]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/subgame.cpp
Merge pull request #1825 from Zeno-/control_key_cache
[dragonfireclient.git] / src / subgame.cpp
index f2602856f99603fc8bd58acdf94f21a151752d48..94d9be181a669792ad6728968f5c997bf826e3f3 100644 (file)
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "filesys.h"
 #include "settings.h"
 #include "log.h"
+#include "strfnd.h"
 #ifndef SERVER
 #include "tile.h" // getImagePath
 #endif
@@ -59,6 +60,17 @@ struct GameFindPath
        {}
 };
 
+Strfnd getSubgamePathEnv() {
+       std::string sp;
+       char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
+
+       if(subgame_path) {
+               sp = std::string(subgame_path);
+       }
+
+       return Strfnd(sp);
+}
+
 SubgameSpec findSubgame(const std::string &id)
 {
        if(id == "")
@@ -66,6 +78,17 @@ SubgameSpec findSubgame(const std::string &id)
        std::string share = porting::path_share;
        std::string user = porting::path_user;
        std::vector<GameFindPath> find_paths;
+
+       Strfnd search_paths = getSubgamePathEnv();
+
+       while(!search_paths.atend()) {
+               std::string path = search_paths.next(":");
+               find_paths.push_back(GameFindPath(
+                               path + DIR_DELIM + id, false));
+               find_paths.push_back(GameFindPath(
+                               path + DIR_DELIM + id + "_game", false));
+       }
+
        find_paths.push_back(GameFindPath(
                        user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
        find_paths.push_back(GameFindPath(
@@ -129,6 +152,13 @@ std::set<std::string> getAvailableGameIds()
        std::set<std::string> gamespaths;
        gamespaths.insert(porting::path_share + DIR_DELIM + "games");
        gamespaths.insert(porting::path_user + DIR_DELIM + "games");
+
+       Strfnd search_paths = getSubgamePathEnv();
+
+       while(!search_paths.atend()) {
+               gamespaths.insert(search_paths.next(":"));
+       }
+
        for(std::set<std::string>::const_iterator i = gamespaths.begin();
                        i != gamespaths.end(); i++){
                std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
@@ -242,10 +272,8 @@ bool initializeWorld(const std::string &path, const std::string &gameid)
                infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
                fs::CreateAllDirs(path);
                std::ostringstream ss(std::ios_base::binary);
-               ss<<"gameid = "<<gameid<<"\nbackend = sqlite3";
+               ss<<"gameid = "<<gameid<< "\nbackend = sqlite3\n";
                fs::safeWriteToFile(worldmt_path, ss.str());
        }
        return true;
 }
-
-