext = extensions;
+ do{
+ bool r = replace_ext(path, *ext);
+ if(r == false)
+ return "";
+ if(fs::PathExists(path))
+ return path;
+ }
+ while((++ext) != NULL);
+
+ return "";
+}
+
+/*
+ Gets the path to a texture by first checking if the texture exists
+ in texture_path and if not, using the data path.
+
+ Checks all supported extensions by replacing the original extension.
+
+ If not found, returns "".
+
+ Utilizes a thread-safe cache.
+*/
+std::string getTexturePath(const std::string &filename)
+{
+ std::string fullpath = "";
+ /*
+ Check from cache
+ */
+ bool incache = g_texturename_to_path_cache.get(filename, &fullpath);
+ if(incache)
+ return fullpath;
+
+ /*
+ Check from texture_path
+ */
+ std::string texture_path = g_settings->get("texture_path");
+ if(texture_path != "")
+ {
+ std::string testpath = texture_path + DIR_DELIM + filename;
+ // Check all filename extensions. Returns "" if not found.
+ fullpath = getImagePath(testpath);
+ }
+
+ /*
+ Check from default data directory
+ */
+ if(fullpath == "")
+ {
+ std::string rel_path = std::string("textures")+DIR_DELIM+filename;
+ std::string testpath = porting::path_data + DIR_DELIM + rel_path;
+ // Check all filename extensions. Returns "" if not found.
+ fullpath = getImagePath(testpath);
+ }
+
+ // Add to cache (also an empty result is cached)
+ g_texturename_to_path_cache.set(filename, fullpath);
+
+ // Finally return it
+ return fullpath;
+}
+
+/*
+ TextureSource
+*/
+
+class TextureSource : public IWritableTextureSource
+{
+public:
+ TextureSource(IrrlichtDevice *device);
+ ~TextureSource();
+
+ /*
+ Example case:
+ Now, assume a texture with the id 1 exists, and has the name
+ "stone.png^mineral1".
+ Then a random thread calls getTextureId for a texture called
+ "stone.png^mineral1^crack0".
+ ...Now, WTF should happen? Well:
+ - getTextureId strips off stuff recursively from the end until
+ the remaining part is found, or nothing is left when
+ something is stripped out
+
+ But it is slow to search for textures by names and modify them
+ like that?
+ - ContentFeatures is made to contain ids for the basic plain
+ textures
+ - Crack textures can be slow by themselves, but the framework
+ must be fast.
+
+ Example case #2:
+ - Assume a texture with the id 1 exists, and has the name
+ "stone.png^mineral1" and is specified as a part of some atlas.
+ - Now MapBlock::getNodeTile() stumbles upon a node which uses
+ texture id 1, and finds out that NODEMOD_CRACK must be applied
+ with progression=0
+ - It finds out the name of the texture with getTextureName(1),
+ appends "^crack0" to it and gets a new texture id with
+ getTextureId("stone.png^mineral1^crack0")
+
+ */
+
+ /*
+ Gets a texture id from cache or
+ - if main thread, from getTextureIdDirect
+ - if other thread, adds to request queue and waits for main thread
+ */
+ u32 getTextureId(const std::string &name);
+
+ /*
+ Example names:
+ "stone.png"
+ "stone.png^crack2"
+ "stone.png^blit:mineral_coal.png"
+ "stone.png^blit:mineral_coal.png^crack1"
+
+ - If texture specified by name is found from cache, return the
+ cached id.
+ - Otherwise generate the texture, add to cache and return id.
+ Recursion is used to find out the largest found part of the
+ texture and continue based on it.
+
+ The id 0 points to a NULL texture. It is returned in case of error.
+ */
+ u32 getTextureIdDirect(const std::string &name);
+
+ /*
+ Finds out the name of a cached texture.
+ */
+ std::string getTextureName(u32 id);
+
+ /*
+ If texture specified by the name pointed by the id doesn't
+ exist, create it, then return the cached texture.
+
+ Can be called from any thread. If called from some other thread
+ and not found in cache, the call is queued to the main thread
+ for processing.
+ */
+ AtlasPointer getTexture(u32 id);
+
+ AtlasPointer getTexture(const std::string &name)
+ {
+ return getTexture(getTextureId(name));
+ }
+
+ // Gets a separate texture
+ video::ITexture* getTextureRaw(const std::string &name)
+ {
+ AtlasPointer ap = getTexture(name);
+ return ap.atlas;
+ }
+
+ /*
+ Update new texture pointer and texture coordinates to an
+ AtlasPointer based on it's texture id
+ */
+ void updateAP(AtlasPointer &ap);
+
+ /*
+ Build the main texture atlas which contains most of the
+ textures.
+
+ This is called by the constructor.
+ */
+ void buildMainAtlas(class IGameDef *gamedef);
+
+ /*
+ Processes queued texture requests from other threads.
+
+ Shall be called from the main thread.
+ */
+ void processQueue();
+
+private:
+
+ // The id of the thread that is allowed to use irrlicht directly
+ threadid_t m_main_thread;
+ // The irrlicht device
+ IrrlichtDevice *m_device;
+
+ // A texture id is index in this array.
+ // The first position contains a NULL texture.
+ core::array<SourceAtlasPointer> m_atlaspointer_cache;
+ // Maps a texture name to an index in the former.
+ core::map<std::string, u32> m_name_to_id;
+ // The two former containers are behind this mutex
+ JMutex m_atlaspointer_cache_mutex;
+
+ // Main texture atlas. This is filled at startup and is then not touched.
