]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/tile.cpp
before adding day/night lighting
[dragonfireclient.git] / src / tile.cpp
index 580d2a8a399b2c4b798397f8bffe0e9ec9e05a08..37785822c7ad66c0114c35c4c98b2360f95ecfe6 100644 (file)
@@ -32,6 +32,7 @@ const char * g_tile_texture_names[TILES_COUNT] =
        "mud",
        "tree_top",
        "mud_with_grass",
+       "cloud",
 };
 
 video::SMaterial g_tile_materials[TILES_COUNT];
@@ -53,9 +54,17 @@ void tile_materials_preload(TextureCache &cache)
                g_tile_materials[i].Lighting = false;
                g_tile_materials[i].BackfaceCulling = false;
                g_tile_materials[i].setFlag(video::EMF_BILINEAR_FILTER, false);
+               g_tile_materials[i].setFlag(video::EMF_ANTI_ALIASING, video::EAAM_OFF);
+               //if(i != TILE_WATER)
+               //g_tile_materials[i].setFlag(video::EMF_FOG_ENABLE, true);
+               
+               //g_tile_materials[i].setFlag(video::EMF_TEXTURE_WRAP, video::ETC_REPEAT);
+               //g_tile_materials[i].setFlag(video::EMF_ANISOTROPIC_FILTER, false);
+
                g_tile_materials[i].setTexture(0, t);
        }
        
        g_tile_materials[TILE_WATER].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+       //g_tile_materials[TILE_WATER].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
 }