#include "porting.h"
#include "filesys.h"
#include "settings.h"
+#include "main.h"
#include "log.h"
+#include "strfnd.h"
#ifndef SERVER
#include "tile.h" // getImagePath
#endif
{}
};
+Strfnd getSubgamePathEnv() {
+ std::string sp;
+ char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
+
+ if(subgame_path) {
+ sp = std::string(subgame_path);
+ }
+
+ return Strfnd(sp);
+}
+
SubgameSpec findSubgame(const std::string &id)
{
if(id == "")
std::string share = porting::path_share;
std::string user = porting::path_user;
std::vector<GameFindPath> find_paths;
+
+ Strfnd search_paths = getSubgamePathEnv();
+
+ while(!search_paths.atend()) {
+ std::string path = search_paths.next(":");
+ find_paths.push_back(GameFindPath(
+ path + DIR_DELIM + id, false));
+ find_paths.push_back(GameFindPath(
+ path + DIR_DELIM + id + "_game", false));
+ }
+
find_paths.push_back(GameFindPath(
user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
find_paths.push_back(GameFindPath(
// Find mod directories
std::set<std::string> mods_paths;
if(!user_game)
- mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
+ mods_paths.insert(share + DIR_DELIM + "mods");
if(user != share || user_game)
- mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
+ mods_paths.insert(user + DIR_DELIM + "mods");
std::string game_name = getGameName(game_path);
if(game_name == "")
game_name = id;
- std::string menubackground_path;
- std::string menuoverlay_path;
std::string menuicon_path;
#ifndef SERVER
- menubackground_path = getImagePath(game_path + DIR_DELIM + "menu/background.png");
- menuoverlay_path = getImagePath(game_path + DIR_DELIM + "menu/overlay.png");
- menuicon_path = getImagePath(game_path + DIR_DELIM + "menu/icon.png");
+ menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
#endif
return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
- menubackground_path, menuoverlay_path, menuicon_path);
+ menuicon_path);
}
SubgameSpec findWorldSubgame(const std::string &world_path)
std::set<std::string> gamespaths;
gamespaths.insert(porting::path_share + DIR_DELIM + "games");
gamespaths.insert(porting::path_user + DIR_DELIM + "games");
+
+ Strfnd search_paths = getSubgamePathEnv();
+
+ while(!search_paths.atend()) {
+ gamespaths.insert(search_paths.next(":"));
+ }
+
for(std::set<std::string>::const_iterator i = gamespaths.begin();
i != gamespaths.end(); i++){
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
bool initializeWorld(const std::string &path, const std::string &gameid)
{
- infostream<<"Initializing world at "<<path<<std::endl;
+ infostream << "Initializing world at " << path << std::endl;
+
+ fs::CreateAllDirs(path);
+
// Create world.mt if does not already exist
- std::string worldmt_path = path + DIR_DELIM + "world.mt";
- if(!fs::PathExists(worldmt_path)){
- infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
- fs::CreateAllDirs(path);
- std::ofstream of(worldmt_path.c_str(), std::ios::binary);
- of<<"gameid = "<<gameid<<"\n";
+ std::string worldmt_path = path + DIR_DELIM "world.mt";
+ if (!fs::PathExists(worldmt_path)) {
+ std::ostringstream ss(std::ios_base::binary);
+ ss << "gameid = " << gameid << "\nbackend = sqlite3\n";
+ if (!fs::safeWriteToFile(worldmt_path, ss.str()))
+ return false;
+
+ infostream << "Wrote world.mt (" << worldmt_path << ")" << std::endl;
}
- return true;
-}
+ // Create map_meta.txt if does not already exist
+ std::string mapmeta_path = path + DIR_DELIM "map_meta.txt";
+ if (!fs::PathExists(mapmeta_path)) {
+ std::ostringstream ss(std::ios_base::binary);
+ ss
+ << "mg_name = " << g_settings->get("mg_name")
+ << "\nseed = " << g_settings->get("fixed_map_seed")
+ << "\nchunksize = " << g_settings->get("chunksize")
+ << "\nwater_level = " << g_settings->get("water_level")
+ << "\nmg_flags = " << g_settings->get("mg_flags")
+ << "\n[end_of_params]\n";
+ if (!fs::safeWriteToFile(mapmeta_path, ss.str()))
+ return false;
+
+ infostream << "Wrote map_meta.txt (" << mapmeta_path << ")" << std::endl;
+ }
+ return true;
+}