+ video::IImage *m_main_atlas_image;
+ video::ITexture *m_main_atlas_texture;
+
+ // Queued texture fetches (to be processed by the main thread)
+ RequestQueue<std::string, u32, u8, u8> m_get_texture_queue;
};
-const char * tile_texture_path_get(u32 i)
+IWritableTextureSource* createTextureSource(IrrlichtDevice *device)
+{
+ return new TextureSource(device);
+}
+
+TextureSource::TextureSource(IrrlichtDevice *device):
+ m_device(device),
+ m_main_atlas_image(NULL),
+ m_main_atlas_texture(NULL)
+{
+ assert(m_device);
+
+ m_atlaspointer_cache_mutex.Init();
+
+ m_main_thread = get_current_thread_id();
+
+ // Add a NULL AtlasPointer as the first index, named ""
+ m_atlaspointer_cache.push_back(SourceAtlasPointer(""));
+ m_name_to_id[""] = 0;
+}
+
+TextureSource::~TextureSource()
+{
+}
+
+void TextureSource::processQueue()
+{
+ /*
+ Fetch textures
+ */
+ if(m_get_texture_queue.size() > 0)
+ {
+ GetRequest<std::string, u32, u8, u8>
+ request = m_get_texture_queue.pop();
+
+ infostream<<"TextureSource::processQueue(): "
+ <<"got texture request with "
+ <<"name=\""<<request.key<<"\""
+ <<std::endl;
+
+ GetResult<std::string, u32, u8, u8>
+ result;
+ result.key = request.key;
+ result.callers = request.callers;
+ result.item = getTextureIdDirect(request.key);
+
+ request.dest->push_back(result);
+ }
+}
+
+u32 TextureSource::getTextureId(const std::string &name)
+{
+ //infostream<<"getTextureId(): \""<<name<<"\""<<std::endl;
+
+ {
+ /*
+ See if texture already exists
+ */
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+ core::map<std::string, u32>::Node *n;
+ n = m_name_to_id.find(name);
+ if(n != NULL)
+ {
+ return n->getValue();
+ }
+ }
+
+ /*
+ Get texture
+ */
+ if(get_current_thread_id() == m_main_thread)
+ {
+ return getTextureIdDirect(name);
+ }
+ else
+ {
+ infostream<<"getTextureId(): Queued: name=\""<<name<<"\""<<std::endl;
+
+ // We're gonna ask the result to be put into here
+ ResultQueue<std::string, u32, u8, u8> result_queue;
+
+ // Throw a request in
+ m_get_texture_queue.add(name, 0, 0, &result_queue);
+
+ infostream<<"Waiting for texture from main thread, name=\""
+ <<name<<"\""<<std::endl;
+
+ try
+ {
+ // Wait result for a second
+ GetResult<std::string, u32, u8, u8>
+ result = result_queue.pop_front(1000);
+
+ // Check that at least something worked OK
+ assert(result.key == name);
+
+ return result.item;
+ }
+ catch(ItemNotFoundException &e)
+ {
+ infostream<<"Waiting for texture timed out."<<std::endl;
+ return 0;
+ }
+ }
+
+ infostream<<"getTextureId(): Failed"<<std::endl;
+
+ return 0;
+}
+
+// Draw a progress bar on the image
+void make_progressbar(float value, video::IImage *image);
+
+/*
+ Generate image based on a string like "stone.png" or "[crack0".
+ if baseimg is NULL, it is created. Otherwise stuff is made on it.
+*/
+bool generate_image(std::string part_of_name, video::IImage *& baseimg,
+ IrrlichtDevice *device);
+
+/*
+ Generates an image from a full string like
+ "stone.png^mineral_coal.png^[crack0".
+
+ This is used by buildMainAtlas().
+*/
+video::IImage* generate_image_from_scratch(std::string name,
+ IrrlichtDevice *device);
+
+/*
+ This method generates all the textures
+*/
+u32 TextureSource::getTextureIdDirect(const std::string &name)
+{
+ //infostream<<"getTextureIdDirect(): name=\""<<name<<"\""<<std::endl;
+
+ // Empty name means texture 0
+ if(name == "")
+ {
+ infostream<<"getTextureIdDirect(): name is empty"<<std::endl;
+ return 0;
+ }
+
+ /*
+ Calling only allowed from main thread
+ */
+ if(get_current_thread_id() != m_main_thread)
+ {
+ errorstream<<"TextureSource::getTextureIdDirect() "
+ "called not from main thread"<<std::endl;
+ return 0;
+ }
+
+ /*
+ See if texture already exists
+ */
+ {
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ core::map<std::string, u32>::Node *n;
+ n = m_name_to_id.find(name);
+ if(n != NULL)
+ {
+ infostream<<"getTextureIdDirect(): \""<<name
+ <<"\" found in cache"<<std::endl;
+ return n->getValue();
+ }
+ }
+
+ infostream<<"getTextureIdDirect(): \""<<name
+ <<"\" NOT found in cache. Creating it."<<std::endl;
+
+ /*
+ Get the base image
+ */
+
+ char separator = '^';
+
+ /*
+ This is set to the id of the base image.
+ If left 0, there is no base image and a completely new image
+ is made.
+ */
+ u32 base_image_id = 0;
+
+ // Find last meta separator in name
+ s32 last_separator_position = -1;
+ for(s32 i=name.size()-1; i>=0; i--)
+ {
+ if(name[i] == separator)
+ {
+ last_separator_position = i;
+ break;
+ }
+ }
+ /*
+ If separator was found, construct the base name and make the
+ base image using a recursive call
+ */
+ std::string base_image_name;
+ if(last_separator_position != -1)
+ {
+ // Construct base name
+ base_image_name = name.substr(0, last_separator_position);
+ /*infostream<<"getTextureIdDirect(): Calling itself recursively"
+ " to get base image of \""<<name<<"\" = \""
+ <<base_image_name<<"\""<<std::endl;*/
+ base_image_id = getTextureIdDirect(base_image_name);
+ }
+
+ //infostream<<"base_image_id="<<base_image_id<<std::endl;
+
+ video::IVideoDriver* driver = m_device->getVideoDriver();
+ assert(driver);
+
+ video::ITexture *t = NULL;
+
+ /*
+ An image will be built from files and then converted into a texture.
