]> git.lizzy.rs Git - minetest.git/blobdiff - src/subgame.cpp
Overlays for wield and inventory images (#6107)
[minetest.git] / src / subgame.cpp
index fd2679eaea1e0be4c361d78de6f43ece33dcb7af..eb2ea01c15b3c8d084ace5a662e9be3f900fa092 100644 (file)
@@ -21,13 +21,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "porting.h"
 #include "filesys.h"
 #include "settings.h"
-#include "main.h"
 #include "log.h"
-#include "strfnd.h"
+#include "util/strfnd.h"
+#include "defaultsettings.h"  // for override_default_settings
+#include "mapgen.h"  // for MapgenParams
+#include "util/string.h"
+
 #ifndef SERVER
-#include "tile.h" // getImagePath
+       #include "client/tile.h" // getImagePath
 #endif
-#include "util/string.h"
 
 bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
 {
@@ -61,55 +63,45 @@ struct GameFindPath
        {}
 };
 
-Strfnd getSubgamePathEnv() {
-       std::string sp;
+std::string getSubgamePathEnv()
+{
        char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
-
-       if(subgame_path) {
-               sp = std::string(subgame_path);
-       }
-
-       return Strfnd(sp);
+       return subgame_path ? std::string(subgame_path) : "";
 }
 
 SubgameSpec findSubgame(const std::string &id)
 {
-       if(id == "")
+       if (id.empty())
                return SubgameSpec();
        std::string share = porting::path_share;
        std::string user = porting::path_user;
        std::vector<GameFindPath> find_paths;
 
-       Strfnd search_paths = getSubgamePathEnv();
+       Strfnd search_paths(getSubgamePathEnv());
 
-       while(!search_paths.atend()) {
-               std::string path = search_paths.next(":");
-               find_paths.push_back(GameFindPath(
-                               path + DIR_DELIM + id, false));
-               find_paths.push_back(GameFindPath(
-                               path + DIR_DELIM + id + "_game", false));
+       while (!search_paths.at_end()) {
+               std::string path = search_paths.next(PATH_DELIM);
+               find_paths.emplace_back(path + DIR_DELIM + id, false);
+               find_paths.emplace_back(path + DIR_DELIM + id + "_game", false);
        }
 
-       find_paths.push_back(GameFindPath(
-                       user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
-       find_paths.push_back(GameFindPath(
-                       user + DIR_DELIM + "games" + DIR_DELIM + id, true));
-       find_paths.push_back(GameFindPath(
-                       share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false));
-       find_paths.push_back(GameFindPath(
-                       share + DIR_DELIM + "games" + DIR_DELIM + id, false));
+       find_paths.emplace_back(user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true);
+       find_paths.emplace_back(user + DIR_DELIM + "games" + DIR_DELIM + id, true);
+       find_paths.emplace_back(share + DIR_DELIM + "games" + DIR_DELIM + id + "_game",
+               false);
+       find_paths.emplace_back(share + DIR_DELIM + "games" + DIR_DELIM + id, false);
        // Find game directory
        std::string game_path;
        bool user_game = true; // Game is in user's directory
-       for(u32 i=0; i<find_paths.size(); i++){
-               const std::string &try_path = find_paths[i].path;
-               if(fs::PathExists(try_path)){
+       for (const GameFindPath &find_path : find_paths) {
+               const std::string &try_path = find_path.path;
+               if (fs::PathExists(try_path)) {
                        game_path = try_path;
-                       user_game = find_paths[i].user_specific;
+                       user_game = find_path.user_specific;
                        break;
                }
        }
-       if(game_path == "")
+       if (game_path.empty())
                return SubgameSpec();
        std::string gamemod_path = game_path + DIR_DELIM + "mods";
        // Find mod directories
@@ -119,7 +111,7 @@ SubgameSpec findSubgame(const std::string &id)
        if(user != share || user_game)
                mods_paths.insert(user + DIR_DELIM + "mods");
        std::string game_name = getGameName(game_path);
-       if(game_name == "")
+       if (game_name.empty())
                game_name = id;
        std::string menuicon_path;
 #ifndef SERVER
@@ -140,7 +132,7 @@ SubgameSpec findWorldSubgame(const std::string &world_path)
                gamespec.path = world_gamepath;
                gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods";
                gamespec.name = getGameName(world_gamepath);
-               if(gamespec.name == "")
+               if (gamespec.name.empty())
                        gamespec.name = "unknown";
                return gamespec;
        }
@@ -154,29 +146,27 @@ std::set<std::string> getAvailableGameIds()
        gamespaths.insert(porting::path_share + DIR_DELIM + "games");
        gamespaths.insert(porting::path_user + DIR_DELIM + "games");
 
