#include "types.h"
#define CHUNK_ITERATE \
- for (u8 x = 0; x < CHUNK_SIZE; x++) \
- for (u8 y = 0; y < CHUNK_SIZE; y++) \
- for (u8 z = 0; z < CHUNK_SIZE; z++)
+ for (s32 x = 0; x < CHUNK_SIZE; x++) \
+ for (s32 y = 0; y < CHUNK_SIZE; y++) \
+ for (s32 z = 0; z < CHUNK_SIZE; z++)
typedef struct TerrainNode {
NodeType type;