+ */
+ video::IImage *baseimg = NULL;
+
+ // If a base image was found, copy it to baseimg
+ if(base_image_id != 0)
+ {
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ SourceAtlasPointer ap = m_atlaspointer_cache[base_image_id];
+
+ video::IImage *image = ap.atlas_img;
+
+ if(image == NULL)
+ {
+ infostream<<"getTextureIdDirect(): NULL image in "
+ <<"cache: \""<<base_image_name<<"\""
+ <<std::endl;
+ }
+ else
+ {
+ core::dimension2d<u32> dim = ap.intsize;
+
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+
+ core::position2d<s32> pos_to(0,0);
+ core::position2d<s32> pos_from = ap.intpos;
+
+ image->copyTo(
+ baseimg, // target
+ v2s32(0,0), // position in target
+ core::rect<s32>(pos_from, dim) // from
+ );
+
+ /*infostream<<"getTextureIdDirect(): Loaded \""
+ <<base_image_name<<"\" from image cache"
+ <<std::endl;*/
+ }
+ }
+
+ /*
+ Parse out the last part of the name of the image and act
+ according to it
+ */
+
+ std::string last_part_of_name = name.substr(last_separator_position+1);
+ //infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
+
+ // Generate image according to part of name
+ if(generate_image(last_part_of_name, baseimg, m_device) == false)
+ {
+ infostream<<"getTextureIdDirect(): "
+ "failed to generate \""<<last_part_of_name<<"\""
+ <<std::endl;
+ }
+
+ // If no resulting image, print a warning
+ if(baseimg == NULL)
+ {
+ infostream<<"getTextureIdDirect(): baseimg is NULL (attempted to"
+ " create texture \""<<name<<"\""<<std::endl;
+ }
+
+ if(baseimg != NULL)
+ {
+ // Create texture from resulting image
+ t = driver->addTexture(name.c_str(), baseimg);
+ }
+
+ /*
+ Add texture to caches (add NULL textures too)
+ */
+
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ u32 id = m_atlaspointer_cache.size();
+ AtlasPointer ap(id);
+ ap.atlas = t;
+ ap.pos = v2f(0,0);
+ ap.size = v2f(1,1);
+ ap.tiled = 0;
+ core::dimension2d<u32> baseimg_dim(0,0);
+ if(baseimg)
+ baseimg_dim = baseimg->getDimension();
+ SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg_dim);
+ m_atlaspointer_cache.push_back(nap);
+ m_name_to_id.insert(name, id);
+
+ /*infostream<<"getTextureIdDirect(): "
+ <<"Returning id="<<id<<" for name \""<<name<<"\""<<std::endl;*/
+
+ return id;
+}
+
+std::string TextureSource::getTextureName(u32 id)
{
- assert(i < TILES_COUNT);
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
- return g_tile_texture_paths[i];
+ if(id >= m_atlaspointer_cache.size())
+ {
+ infostream<<"TextureSource::getTextureName(): id="<<id
+ <<" >= m_atlaspointer_cache.size()="
+ <<m_atlaspointer_cache.size()<<std::endl;
+ return "";
+ }
+
+ return m_atlaspointer_cache[id].name;
}
-// A mapping from tiles to materials
-// Initialized at run-time.
-video::SMaterial g_tile_materials[TILES_COUNT];
-void tile_materials_preload(IrrlichtWrapper *irrlicht)
+AtlasPointer TextureSource::getTexture(u32 id)
{
- for(s32 i=0; i<TILES_COUNT; i++)
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ if(id >= m_atlaspointer_cache.size())
+ return AtlasPointer(0, NULL);
+
+ return m_atlaspointer_cache[id].a;
+}
+
+void TextureSource::updateAP(AtlasPointer &ap)
+{
+ AtlasPointer ap2 = getTexture(ap.id);
+ ap = ap2;
+}
+
+void TextureSource::buildMainAtlas(class IGameDef *gamedef)
+{
+ assert(gamedef->tsrc() == this);
+ INodeDefManager *ndef = gamedef->ndef();
+
+ infostream<<"TextureSource::buildMainAtlas()"<<std::endl;
+
+ //return; // Disable (for testing)
+
+ video::IVideoDriver* driver = m_device->getVideoDriver();
+ assert(driver);
+
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ // Create an image of the right size
+ core::dimension2d<u32> atlas_dim(1024,1024);
+ video::IImage *atlas_img =
+ driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
+ //assert(atlas_img);
+ if(atlas_img == NULL)
+ {
+ errorstream<<"TextureSource::buildMainAtlas(): Failed to create atlas "
+ "image; not building texture atlas."<<std::endl;
+ return;
+ }
+
+ /*
+ Grab list of stuff to include in the texture atlas from the
+ main content features
+ */
+
+ core::map<std::string, bool> sourcelist;
+
+ for(u16 j=0; j<MAX_CONTENT+1; j++)
+ {
+ if(j == CONTENT_IGNORE || j == CONTENT_AIR)
+ continue;
+ const ContentFeatures &f = ndef->get(j);
+ for(std::set<std::string>::const_iterator
+ i = f.used_texturenames.begin();
+ i != f.used_texturenames.end(); i++)
+ {
+ std::string name = *i;
+ sourcelist[name] = true;
+
+ if(f.often_contains_mineral){
+ for(int k=1; k<MINERAL_COUNT; k++){
+ std::string mineraltexture = mineral_block_texture(k);
+ std::string fulltexture = name + "^" + mineraltexture;
+ sourcelist[fulltexture] = true;
