#include "filesys.h"
#include "settings.h"
#include "log.h"
+#ifndef SERVER
+#include "tile.h" // getImagePath
+#endif
#include "util/string.h"
+bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
+{
+ std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
+ return conf.readConfigFile(conf_path.c_str());
+}
+
bool getGameConfig(const std::string &game_path, Settings &conf)
{
std::string conf_path = game_path + DIR_DELIM + "game.conf";
// Find mod directories
std::set<std::string> mods_paths;
if(!user_game)
- mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
+ mods_paths.insert(share + DIR_DELIM + "mods");
if(user != share || user_game)
- mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
+ mods_paths.insert(user + DIR_DELIM + "mods");
std::string game_name = getGameName(game_path);
if(game_name == "")
game_name = id;
- return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name);
+ std::string menuicon_path;
+#ifndef SERVER
+ menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
+#endif
+ return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
+ menuicon_path);
}
SubgameSpec findWorldSubgame(const std::string &world_path)
if(!fs::PathExists(worldmt_path)){
infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
fs::CreateAllDirs(path);
- std::ofstream of(worldmt_path.c_str(), std::ios::binary);
- of<<"gameid = "<<gameid<<"\n";
+ std::ostringstream ss(std::ios_base::binary);
+ ss<<"gameid = "<<gameid<<"\nbackend = sqlite3\n";
+ fs::safeWriteToFile(worldmt_path, ss.str());
}
return true;
}