*/
#include "tile.h"
-#include "irrlichtwrapper.h"
+#include "porting.h"
+// For IrrlichtWrapper
+#include "main.h"
+#include <string>
// A mapping from tiles to paths of textures
-const char * g_tile_texture_paths[TILES_COUNT] =
+
+const char * g_tile_texture_filenames[TILES_COUNT] =
{
NULL,
- "../data/stone.png",
- "../data/water.png",
- "../data/grass.png",
- "../data/tree.png",
- "../data/leaves.png",
- "../data/grass_footsteps.png",
- "../data/mese.png",
- "../data/mud.png",
- "../data/tree_top.png",
- "../data/mud_with_grass.png",
- "../data/cloud.png",
+ "stone.png",
+ "water.png",
+ "grass.png",
+ "tree.png",
+ "leaves.png",
+ "grass_footsteps.png",
+ "mese.png",
+ "mud.png",
+ "tree_top.png",
+ "mud_with_grass.png",
+ "cloud.png",
+ "coalstone.png",
+ "wood.png",
};
+std::string g_tile_texture_path_strings[TILES_COUNT];
+const char * g_tile_texture_paths[TILES_COUNT] = {0};
+
+void init_tile_texture_paths()
+{
+ for(s32 i=0; i<TILES_COUNT; i++)
+ {
+ const char *filename = g_tile_texture_filenames[i];
+
+ if(filename != NULL)
+ {
+ g_tile_texture_path_strings[i] =
+ porting::getDataPath(filename);
+ g_tile_texture_paths[i] =
+ g_tile_texture_path_strings[i].c_str();
+ }
+ }
+}
+
+const char * tile_texture_path_get(u32 i)
+{
+ assert(i < TILES_COUNT);
+
+ return g_tile_texture_paths[i];
+}
+
// A mapping from tiles to materials
// Initialized at run-time.
video::SMaterial g_tile_materials[TILES_COUNT];
{
for(s32 i=0; i<TILES_COUNT; i++)
{
- const char *path = g_tile_texture_paths[i];
+ const char *path = tile_texture_path_get(i);
video::ITexture *t = NULL;