+ }
+ }
+ }
+ }
+
+ infostream<<"Creating texture atlas out of textures: ";
+ for(core::map<std::string, bool>::Iterator
+ i = sourcelist.getIterator();
+ i.atEnd() == false; i++)
+ {
+ std::string name = i.getNode()->getKey();
+ infostream<<"\""<<name<<"\" ";
+ }
+ infostream<<std::endl;
+
+ // Padding to disallow texture bleeding
+ s32 padding = 16;
+
+ s32 column_width = 256;
+ s32 column_padding = 16;
+
+ /*
+ First pass: generate almost everything
+ */
+ core::position2d<s32> pos_in_atlas(0,0);
+
+ pos_in_atlas.Y = padding;
+
+ for(core::map<std::string, bool>::Iterator
+ i = sourcelist.getIterator();
+ i.atEnd() == false; i++)
{
- const char *path = g_tile_texture_paths[i];
+ std::string name = i.getNode()->getKey();
+
+ /*video::IImage *img = driver->createImageFromFile(
+ getTexturePath(name.c_str()).c_str());
+ if(img == NULL)
+ continue;
+
+ core::dimension2d<u32> dim = img->getDimension();
+ // Make a copy with the right color format
+ video::IImage *img2 =
+ driver->createImage(video::ECF_A8R8G8B8, dim);
+ img->copyTo(img2);
+ img->drop();*/
+
+ // Generate image by name
+ video::IImage *img2 = generate_image_from_scratch(name, m_device);
+ if(img2 == NULL)
+ {
+ infostream<<"TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
+ continue;
+ }
+
+ core::dimension2d<u32> dim = img2->getDimension();
+
+ // Don't add to atlas if image is large
+ core::dimension2d<u32> max_size_in_atlas(32,32);
+ if(dim.Width > max_size_in_atlas.Width
+ || dim.Height > max_size_in_atlas.Height)
+ {
+ infostream<<"TextureSource::buildMainAtlas(): Not adding "
+ <<"\""<<name<<"\" because image is large"<<std::endl;
+ continue;
+ }
- video::ITexture *t = NULL;
+ // Wrap columns and stop making atlas if atlas is full
+ if(pos_in_atlas.Y + dim.Height > atlas_dim.Height)
+ {
+ if(pos_in_atlas.X > (s32)atlas_dim.Width - 256 - padding){
+ errorstream<<"TextureSource::buildMainAtlas(): "
+ <<"Atlas is full, not adding more textures."
+ <<std::endl;
+ break;
+ }
+ pos_in_atlas.Y = padding;
+ pos_in_atlas.X += column_width + column_padding;
+ }
+
+ infostream<<"TextureSource::buildMainAtlas(): Adding \""<<name
+ <<"\" to texture atlas"<<std::endl;
- if(path != NULL)
+ // Tile it a few times in the X direction
+ u16 xwise_tiling = column_width / dim.Width;
+ if(xwise_tiling > 16) // Limit to 16 (more gives no benefit)
+ xwise_tiling = 16;
+ for(u32 j=0; j<xwise_tiling; j++)
{
- t = irrlicht->getTexture(path);
- assert(t != NULL);
+ // Copy the copy to the atlas
+ img2->copyToWithAlpha(atlas_img,
+ pos_in_atlas + v2s32(j*dim.Width,0),
+ core::rect<s32>(v2s32(0,0), dim),
+ video::SColor(255,255,255,255),
+ NULL);
}
- g_tile_materials[i].Lighting = false;
- g_tile_materials[i].BackfaceCulling = false;
- g_tile_materials[i].setFlag(video::EMF_BILINEAR_FILTER, false);
- g_tile_materials[i].setFlag(video::EMF_ANTI_ALIASING, video::EAAM_OFF);
- //if(i != TILE_WATER)
- g_tile_materials[i].setFlag(video::EMF_FOG_ENABLE, true);
+ // Copy the borders a few times to disallow texture bleeding
+ for(u32 side=0; side<2; side++) // top and bottom
+ for(s32 y0=0; y0<padding; y0++)
+ for(s32 x0=0; x0<(s32)xwise_tiling*(s32)dim.Width; x0++)
+ {
+ s32 dst_y;
+ s32 src_y;
+ if(side==0)
+ {
+ dst_y = y0 + pos_in_atlas.Y + dim.Height;
+ src_y = pos_in_atlas.Y + dim.Height - 1;
+ }
+ else
+ {
+ dst_y = -y0 + pos_in_atlas.Y-1;
+ src_y = pos_in_atlas.Y;
+ }
+ s32 x = x0 + pos_in_atlas.X;
+ video::SColor c = atlas_img->getPixel(x, src_y);
+ atlas_img->setPixel(x,dst_y,c);
+ }
+
+ img2->drop();
+
+ /*
+ Add texture to caches
+ */
- //g_tile_materials[i].setFlag(video::EMF_TEXTURE_WRAP, video::ETC_REPEAT);
- //g_tile_materials[i].setFlag(video::EMF_ANISOTROPIC_FILTER, false);
+ bool reuse_old_id = false;
+ u32 id = m_atlaspointer_cache.size();
+ // Check old id without fetching a texture
+ core::map<std::string, u32>::Node *n;
+ n = m_name_to_id.find(name);
+ // If it exists, we will replace the old definition
+ if(n){
+ id = n->getValue();
+ reuse_old_id = true;
+ }
+ infostream<<"TextureSource::buildMainAtlas(): "
+ <<"Replacing old AtlasPointer"<<std::endl;
+
+ // Create AtlasPointer
+ AtlasPointer ap(id);
+ ap.atlas = NULL; // Set on the second pass
+ ap.pos = v2f((float)pos_in_atlas.X/(float)atlas_dim.Width,
+ (float)pos_in_atlas.Y/(float)atlas_dim.Height);
+ ap.size = v2f((float)dim.Width/(float)atlas_dim.Width,
+ (float)dim.Width/(float)atlas_dim.Height);
+ ap.tiled = xwise_tiling;
- g_tile_materials[i].setTexture(0, t);
+ // Create SourceAtlasPointer and add to containers
+ SourceAtlasPointer nap(name, ap, atlas_img, pos_in_atlas, dim);
