std::string gamemods_path; //path to mods of the game
std::set<std::string> addon_mods_paths; //paths to addon mods for this game
std::string name;
+ std::string menuicon_path;
SubgameSpec(const std::string &id_="",
const std::string &path_="",
const std::string &gamemods_path_="",
const std::set<std::string> &addon_mods_paths_=std::set<std::string>(),
- const std::string &name_=""):
+ const std::string &name_="",
+ const std::string &menuicon_path_=""):
id(id_),
path(path_),
gamemods_path(gamemods_path_),
addon_mods_paths(addon_mods_paths_),
- name(name_)
+ name(name_),
+ menuicon_path(menuicon_path_)
{}
bool isValid() const