/*
-Minetest-c55
-Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "filesys.h"
#include "settings.h"
#include "log.h"
+#ifndef SERVER
+#include "tile.h" // getImagePath
+#endif
+#include "util/string.h"
-std::string getGameName(const std::string &game_path)
+bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
+{
+ std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
+ return conf.readConfigFile(conf_path.c_str());
+}
+
+bool getGameConfig(const std::string &game_path, Settings &conf)
{
std::string conf_path = game_path + DIR_DELIM + "game.conf";
+ return conf.readConfigFile(conf_path.c_str());
+}
+
+std::string getGameName(const std::string &game_path)
+{
Settings conf;
- bool succeeded = conf.readConfigFile(conf_path.c_str());
- if(!succeeded)
+ if(!getGameConfig(game_path, conf))
return "";
if(!conf.exists("name"))
return "";
return conf.get("name");
}
+struct GameFindPath
+{
+ std::string path;
+ bool user_specific;
+ GameFindPath(const std::string &path, bool user_specific):
+ path(path),
+ user_specific(user_specific)
+ {}
+};
+
SubgameSpec findSubgame(const std::string &id)
{
if(id == "")
return SubgameSpec();
std::string share = porting::path_share;
std::string user = porting::path_user;
+ std::vector<GameFindPath> find_paths;
+ find_paths.push_back(GameFindPath(
+ user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
+ find_paths.push_back(GameFindPath(
+ user + DIR_DELIM + "games" + DIR_DELIM + id, true));
+ find_paths.push_back(GameFindPath(
+ share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false));
+ find_paths.push_back(GameFindPath(
+ share + DIR_DELIM + "games" + DIR_DELIM + id, false));
// Find game directory
- std::string game_path = user + DIR_DELIM + "games" + DIR_DELIM + id;
+ std::string game_path;
bool user_game = true; // Game is in user's directory
- if(!fs::PathExists(game_path)){
- game_path = share + DIR_DELIM + "games" + DIR_DELIM + id;
- user_game = false;
+ for(u32 i=0; i<find_paths.size(); i++){
+ const std::string &try_path = find_paths[i].path;
+ if(fs::PathExists(try_path)){
+ game_path = try_path;
+ user_game = find_paths[i].user_specific;
+ break;
+ }
}
- if(!fs::PathExists(game_path))
+ if(game_path == "")
return SubgameSpec();
+ std::string gamemod_path = game_path + DIR_DELIM + "mods";
// Find mod directories
std::set<std::string> mods_paths;
- mods_paths.insert(game_path + DIR_DELIM + "mods");
if(!user_game)
- mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
+ mods_paths.insert(share + DIR_DELIM + "mods");
if(user != share || user_game)
- mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
- // TODO: Read proper name from game_path/game.conf
+ mods_paths.insert(user + DIR_DELIM + "mods");
std::string game_name = getGameName(game_path);
if(game_name == "")
game_name = id;
- return SubgameSpec(id, game_path, mods_paths, game_name);
+ std::string menuicon_path;
+#ifndef SERVER
+ menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
+#endif
+ return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
+ menuicon_path);
+}
+
+SubgameSpec findWorldSubgame(const std::string &world_path)
+{
+ std::string world_gameid = getWorldGameId(world_path, true);
+ // See if world contains an embedded game; if so, use it.
+ std::string world_gamepath = world_path + DIR_DELIM + "game";
+ if(fs::PathExists(world_gamepath)){
+ SubgameSpec gamespec;
+ gamespec.id = world_gameid;
+ gamespec.path = world_gamepath;
+ gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods";
+ gamespec.name = getGameName(world_gamepath);
+ if(gamespec.name == "")
+ gamespec.name = "unknown";
+ return gamespec;
+ }
+ return findSubgame(world_gameid);
}
std::set<std::string> getAvailableGameIds()
for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir)
continue;
- gameids.insert(dirlist[j].name);
+ // If configuration file is not found or broken, ignore game
+ Settings conf;
+ if(!getGameConfig(*i + DIR_DELIM + dirlist[j].name, conf))
+ continue;
+ // Add it to result
+ const char *ends[] = {"_game", NULL};
+ std::string shorter = removeStringEnd(dirlist[j].name, ends);
+ if(shorter != "")
+ gameids.insert(shorter);
+ else
+ gameids.insert(dirlist[j].name);
}
}
return gameids;
if(!fs::PathExists(worldmt_path)){
infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
fs::CreateAllDirs(path);
- std::ofstream of(worldmt_path.c_str(), std::ios::binary);
- of<<"gameid = "<<gameid<<"\n";
+ std::ostringstream ss(std::ios_base::binary);
+ ss<<"gameid = "<<gameid<<"\nbackend = sqlite3\n";
+ fs::safeWriteToFile(worldmt_path, ss.str());
}
return true;
}