+ if(reuse_old_id)
+ m_atlaspointer_cache[id] = nap;
+ else
+ m_atlaspointer_cache.push_back(nap);
+ m_name_to_id[name] = id;
+
+ // Increment position
+ pos_in_atlas.Y += dim.Height + padding * 2;
+ }
+
+ /*
+ Make texture
+ */
+ video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
+ assert(t);
+
+ /*
+ Second pass: set texture pointer in generated AtlasPointers
+ */
+ for(core::map<std::string, bool>::Iterator
+ i = sourcelist.getIterator();
+ i.atEnd() == false; i++)
+ {
+ std::string name = i.getNode()->getKey();
+ if(m_name_to_id.find(name) == NULL)
+ continue;
+ u32 id = m_name_to_id[name];
+ //infostream<<"id of name "<<name<<" is "<<id<<std::endl;
+ m_atlaspointer_cache[id].a.atlas = t;
+ }
+
+ /*
+ Write image to file so that it can be inspected
+ */
+ /*std::string atlaspath = porting::path_userdata
+ + DIR_DELIM + "generated_texture_atlas.png";
+ infostream<<"Removing and writing texture atlas for inspection to "
+ <<atlaspath<<std::endl;
+ fs::RecursiveDelete(atlaspath);
+ driver->writeImageToFile(atlas_img, atlaspath.c_str());*/
+}
+
+video::IImage* generate_image_from_scratch(std::string name,
+ IrrlichtDevice *device)
+{
+ /*infostream<<"generate_image_from_scratch(): "
+ "\""<<name<<"\""<<std::endl;*/
+
+ video::IVideoDriver* driver = device->getVideoDriver();
+ assert(driver);
+
+ /*
+ Get the base image
+ */
+
+ video::IImage *baseimg = NULL;
+
+ char separator = '^';
+
+ // Find last meta separator in name
+ s32 last_separator_position = -1;
+ for(s32 i=name.size()-1; i>=0; i--)
+ {
+ if(name[i] == separator)
+ {
+ last_separator_position = i;
+ break;
+ }
+ }
+
+ /*infostream<<"generate_image_from_scratch(): "
+ <<"last_separator_position="<<last_separator_position
+ <<std::endl;*/
+
+ /*
+ If separator was found, construct the base name and make the
+ base image using a recursive call
+ */
+ std::string base_image_name;
+ if(last_separator_position != -1)
+ {
+ // Construct base name
+ base_image_name = name.substr(0, last_separator_position);
+ /*infostream<<"generate_image_from_scratch(): Calling itself recursively"
+ " to get base image of \""<<name<<"\" = \""
+ <<base_image_name<<"\""<<std::endl;*/
+ baseimg = generate_image_from_scratch(base_image_name, device);
}
- g_tile_materials[TILE_WATER].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
- //g_tile_materials[TILE_WATER].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
+ /*
+ Parse out the last part of the name of the image and act
+ according to it
+ */
+
+ std::string last_part_of_name = name.substr(last_separator_position+1);
+ //infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
+
+ // Generate image according to part of name
+ if(generate_image(last_part_of_name, baseimg, device) == false)
+ {
+ infostream<<"generate_image_from_scratch(): "
+ "failed to generate \""<<last_part_of_name<<"\""
+ <<std::endl;
+ return NULL;
+ }
+
+ return baseimg;
}
-video::SMaterial & tile_material_get(u32 i)
+bool generate_image(std::string part_of_name, video::IImage *& baseimg,
+ IrrlichtDevice *device)
{
- assert(i < TILES_COUNT);
+ video::IVideoDriver* driver = device->getVideoDriver();
+ assert(driver);
+
+ // Stuff starting with [ are special commands
+ if(part_of_name[0] != '[')
+ {
+ // A normal texture; load it from a file
+ std::string path = getTexturePath(part_of_name.c_str());
+ /*infostream<<"generate_image(): Loading path \""<<path
+ <<"\""<<std::endl;*/
+
+ video::IImage *image = driver->createImageFromFile(path.c_str());
+
+ if(image == NULL)
+ {
+ infostream<<"generate_image(): Could not load image \""
+ <<part_of_name<<"\" from path \""<<path<<"\""
+ <<" while building texture"<<std::endl;
+
+ //return false;
- return g_tile_materials[i];
+ infostream<<"generate_image(): Creating a dummy"
+ <<" image for \""<<part_of_name<<"\""<<std::endl;
+
+ // Just create a dummy image
+ //core::dimension2d<u32> dim(2,2);
+ core::dimension2d<u32> dim(1,1);
+ image = driver->createImage(video::ECF_A8R8G8B8, dim);
+ assert(image);
+ /*image->setPixel(0,0, video::SColor(255,255,0,0));
+ image->setPixel(1,0, video::SColor(255,0,255,0));
+ image->setPixel(0,1, video::SColor(255,0,0,255));
+ image->setPixel(1,1, video::SColor(255,255,0,255));*/
+ image->setPixel(0,0, video::SColor(255,myrand()%256,
+ myrand()%256,myrand()%256));
+ /*image->setPixel(1,0, video::SColor(255,myrand()%256,
+ myrand()%256,myrand()%256));
+ image->setPixel(0,1, video::SColor(255,myrand()%256,
+ myrand()%256,myrand()%256));
+ image->setPixel(1,1, video::SColor(255,myrand()%256,
+ myrand()%256,myrand()%256));*/
+ }
+
+ // If base image is NULL, load as base.
