#include "map.h"
#include "player.h"
#include "main.h"
-#include "heightmap.h"
#include "socket.h"
#include "connection.h"
#include "utility.h"
// Transparency
n.d = CONTENT_AIR;
assert(n.light_propagates() == true);
- n.d = 0;
+ n.d = CONTENT_STONE;
assert(n.light_propagates() == false);
}
};
assert(v.getNode(v3s16(-1,0,-1)).d == 2);
EXCEPTION_CHECK(InvalidPositionException, v.getNode(v3s16(0,1,1)));
+#if 0
/*
Water stuff
*/
dstream<<"Final result of flowWater:"<<std::endl;
v.print(dstream, VOXELPRINT_WATERPRESSURE);
+#endif
//assert(0);
}
assert(b.getNode(v3s16(1,1,0)).getLight(LIGHTBANK_DAY) == 0);
assert(b.getNode(v3s16(1,0,0)).getLight(LIGHTBANK_DAY) == 0);
assert(b.getNode(v3s16(1,2,3)).getLight(LIGHTBANK_DAY) == LIGHT_SUN);
- assert(b.getFaceLight(1000, p, v3s16(0,1,0)) == LIGHT_SUN);
- assert(b.getFaceLight(1000, p, v3s16(0,-1,0)) == 0);
- assert(b.getFaceLight(0, p, v3s16(0,-1,0)) == 0);
+ assert(b.getFaceLight2(1000, p, v3s16(0,1,0)) == LIGHT_SUN);
+ assert(b.getFaceLight2(1000, p, v3s16(0,-1,0)) == 0);
+ assert(b.getFaceLight2(0, p, v3s16(0,-1,0)) == 0);
// According to MapBlock::getFaceLight,
// The face on the z+ side should have double-diminished light
//assert(b.getFaceLight(p, v3s16(0,0,1)) == diminish_light(diminish_light(LIGHT_MAX)));
// The face on the z+ side should have diminished light
- assert(b.getFaceLight(1000, p, v3s16(0,0,1)) == diminish_light(LIGHT_MAX));
+ assert(b.getFaceLight2(1000, p, v3s16(0,0,1)) == diminish_light(LIGHT_MAX));
}
/*
Check how the block handles being in between blocks with some non-sunlight
core::map<v3s16, bool> light_sources;
// The block below should be valid because there shouldn't be
// sunlight in there either
- assert(b.propagateSunlight(light_sources) == true);
+ assert(b.propagateSunlight(light_sources, true) == true);
// Should not touch nodes that are not affected (that is, all of them)
//assert(b.getNode(v3s16(1,2,3)).getLight() == LIGHT_SUN);
// Should set light of non-sunlighted blocks to 0.
parent.position_valid = false;
// Create one with no heightmaps
- ServerMapSector sector(&parent, v2s16(1,1), 0);
- //ConstantGenerator *dummyheightmap = new ConstantGenerator();
- //sector->setHeightmap(dummyheightmap);
+ ServerMapSector sector(&parent, v2s16(1,1));
EXCEPTION_CHECK(InvalidPositionException, sector.getBlockNoCreate(0));
EXCEPTION_CHECK(InvalidPositionException, sector.getBlockNoCreate(1));
}
};
-struct TestHeightmap
-{
- void TestSingleFixed()
- {
- const s16 BS1 = 4;
- OneChildHeightmap hm1(BS1);
-
- // Test that it is filled with < GROUNDHEIGHT_VALID_MINVALUE
- for(s16 y=0; y<=BS1; y++){
- for(s16 x=0; x<=BS1; x++){
- v2s16 p(x,y);
- assert(hm1.m_child.getGroundHeight(p)
- < GROUNDHEIGHT_VALID_MINVALUE);
- }
- }
-
- hm1.m_child.setGroundHeight(v2s16(1,0), 2.0);
- //hm1.m_child.print();
- assert(fabs(hm1.getGroundHeight(v2s16(1,0))-2.0)<0.001);
- hm1.setGroundHeight(v2s16(0,1), 3.0);
- assert(fabs(hm1.m_child.getGroundHeight(v2s16(0,1))-3.0)<0.001);
-
- // Fill with -1.0
- for(s16 y=0; y<=BS1; y++){
- for(s16 x=0; x<=BS1; x++){
- v2s16 p(x,y);
- hm1.m_child.setGroundHeight(p, -1.0);
- }
- }
-
- f32 corners[] = {0.0, 0.0, 1.0, 1.0};