-       Strfnd search_paths = getSubgamePathEnv();
+       Strfnd search_paths(getSubgamePathEnv());
 
-       while(!search_paths.atend()) {
-               gamespaths.insert(search_paths.next(":"));
-       }
+       while (!search_paths.at_end())
+               gamespaths.insert(search_paths.next(PATH_DELIM));
 
-       for(std::set<std::string>::const_iterator i = gamespaths.begin();
-                       i != gamespaths.end(); i++){
-               std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
-               for(u32 j=0; j<dirlist.size(); j++){
-                       if(!dirlist[j].dir)
+       for (const std::string &gamespath : gamespaths) {
+               std::vector<fs::DirListNode> dirlist = fs::GetDirListing(gamespath);
+               for (const fs::DirListNode &dln : dirlist) {
+                       if(!dln.dir)
                                continue;
                        // If configuration file is not found or broken, ignore game
                        Settings conf;
-                       if(!getGameConfig(*i + DIR_DELIM + dirlist[j].name, conf))
+                       if(!getGameConfig(gamespath + DIR_DELIM + dln.name, conf))
                                continue;
                        // Add it to result
                        const char *ends[] = {"_game", NULL};
-                       std::string shorter = removeStringEnd(dirlist[j].name, ends);
-                       if(shorter != "")
+                       std::string shorter = removeStringEnd(dln.name, ends);
+                       if (!shorter.empty())
                                gameids.insert(shorter);
                        else
-                               gameids.insert(dirlist[j].name);
+                               gameids.insert(dln.name);
                }
        }
        return gameids;
@@ -186,9 +176,8 @@ std::vector<SubgameSpec> getAvailableGames()
 {
        std::vector<SubgameSpec> specs;
        std::set<std::string> gameids = getAvailableGameIds();
-       for(std::set<std::string>::const_iterator i = gameids.begin();
-                       i != gameids.end(); i++)
-               specs.push_back(findSubgame(*i));
+       for (const auto &gameid : gameids)
+               specs.push_back(findSubgame(gameid));
        return specs;
 }
 
@@ -221,21 +210,32 @@ std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
        return conf.get("gameid");
 }
 
+std::string getWorldPathEnv()
+{
+       char *world_path = getenv("MINETEST_WORLD_PATH");
+       return world_path ? std::string(world_path) : "";
+}
+
 std::vector<WorldSpec> getAvailableWorlds()
 {
        std::vector<WorldSpec> worlds;
        std::set<std::string> worldspaths;
+
+       Strfnd search_paths(getWorldPathEnv());
+
+       while (!search_paths.at_end())
+               worldspaths.insert(search_paths.next(PATH_DELIM));
+
        worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
-       infostream<<"Searching worlds..."<<std::endl;
-       for(std::set<std::string>::const_iterator i = worldspaths.begin();
-                       i != worldspaths.end(); i++){
-               infostream<<"  In "<<(*i)<<": "<<std::endl;
-               std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
-               for(u32 j=0; j<dirvector.size(); j++){
-                       if(!dirvector[j].dir)
+       infostream << "Searching worlds..." << std::endl;
+       for (const std::string &worldspath : worldspaths) {
+               infostream << "  In " << worldspath << ": " <<std::endl;
+               std::vector<fs::DirListNode> dirvector = fs::GetDirListing(worldspath);
+               for (const fs::DirListNode &dln : dirvector) {
+                       if(!dln.dir)
                                continue;
-                       std::string fullpath = *i + DIR_DELIM + dirvector[j].name;
-                       std::string name = dirvector[j].name;
+                       std::string fullpath = worldspath + DIR_DELIM + dln.name;
+                       std::string name = dln.name;
                        // Just allow filling in the gameid always for now
                        bool can_be_legacy = true;
                        std::string gameid = getWorldGameId(fullpath, can_be_legacy);
@@ -259,13 +259,23 @@ std::vector<WorldSpec> getAvailableWorlds()
                WorldSpec spec(fullpath, name, gameid);
                infostream<<"Old world found."<<std::endl;
                worlds.push_back(spec);
-       }while(0);
+       }while(false);
        infostream<<worlds.size()<<" found."<<std::endl;
        return worlds;
 }
 