+ if(baseimg == NULL)
+ {
+ //infostream<<"Setting "<<part_of_name<<" as base"<<std::endl;
+ /*
+ Copy it this way to get an alpha channel.
+ Otherwise images with alpha cannot be blitted on
+ images that don't have alpha in the original file.
+ */
+ core::dimension2d<u32> dim = image->getDimension();
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+ image->copyTo(baseimg);
+ image->drop();
+ }
+ // Else blit on base.
+ else
+ {
+ //infostream<<"Blitting "<<part_of_name<<" on base"<<std::endl;
+ // Size of the copied area
+ core::dimension2d<u32> dim = image->getDimension();
+ //core::dimension2d<u32> dim(16,16);
+ // Position to copy the blitted to in the base image
+ core::position2d<s32> pos_to(0,0);
+ // Position to copy the blitted from in the blitted image
+ core::position2d<s32> pos_from(0,0);
+ // Blit
+ image->copyToWithAlpha(baseimg, pos_to,
+ core::rect<s32>(pos_from, dim),
+ video::SColor(255,255,255,255),
+ NULL);
+ // Drop image
+ image->drop();
+ }
+ }
+ else
+ {
+ // A special texture modification
+
+ infostream<<"generate_image(): generating special "
+ <<"modification \""<<part_of_name<<"\""
+ <<std::endl;
+
+ /*
+ This is the simplest of all; it just adds stuff to the
+ name so that a separate texture is created.
+
+ It is used to make textures for stuff that doesn't want
+ to implement getting the texture from a bigger texture
+ atlas.
+ */
+ if(part_of_name == "[forcesingle")
+ {
+ }
+ /*
+ [crackN
+ Adds a cracking texture
+ */
+ else if(part_of_name.substr(0,6) == "[crack")
+ {
+ if(baseimg == NULL)
+ {
+ infostream<<"generate_image(): baseimg==NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
+ return false;
+ }
+
+ // Crack image number
+ u16 progression = stoi(part_of_name.substr(6));
+
+ // Size of the base image
+ core::dimension2d<u32> dim_base = baseimg->getDimension();
+
+ /*
+ Load crack image.
+
+ It is an image with a number of cracking stages
+ horizontally tiled.
+ */
+ video::IImage *img_crack = driver->createImageFromFile(
+ getTexturePath("crack.png").c_str());
+
+ if(img_crack)
+ {
+ // Dimension of original image
+ core::dimension2d<u32> dim_crack
+ = img_crack->getDimension();
+ // Count of crack stages
+ u32 crack_count = dim_crack.Height / dim_crack.Width;
+ // Limit progression
+ if(progression > crack_count-1)
+ progression = crack_count-1;
+ // Dimension of a single scaled crack stage
+ core::dimension2d<u32> dim_crack_scaled_single(
+ dim_base.Width,
+ dim_base.Height
+ );
+ // Dimension of scaled size
+ core::dimension2d<u32> dim_crack_scaled(
+ dim_crack_scaled_single.Width,
+ dim_crack_scaled_single.Height * crack_count
+ );
+ // Create scaled crack image
+ video::IImage *img_crack_scaled = driver->createImage(
+ video::ECF_A8R8G8B8, dim_crack_scaled);
+ if(img_crack_scaled)
+ {
+ // Scale crack image by copying
+ img_crack->copyToScaling(img_crack_scaled);
+
+ // Position to copy the crack from
+ core::position2d<s32> pos_crack_scaled(
+ 0,
+ dim_crack_scaled_single.Height * progression
+ );
+
+ // This tiling does nothing currently but is useful
+ for(u32 y0=0; y0<dim_base.Height
+ / dim_crack_scaled_single.Height; y0++)
+ for(u32 x0=0; x0<dim_base.Width
+ / dim_crack_scaled_single.Width; x0++)
+ {
+ // Position to copy the crack to in the base image
+ core::position2d<s32> pos_base(
+ x0*dim_crack_scaled_single.Width,
+ y0*dim_crack_scaled_single.Height
+ );
+ // Rectangle to copy the crack from on the scaled image
+ core::rect<s32> rect_crack_scaled(
+ pos_crack_scaled,
+ dim_crack_scaled_single
+ );
+ // Copy it
+ img_crack_scaled->copyToWithAlpha(baseimg, pos_base,
+ rect_crack_scaled,
+ video::SColor(255,255,255,255),
+ NULL);
+ }
+
+ img_crack_scaled->drop();
+ }
+
+ img_crack->drop();
+ }
+ }
+ /*
+ [combine:WxH:X,Y=filename:X,Y=filename2
+ Creates a bigger texture from an amount of smaller ones
+ */
+ else if(part_of_name.substr(0,8) == "[combine")
+ {
+ Strfnd sf(part_of_name);
+ sf.next(":");
+ u32 w0 = stoi(sf.next("x"));
+ u32 h0 = stoi(sf.next(":"));
+ infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
+ core::dimension2d<u32> dim(w0,h0);
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+ while(sf.atend() == false)
+ {
+ u32 x = stoi(sf.next(","));
+ u32 y = stoi(sf.next("="));
+ std::string filename = sf.next(":");
+ infostream<<"Adding \""<<filename
+ <<"\" to combined ("<<x<<","<<y<<")"
+ <<std::endl;
+ video::IImage *img = driver->createImageFromFile(
+ getTexturePath(filename.c_str()).c_str());
+ if(img)
+ {
+ core::dimension2d<u32> dim = img->getDimension();
+ infostream<<"Size "<<dim.Width
+ <<"x"<<dim.Height<<std::endl;
+ core::position2d<s32> pos_base(x, y);
+ video::IImage *img2 =
+ driver->createImage(video::ECF_A8R8G8B8, dim);
+ img->copyTo(img2);
+ img->drop();
+ img2->copyToWithAlpha(baseimg, pos_base,
+ core::rect<s32>(v2s32(0,0), dim),
+ video::SColor(255,255,255,255),
+ NULL);
+ img2->drop();
+ }
+ else
+ {
+ infostream<<"img==NULL"<<std::endl;
+ }
+ }
+ }
+ /*
+ [progressbarN
+ Adds a progress bar, 0.0 <= N <= 1.0
+ */
+ else if(part_of_name.substr(0,12) == "[progressbar")
+ {
+ if(baseimg == NULL)
+ {
+ infostream<<"generate_image(): baseimg==NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
+ return false;
+ }
+
+ float value = stof(part_of_name.substr(12));
+ make_progressbar(value, baseimg);
+ }
+ /*
+ "[noalpha:filename.png"
+ Use an image without it's alpha channel.
