]> git.lizzy.rs Git - minetest.git/blobdiff - src/subgame.cpp
Biome API: Make fallback biome stone and water, disable filler
[minetest.git] / src / subgame.cpp
index ccf477e8f4476b8089898306d3f55b34b5b93e3a..f736a78c63058bbd59659206d2d67da70bd7a698 100644 (file)
@@ -21,13 +21,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "porting.h"
 #include "filesys.h"
 #include "settings.h"
-#include "main.h"
 #include "log.h"
 #include "strfnd.h"
+#include "defaultsettings.h"  // for override_default_settings
+#include "mapgen.h"  // for MapgenParams
+#include "util/string.h"
+
 #ifndef SERVER
-#include "client/tile.h" // getImagePath
+       #include "client/tile.h" // getImagePath
 #endif
-#include "util/string.h"
 
 bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
 {
@@ -264,8 +266,18 @@ std::vector<WorldSpec> getAvailableWorlds()
        return worlds;
 }
 
-bool initializeWorld(const std::string &path, const std::string &gameid)
+bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec)
 {
+       // Override defaults with those provided by the game.
+       // We clear and reload the defaults because the defaults
+       // might have been overridden by other subgame config
+       // files that were loaded before.
+       g_settings->clearDefaults();
+       set_default_settings(g_settings);
+       Settings game_defaults;
+       getGameMinetestConfig(gamespec.path, game_defaults);
+       override_default_settings(g_settings, &game_defaults);
+
        infostream << "Initializing world at " << path << std::endl;
 
        fs::CreateAllDirs(path);
@@ -274,7 +286,11 @@ bool initializeWorld(const std::string &path, const std::string &gameid)
        std::string worldmt_path = path + DIR_DELIM "world.mt";
        if (!fs::PathExists(worldmt_path)) {
                std::ostringstream ss(std::ios_base::binary);
-               ss << "gameid = " << gameid << "\nbackend = sqlite3\n";
+               ss << "gameid = " << gamespec.id
+                       << "\nbackend = sqlite3"
+                       << "\ncreative_mode = " << g_settings->get("creative_mode")
+                       << "\nenable_damage = " << g_settings->get("enable_damage")
+                       << "\n";
                if (!fs::safeWriteToFile(worldmt_path, ss.str()))
                        return false;
 
@@ -282,21 +298,22 @@ bool initializeWorld(const std::string &path, const std::string &gameid)
        }
 
        // Create map_meta.txt if does not already exist
-       std::string mapmeta_path = path + DIR_DELIM "map_meta.txt";
-       if (!fs::PathExists(mapmeta_path)) {
-               std::ostringstream ss(std::ios_base::binary);
-               ss
-                       << "mg_name = "       << g_settings->get("mg_name")
-                       << "\nseed = "        << g_settings->get("fixed_map_seed")
-                       << "\nchunksize = "   << g_settings->get("chunksize")
-                       << "\nwater_level = " << g_settings->get("water_level")
-                       << "\nmg_flags = "    << g_settings->get("mg_flags")
-                       << "\n[end_of_params]\n";
-               if (!fs::safeWriteToFile(mapmeta_path, ss.str()))
-                       return false;
+       std::string map_meta_path = path + DIR_DELIM + "map_meta.txt";
+       if (!fs::PathExists(map_meta_path)){
+               verbosestream << "Creating map_meta.txt (" << map_meta_path << ")" << std::endl;
+               fs::CreateAllDirs(path);
+               std::ostringstream oss(std::ios_base::binary);
 
-               infostream << "Wrote map_meta.txt (" << mapmeta_path << ")" << std::endl;
-       }
+               Settings conf;
+               MapgenParams params;
+
+               params.load(*g_settings);
+               params.save(conf);
+               conf.writeLines(oss);
+               oss << "[end_of_params]\n";
 
+               fs::safeWriteToFile(map_meta_path, oss.str());
+       }
        return true;
 }
+