- hm1.m_child.generateContinued(0.0, 0.0, corners);
-
- hm1.m_child.print();
- assert(fabs(hm1.m_child.getGroundHeight(v2s16(1,0))-0.2)<0.05);
- assert(fabs(hm1.m_child.getGroundHeight(v2s16(4,3))-0.7)<0.05);
- assert(fabs(hm1.m_child.getGroundHeight(v2s16(4,4))-1.0)<0.05);
- }
-
- void TestUnlimited()
- {
- //g_heightmap_debugprint = true;
- const s16 BS1 = 4;
- UnlimitedHeightmap hm1(BS1,
- new ConstantGenerator(0.0),
- new ConstantGenerator(0.0),
- new ConstantGenerator(5.0));
- // Go through it so it generates itself
- for(s16 y=0; y<=BS1; y++){
- for(s16 x=0; x<=BS1; x++){
- v2s16 p(x,y);
- hm1.getGroundHeight(p);
- }
- }
- // Print it
- dstream<<"UnlimitedHeightmap hm1:"<<std::endl;
- hm1.print();
-
- dstream<<"testing UnlimitedHeightmap set/get"<<std::endl;
- v2s16 p1(0,3);
- f32 v1(234.01);
- // Get first heightmap and try setGroundHeight
- FixedHeightmap * href = hm1.getHeightmap(v2s16(0,0));
- href->setGroundHeight(p1, v1);
- // Read from UnlimitedHeightmap
- assert(fabs(hm1.getGroundHeight(p1)-v1)<0.001);
- }
-
- void Random()
- {
- dstream<<"Running random code (get a human to check this)"<<std::endl;
- dstream<<"rand() values: ";
- for(u16 i=0; i<5; i++)
- dstream<<(u16)rand()<<" ";
- dstream<<std::endl;
-
- const s16 BS1 = 8;
- UnlimitedHeightmap hm1(BS1,
- new ConstantGenerator(10.0),
- new ConstantGenerator(0.3),
- new ConstantGenerator(0.0));
-
- // Force hm1 to generate a some heightmap
- hm1.getGroundHeight(v2s16(0,0));
- hm1.getGroundHeight(v2s16(0,BS1));
- /*hm1.getGroundHeight(v2s16(BS1,-1));
- hm1.getGroundHeight(v2s16(BS1-1,-1));*/
- hm1.print();
-
- // Get the (0,0) and (1,0) heightmaps
- /*FixedHeightmap * hr00 = hm1.getHeightmap(v2s16(0,0));
- FixedHeightmap * hr01 = hm1.getHeightmap(v2s16(1,0));
- f32 corners[] = {1.0, 1.0, 1.0, 1.0};
- hr00->generateContinued(0.0, 0.0, corners);
- hm1.print();*/
-
- //assert(0);
- }
-
- void Run()
- {
- //srand(7); // Get constant random
- srand(time(0)); // Get better random
-
- TestSingleFixed();
- TestUnlimited();
- Random();
- }
-};
-
struct TestSocket
{
void Run()
assert(got_exception);
}
{
- //u8 data1[1100];
- SharedBuffer<u8> data1(1100);
- for(u16 i=0; i<1100; i++){
+ const int datasize = 30000;
+ SharedBuffer<u8> data1(datasize);
+ for(u16 i=0; i<datasize; i++){
data1[i] = i/4;
}
- dstream<<"Sending data (size="<<1100<<"):";
- for(int i=0; i<1100 && i<20; i++){
+ dstream<<"Sending data (size="<<datasize<<"):";
+ for(int i=0; i<datasize && i<20; i++){
if(i%2==0) DEBUGPRINT(" ");
DEBUGPRINT("%.2X", ((int)((const char*)*data1)[i])&0xff);
}
- if(1100>20)
+ if(datasize>20)
dstream<<"...";
dstream<<std::endl;
sleep_ms(50);
- u8 recvdata[2000];
+ u8 recvdata[datasize + 1000];
dstream<<"** running client.Receive()"<<std::endl;
u16 peer_id = 132;
- u16 size = client.Receive(peer_id, recvdata, 2000);
+ u16 size = client.Receive(peer_id, recvdata, datasize + 1000);
dstream<<"** Client received: peer_id="<<peer_id
<<", size="<<size
<<std::endl;
TEST(TestVoxelManipulator);
TEST(TestMapBlock);
TEST(TestMapSector);
- TEST(TestHeightmap);
if(INTERNET_SIMULATOR == false){
TEST(TestSocket);
dout_con<<"=== BEGIN RUNNING UNIT TESTS FOR CONNECTION ==="<<std::endl;