fn simd_bitmask<T, U>(x: T) -> U;
}
+// NOTE(eddyb) `%{{x|_2}}` is used because on some targets (e.g. WASM)
+// SIMD vectors are passed directly, resulting in `%x` being a vector,
+// while on others they're passed indirectly, resulting in `%x` being
+// a pointer to a vector, and `%_2` a vector loaded from that pointer.
+// This is controlled by the target spec option `simd_types_indirect`.
+
// CHECK-LABEL: @bitmask_int
#[no_mangle]
pub unsafe fn bitmask_int(x: i32x2) -> u8 {
- // CHECK: [[A:%[0-9]+]] = lshr <2 x i32> %{{[0-9]+}}, <i32 31, i32 31>
+ // CHECK: [[A:%[0-9]+]] = lshr <2 x i32> %{{x|_2}}, <i32 31, i32 31>
// CHECK: [[B:%[0-9]+]] = trunc <2 x i32> [[A]] to <2 x i1>
// CHECK: [[C:%[0-9]+]] = bitcast <2 x i1> [[B]] to i2
// CHECK: %{{[0-9]+}} = zext i2 [[C]] to i8
// CHECK-LABEL: @bitmask_uint
#[no_mangle]
pub unsafe fn bitmask_uint(x: u32x2) -> u8 {
- // CHECK: [[A:%[0-9]+]] = lshr <2 x i32> %{{[0-9]+}}, <i32 31, i32 31>
+ // CHECK: [[A:%[0-9]+]] = lshr <2 x i32> %{{x|_2}}, <i32 31, i32 31>
// CHECK: [[B:%[0-9]+]] = trunc <2 x i32> [[A]] to <2 x i1>
// CHECK: [[C:%[0-9]+]] = bitcast <2 x i1> [[B]] to i2
// CHECK: %{{[0-9]+}} = zext i2 [[C]] to i8
// CHECK-LABEL: @bitmask_int16
#[no_mangle]
pub unsafe fn bitmask_int16(x: i8x16) -> u16 {
- // CHECK: [[A:%[0-9]+]] = lshr <16 x i8> %{{[0-9]+}}, <i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7>
+ // CHECK: [[A:%[0-9]+]] = lshr <16 x i8> %{{x|_2}}, <i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7, i8 7>
// CHECK: [[B:%[0-9]+]] = trunc <16 x i8> [[A]] to <16 x i1>
// CHECK: %{{[0-9]+}} = bitcast <16 x i1> [[B]] to i16
// CHECK-NOT: zext