#include "debug.h"
#include "main.h" // for g_settings
#include "filesys.h"
-#include "utility.h"
#include "settings.h"
#include "mesh.h"
#include <ICameraSceneNode.h>
#include "nodedef.h" // For texture atlas making
#include "gamedef.h"
#include "util/string.h"
+#include "util/container.h"
+#include "util/thread.h"
+#include "util/numeric.h"
/*
A cache from texture name to texture path
return false;
}
+ // Fill target image with transparency
+ img->fill(video::SColor(0,0,0,0));
+
core::dimension2d<u32> dim = frame_size;
core::position2d<s32> pos_dst(0, 0);
core::position2d<s32> pos_src(0, frame_index * frame_size.Y);