]> git.lizzy.rs Git - minetest.git/blobdiff - src/subgame.cpp
Add NodeResolver and clean up node name -> content ID resolution system
[minetest.git] / src / subgame.cpp
index 1030d535a7b51613c3e1bd2350b4edb939153c92..e86655bc1ec9579bbcbde6d90a41b1d9dec2ba4c 100644 (file)
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "filesys.h"
 #include "settings.h"
 #include "log.h"
+#include "strfnd.h"
 #ifndef SERVER
 #include "tile.h" // getImagePath
 #endif
@@ -59,6 +60,17 @@ struct GameFindPath
        {}
 };
 
+Strfnd getSubgamePathEnv() {
+  std::string sp;
+  char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
+
+  if(subgame_path) {
+    sp = std::string(subgame_path);
+  }
+
+  return Strfnd(sp);
+}
+
 SubgameSpec findSubgame(const std::string &id)
 {
        if(id == "")
@@ -66,6 +78,17 @@ SubgameSpec findSubgame(const std::string &id)
        std::string share = porting::path_share;
        std::string user = porting::path_user;
        std::vector<GameFindPath> find_paths;
+
+        Strfnd search_paths = getSubgamePathEnv();
+
+        while(!search_paths.atend()) {
+                std::string path = search_paths.next(":");
+                find_paths.push_back(GameFindPath(
+                                       path + DIR_DELIM + id, false));
+                find_paths.push_back(GameFindPath(
+                                       path + DIR_DELIM + id + "_game", false));
+        }
+
        find_paths.push_back(GameFindPath(
                        user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
        find_paths.push_back(GameFindPath(
@@ -129,6 +152,13 @@ std::set<std::string> getAvailableGameIds()
        std::set<std::string> gamespaths;
        gamespaths.insert(porting::path_share + DIR_DELIM + "games");
        gamespaths.insert(porting::path_user + DIR_DELIM + "games");
+
+        Strfnd search_paths = getSubgamePathEnv();
+
+        while(!search_paths.atend()) {
+                gamespaths.insert(search_paths.next(":"));
+        }
+
        for(std::set<std::string>::const_iterator i = gamespaths.begin();
                        i != gamespaths.end(); i++){
                std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
@@ -242,12 +272,7 @@ bool initializeWorld(const std::string &path, const std::string &gameid)
                infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
                fs::CreateAllDirs(path);
                std::ostringstream ss(std::ios_base::binary);
-               ss<<"gameid = "<<gameid<<
-#ifdef __ANDROID__
-                               "\nbackend = leveldb\n";
-#else
-                               "\nbackend = sqlite3\n";
-#endif
+               ss<<"gameid = "<<gameid<< "\nbackend = sqlite3\n";
                fs::safeWriteToFile(worldmt_path, ss.str());
        }
        return true;