]> git.lizzy.rs Git - minetest.git/blobdiff - src/subgame.cpp
Add NodeResolver and clean up node name -> content ID resolution system
[minetest.git] / src / subgame.cpp
index 19ad4e636be379fdd38171d175f72f42b49b455e..e86655bc1ec9579bbcbde6d90a41b1d9dec2ba4c 100644 (file)
@@ -22,6 +22,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "filesys.h"
 #include "settings.h"
 #include "log.h"
+#include "strfnd.h"
+#ifndef SERVER
+#include "tile.h" // getImagePath
+#endif
 #include "util/string.h"
 
 bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
@@ -56,6 +60,17 @@ struct GameFindPath
        {}
 };
 
+Strfnd getSubgamePathEnv() {
+  std::string sp;
+  char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
+
+  if(subgame_path) {
+    sp = std::string(subgame_path);
+  }
+
+  return Strfnd(sp);
+}
+
 SubgameSpec findSubgame(const std::string &id)
 {
        if(id == "")
@@ -63,6 +78,17 @@ SubgameSpec findSubgame(const std::string &id)
        std::string share = porting::path_share;
        std::string user = porting::path_user;
        std::vector<GameFindPath> find_paths;
+
+        Strfnd search_paths = getSubgamePathEnv();
+
+        while(!search_paths.atend()) {
+                std::string path = search_paths.next(":");
+                find_paths.push_back(GameFindPath(
+                                       path + DIR_DELIM + id, false));
+                find_paths.push_back(GameFindPath(
+                                       path + DIR_DELIM + id + "_game", false));
+        }
+
        find_paths.push_back(GameFindPath(
                        user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
        find_paths.push_back(GameFindPath(
@@ -88,13 +114,18 @@ SubgameSpec findSubgame(const std::string &id)
        // Find mod directories
        std::set<std::string> mods_paths;
        if(!user_game)
-               mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
+               mods_paths.insert(share + DIR_DELIM + "mods");
        if(user != share || user_game)
-               mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
+               mods_paths.insert(user + DIR_DELIM + "mods");
        std::string game_name = getGameName(game_path);
        if(game_name == "")
                game_name = id;
-       return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name);
+       std::string menuicon_path;
+#ifndef SERVER
+       menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
+#endif
+       return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
+                       menuicon_path);
 }
 
 SubgameSpec findWorldSubgame(const std::string &world_path)
@@ -121,6 +152,13 @@ std::set<std::string> getAvailableGameIds()
        std::set<std::string> gamespaths;
        gamespaths.insert(porting::path_share + DIR_DELIM + "games");
        gamespaths.insert(porting::path_user + DIR_DELIM + "games");
+
+        Strfnd search_paths = getSubgamePathEnv();
+
+        while(!search_paths.atend()) {
+                gamespaths.insert(search_paths.next(":"));
+        }
+
        for(std::set<std::string>::const_iterator i = gamespaths.begin();
                        i != gamespaths.end(); i++){
                std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
@@ -233,8 +271,9 @@ bool initializeWorld(const std::string &path, const std::string &gameid)
        if(!fs::PathExists(worldmt_path)){
                infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
                fs::CreateAllDirs(path);
-               std::ofstream of(worldmt_path.c_str(), std::ios::binary);
-               of<<"gameid = "<<gameid<<"\n";
+               std::ostringstream ss(std::ios_base::binary);
+               ss<<"gameid = "<<gameid<< "\nbackend = sqlite3\n";
+               fs::safeWriteToFile(worldmt_path, ss.str());
        }
        return true;
 }