#include <set>
#include <vector>
+#define WORLDNAME_BLACKLISTED_CHARS "/\\"
+
struct SubgameSpec
{
std::string id; // "" = game does not exist
- std::string path;
- std::set<std::string> mods_paths;
+ std::string path; // path to game
+ std::string gamemods_path; //path to mods of the game
+ std::set<std::string> addon_mods_paths; //paths to addon mods for this game
std::string name;
SubgameSpec(const std::string &id_="",
- const std::string &path_="",
- const std::set<std::string> &mods_paths_=std::set<std::string>(),
+ const std::string &path_="",
+ const std::string &gamemods_path_="",
+ const std::set<std::string> &addon_mods_paths_=std::set<std::string>(),
const std::string &name_=""):
id(id_),
path(path_),
- mods_paths(mods_paths_),
+ gamemods_path(gamemods_path_),
+ addon_mods_paths(addon_mods_paths_),
name(name_)
{}