-bool initializeWorld(const std::string &path, const std::string &gameid)
+bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec)
 {
+       // Override defaults with those provided by the game.
+       // We clear and reload the defaults because the defaults
+       // might have been overridden by other subgame config
+       // files that were loaded before.
+       g_settings->clearDefaults();
+       set_default_settings(g_settings);
+       Settings game_defaults;
+       getGameMinetestConfig(gamespec.path, game_defaults);
+       override_default_settings(g_settings, &game_defaults);
+
        infostream << "Initializing world at " << path << std::endl;
 
        fs::CreateAllDirs(path);
@@ -273,30 +283,35 @@ bool initializeWorld(const std::string &path, const std::string &gameid)
        // Create world.mt if does not already exist
        std::string worldmt_path = path + DIR_DELIM "world.mt";
        if (!fs::PathExists(worldmt_path)) {
-               std::ostringstream ss(std::ios_base::binary);
-               ss << "gameid = " << gameid << "\nbackend = sqlite3\n";
-               if (!fs::safeWriteToFile(worldmt_path, ss.str()))
-                       return false;
+               Settings conf;
+
+               conf.set("gameid", gamespec.id);
+               conf.set("backend", "sqlite3");
+               conf.set("player_backend", "sqlite3");
+               conf.setBool("creative_mode", g_settings->getBool("creative_mode"));
+               conf.setBool("enable_damage", g_settings->getBool("enable_damage"));
 
-               infostream << "Wrote world.mt (" << worldmt_path << ")" << std::endl;
+               if (!conf.updateConfigFile(worldmt_path.c_str()))
+                       return false;
        }
 
        // Create map_meta.txt if does not already exist
-       std::string mapmeta_path = path + DIR_DELIM "map_meta.txt";
-       if (!fs::PathExists(mapmeta_path)) {
-               std::ostringstream ss(std::ios_base::binary);
-               ss
-                       << "mg_name = "       << g_settings->get("mg_name")
-                       << "\nseed = "        << g_settings->get("fixed_map_seed")
-                       << "\nchunksize = "   << g_settings->get("chunksize")
-                       << "\nwater_level = " << g_settings->get("water_level")
-                       << "\nmg_flags = "    << g_settings->get("mg_flags")
-                       << "\n[end_of_params]\n";
-               if (!fs::safeWriteToFile(mapmeta_path, ss.str()))
-                       return false;
+       std::string map_meta_path = path + DIR_DELIM + "map_meta.txt";
+       if (!fs::PathExists(map_meta_path)){
+               verbosestream << "Creating map_meta.txt (" << map_meta_path << ")" << std::endl;
+               fs::CreateAllDirs(path);
+               std::ostringstream oss(std::ios_base::binary);
 
-               infostream << "Wrote map_meta.txt (" << mapmeta_path << ")" << std::endl;
-       }
+               Settings conf;
+               MapgenParams params;
+
+               params.readParams(g_settings);
+               params.writeParams(&conf);
+               conf.writeLines(oss);
+               oss << "[end_of_params]\n";
 
+               fs::safeWriteToFile(map_meta_path, oss.str());
+       }
        return true;
 }
+