]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/subgame.h
Typo fix in compat code from commit 1d8d01074fdb52946f81110bebf1d001185b394b
[dragonfireclient.git] / src / subgame.h
index bffa86e285813da61adc76443bb55da2e3800ce9..dda249a9862a31a282c27776667b33dd64db21ee 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -24,23 +24,29 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <set>
 #include <vector>
 
-#define WORLDNAME_BLACKLISTED_CHARS "/\\"
+class Settings;
 
 struct SubgameSpec
 {
        std::string id; // "" = game does not exist
-       std::string path;
-       std::set<std::string> mods_paths;
+       std::string path; // path to game
+       std::string gamemods_path; //path to mods of the game
+       std::set<std::string> addon_mods_paths; //paths to addon mods for this game
        std::string name;
-
-       SubgameSpec(const std::string &id_="",
-                       const std::string &path_="",
-                       const std::set<std::string> &mods_paths_=std::set<std::string>(),
-                       const std::string &name_=""):
+       std::string menuicon_path;
+
+       SubgameSpec(const std::string &id_ = "",
+                       const std::string &path_ = "",
+                       const std::string &gamemods_path_ = "",
+                       const std::set<std::string> &addon_mods_paths_ = std::set<std::string>(),
+                       const std::string &name_ = "",
+                       const std::string &menuicon_path_ = ""):
                id(id_),
                path(path_),
-               mods_paths(mods_paths_),
-               name(name_)
+               gamemods_path(gamemods_path_),
+               addon_mods_paths(addon_mods_paths_),
+               name(name_),
+               menuicon_path(menuicon_path_)
        {}
 
        bool isValid() const
@@ -49,6 +55,11 @@ struct SubgameSpec
        }
 };
 
+// minetest.conf
+bool getGameMinetestConfig(const std::string &game_path, Settings &conf);
+// game.conf
+bool getGameConfig(const std::string &game_path, Settings &conf);
+
 std::string getGameName(const std::string &game_path);
 
 SubgameSpec findSubgame(const std::string &id);
@@ -85,8 +96,9 @@ struct WorldSpec
 
 std::vector<WorldSpec> getAvailableWorlds();
 
-// Create world directory and world.mt if they don't exist
-bool initializeWorld(const std::string &path, const std::string &gameid);
+// loads the subgame's config and creates world directory
+// and world.mt if they don't exist
+bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec);
 
 #endif