+ // MIR for `eliminate_fallthrough` after UninhabitedEnumBranching
fn eliminate_fallthrough(_1: S) -> u32 {
- debug s => _1; // in scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:21:26: 21:27
- let mut _0: u32; // return place in scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:21:35: 21:38
- let mut _2: isize; // in scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:23:9: 23:10
+ debug s => _1; // in scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:+0:26: +0:27
+ let mut _0: u32; // return place in scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:+0:35: +0:38
+ let mut _2: isize; // in scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:+2:9: +2:10
bb0: {
- _2 = discriminant(_1); // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:22:11: 22:12
-- switchInt(move _2) -> [1_isize: bb3, 2_isize: bb2, otherwise: bb1]; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:22:5: 22:12
-+ switchInt(move _2) -> [1_isize: bb3, 2_isize: bb2, otherwise: bb5]; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:22:5: 22:12
+ _2 = discriminant(_1); // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:+1:11: +1:12
+- switchInt(move _2) -> [1_isize: bb3, 2_isize: bb2, otherwise: bb1]; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:+1:5: +1:12
++ switchInt(move _2) -> [1_isize: bb3, 2_isize: bb2, otherwise: bb5]; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:+1:5: +1:12
}
bb1: {
- _0 = const 3_u32; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:25:14: 25:15
- goto -> bb4; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:25:14: 25:15
+ _0 = const 3_u32; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:+4:14: +4:15
+ goto -> bb4; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:+4:14: +4:15
}
bb2: {
- _0 = const 1_u32; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:23:14: 23:15
- goto -> bb4; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:23:14: 23:15
+ _0 = const 1_u32; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:+2:14: +2:15
+ goto -> bb4; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:+2:14: +2:15
}
bb3: {
- _0 = const 2_u32; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:24:14: 24:15
- goto -> bb4; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:24:14: 24:15
+ _0 = const 2_u32; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:+3:14: +3:15
+ goto -> bb4; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:+3:14: +3:15
}
bb4: {
- return; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:27:2: 27:2
+ return; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:+6:2: +6:2
+ }
+
+ bb5: {
-+ unreachable; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:25:14: 25:15
++ unreachable; // scope 0 at $DIR/uninhabited_fallthrough_elimination.rs:+4:14: +4:15
}
}