+ Used for the leaves texture when in old leaves mode, so
+ that the transparent parts don't look completely black
+ when simple alpha channel is used for rendering.
+ */
+ else if(part_of_name.substr(0,8) == "[noalpha")
+ {
+ if(baseimg != NULL)
+ {
+ infostream<<"generate_image(): baseimg!=NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
+ return false;
+ }
+
+ std::string filename = part_of_name.substr(9);
+
+ std::string path = getTexturePath(filename.c_str());
+
+ infostream<<"generate_image(): Loading path \""<<path
+ <<"\""<<std::endl;
+
+ video::IImage *image = driver->createImageFromFile(path.c_str());
+
+ if(image == NULL)
+ {
+ infostream<<"generate_image(): Loading path \""
+ <<path<<"\" failed"<<std::endl;
+ }
+ else
+ {
+ core::dimension2d<u32> dim = image->getDimension();
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+
+ // Set alpha to full
+ for(u32 y=0; y<dim.Height; y++)
+ for(u32 x=0; x<dim.Width; x++)
+ {
+ video::SColor c = image->getPixel(x,y);
+ c.setAlpha(255);
+ image->setPixel(x,y,c);
+ }
+ // Blit
+ image->copyTo(baseimg);
+
+ image->drop();
+ }
+ }
+ /*
+ "[makealpha:R,G,B:filename.png"
+ Use an image with converting one color to transparent.
+ */
+ else if(part_of_name.substr(0,11) == "[makealpha:")
+ {
+ if(baseimg != NULL)
+ {
+ infostream<<"generate_image(): baseimg!=NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
+ return false;
+ }
+
+ Strfnd sf(part_of_name.substr(11));
+ u32 r1 = stoi(sf.next(","));
+ u32 g1 = stoi(sf.next(","));
+ u32 b1 = stoi(sf.next(":"));
+ std::string filename = sf.next("");
+
+ std::string path = getTexturePath(filename.c_str());
+
+ infostream<<"generate_image(): Loading path \""<<path
+ <<"\""<<std::endl;
+
+ video::IImage *image = driver->createImageFromFile(path.c_str());
+
+ if(image == NULL)
+ {
+ infostream<<"generate_image(): Loading path \""
+ <<path<<"\" failed"<<std::endl;
+ }
+ else
+ {
+ core::dimension2d<u32> dim = image->getDimension();
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+
+ // Blit
+ image->copyTo(baseimg);
+
+ image->drop();
+
+ for(u32 y=0; y<dim.Height; y++)
+ for(u32 x=0; x<dim.Width; x++)
+ {
+ video::SColor c = baseimg->getPixel(x,y);
+ u32 r = c.getRed();
+ u32 g = c.getGreen();
+ u32 b = c.getBlue();
+ if(!(r == r1 && g == g1 && b == b1))
+ continue;
+ c.setAlpha(0);
+ baseimg->setPixel(x,y,c);
+ }
+ }
+ }
+ /*
+ "[makealpha2:R,G,B;R2,G2,B2:filename.png"
+ Use an image with converting two colors to transparent.
+ */
+ else if(part_of_name.substr(0,12) == "[makealpha2:")
+ {
+ if(baseimg != NULL)
+ {
+ infostream<<"generate_image(): baseimg!=NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
+ return false;
+ }
+
+ Strfnd sf(part_of_name.substr(12));
+ u32 r1 = stoi(sf.next(","));
+ u32 g1 = stoi(sf.next(","));
+ u32 b1 = stoi(sf.next(";"));
+ u32 r2 = stoi(sf.next(","));
+ u32 g2 = stoi(sf.next(","));
+ u32 b2 = stoi(sf.next(":"));
+ std::string filename = sf.next("");
+
+ std::string path = getTexturePath(filename.c_str());
+
+ infostream<<"generate_image(): Loading path \""<<path
+ <<"\""<<std::endl;
+
+ video::IImage *image = driver->createImageFromFile(path.c_str());
+
+ if(image == NULL)
+ {
+ infostream<<"generate_image(): Loading path \""
+ <<path<<"\" failed"<<std::endl;
+ }
+ else
+ {
+ core::dimension2d<u32> dim = image->getDimension();
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+
+ // Blit
+ image->copyTo(baseimg);
+
+ image->drop();
+
+ for(u32 y=0; y<dim.Height; y++)
+ for(u32 x=0; x<dim.Width; x++)
+ {
+ video::SColor c = baseimg->getPixel(x,y);
+ u32 r = c.getRed();
+ u32 g = c.getGreen();
+ u32 b = c.getBlue();
+ if(!(r == r1 && g == g1 && b == b1) &&
+ !(r == r2 && g == g2 && b == b2))
+ continue;
+ c.setAlpha(0);
+ baseimg->setPixel(x,y,c);
+ }
+ }
+ }
+ /*
+ [inventorycube{topimage{leftimage{rightimage
+ In every subimage, replace ^ with &.
