Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <set>
#include <vector>
+#define WORLDNAME_BLACKLISTED_CHARS "/\\"
+
struct SubgameSpec
{
std::string id; // "" = game does not exist
- std::string path;
- std::set<std::string> addon_paths;
+ std::string path; // path to game
+ std::string gamemods_path; //path to mods of the game
+ std::set<std::string> addon_mods_paths; //paths to addon mods for this game
std::string name;
SubgameSpec(const std::string &id_="",
- const std::string &path_="",
- const std::set<std::string> &addon_paths_=std::set<std::string>(),
+ const std::string &path_="",
+ const std::string &gamemods_path_="",
+ const std::set<std::string> &addon_mods_paths_=std::set<std::string>(),
const std::string &name_=""):
id(id_),
path(path_),
- addon_paths(addon_paths_),
+ gamemods_path(gamemods_path_),
+ addon_mods_paths(addon_mods_paths_),
name(name_)
{}
}
};
+std::string getGameName(const std::string &game_path);
+
SubgameSpec findSubgame(const std::string &id);
+SubgameSpec findWorldSubgame(const std::string &world_path);
std::set<std::string> getAvailableGameIds();
std::vector<SubgameSpec> getAvailableGames();
+bool getWorldExists(const std::string &world_path);
std::string getWorldGameId(const std::string &world_path,
bool can_be_legacy=false);