+ Create an "inventory cube".
+ NOTE: This should be used only on its own.
+ Example (a grass block (not actually used in game):
+ "[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png"
+ */
+ else if(part_of_name.substr(0,14) == "[inventorycube")
+ {
+ if(baseimg != NULL)
+ {
+ infostream<<"generate_image(): baseimg!=NULL "
+ <<"for part_of_name=\""<<part_of_name
+ <<"\", cancelling."<<std::endl;
+ return false;
+ }
+
+ str_replace_char(part_of_name, '&', '^');
+ Strfnd sf(part_of_name);
+ sf.next("{");
+ std::string imagename_top = sf.next("{");
+ std::string imagename_left = sf.next("{");
+ std::string imagename_right = sf.next("{");
+
+#if 1
+ //TODO
+
+ if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
+ {
+ infostream<<"generate_image(): EVDF_RENDER_TO_TARGET"
+ " not supported. Creating fallback image"<<std::endl;
+ baseimg = generate_image_from_scratch(
+ imagename_top, device);
+ return true;
+ }
+
+ u32 w0 = 64;
+ u32 h0 = 64;
+ //infostream<<"inventorycube w="<<w0<<" h="<<h0<<std::endl;
+ core::dimension2d<u32> dim(w0,h0);
+
+ // Generate images for the faces of the cube
+ video::IImage *img_top = generate_image_from_scratch(
+ imagename_top, device);
+ video::IImage *img_left = generate_image_from_scratch(
+ imagename_left, device);
+ video::IImage *img_right = generate_image_from_scratch(
+ imagename_right, device);
+ assert(img_top && img_left && img_right);
+
+ // TODO: Create textures from images
+ video::ITexture *texture_top = driver->addTexture(
+ (imagename_top + "__temp__").c_str(), img_top);
+ assert(texture_top);
+
+ // Drop images
+ img_top->drop();
+ img_left->drop();
+ img_right->drop();
+
+ // Create render target texture
+ video::ITexture *rtt = NULL;
+ std::string rtt_name = part_of_name + "_RTT";
+ rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(),
+ video::ECF_A8R8G8B8);
+ assert(rtt);
+
+ // Set render target
+ driver->setRenderTarget(rtt, true, true,
+ video::SColor(0,0,0,0));
+
+ // Get a scene manager
+ scene::ISceneManager *smgr_main = device->getSceneManager();
+ assert(smgr_main);
+ scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
+ assert(smgr);
+
+ /*
+ Create scene:
+ - An unit cube is centered at 0,0,0
+ - Camera looks at cube from Y+, Z- towards Y-, Z+
+ NOTE: Cube has to be changed to something else because
+ the textures cannot be set individually (or can they?)
+ */
+
+ scene::ISceneNode* cube = smgr->addCubeSceneNode(1.0, NULL, -1,
+ v3f(0,0,0), v3f(0, 45, 0));
+ // Set texture of cube
+ cube->setMaterialTexture(0, texture_top);
+ //cube->setMaterialFlag(video::EMF_LIGHTING, false);
+ cube->setMaterialFlag(video::EMF_ANTI_ALIASING, false);
+ cube->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
+
+ scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
+ v3f(0, 1.0, -1.5), v3f(0, 0, 0));
+ // Set orthogonal projection
+ core::CMatrix4<f32> pm;
+ pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100);
+ camera->setProjectionMatrix(pm, true);
+
+ /*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0,
+ v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);
+
+ smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2));
+
+ // Render scene
+ driver->beginScene(true, true, video::SColor(0,0,0,0));
+ smgr->drawAll();
+ driver->endScene();
+
+ // NOTE: The scene nodes should not be dropped, otherwise
+ // smgr->drop() segfaults
+ /*cube->drop();
+ camera->drop();
+ light->drop();*/
+ // Drop scene manager
+ smgr->drop();
+
+ // Unset render target
+ driver->setRenderTarget(0, true, true, 0);
+
+ //TODO: Free textures of images
+ driver->removeTexture(texture_top);
+
+ // Create image of render target
+ video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
+
+ assert(image);
+
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+
+ if(image)
+ {
+ image->copyTo(baseimg);
+ image->drop();
+ }
+#endif
+ }
+ else
+ {
+ infostream<<"generate_image(): Invalid "
+ " modification: \""<<part_of_name<<"\""<<std::endl;
+ }
+ }
+
+ return true;
+}
+
+void make_progressbar(float value, video::IImage *image)
+{
+ if(image == NULL)
+ return;
+
+ core::dimension2d<u32> size = image->getDimension();
+
+ u32 barheight = size.Height/16;
+ u32 barpad_x = size.Width/16;
+ u32 barpad_y = size.Height/16;
+ u32 barwidth = size.Width - barpad_x*2;
+ v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
+
+ u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5);
+
+ video::SColor active(255,255,0,0);
+ video::SColor inactive(255,0,0,0);
+ for(u32 x0=0; x0<barwidth; x0++)
+ {
+ video::SColor *c;
+ if(x0 < barvalue_i)
+ c = &active;
+ else
+ c = &inactive;
+ u32 x = x0 + barpos.X;
+ for(u32 y=barpos.Y; y<barpos.Y+barheight; y++)
+ {
+ image->setPixel(x,y, *c);
+ }
+ }
}