#include "filesys.h"
#include "settings.h"
#include "log.h"
+#ifndef SERVER
+#include "tile.h" // getImagePath
+#endif
#include "util/string.h"
bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
// Find mod directories
std::set<std::string> mods_paths;
if(!user_game)
- mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
+ mods_paths.insert(share + DIR_DELIM + "mods");
if(user != share || user_game)
- mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
+ mods_paths.insert(user + DIR_DELIM + "mods");
std::string game_name = getGameName(game_path);
if(game_name == "")
game_name = id;
- return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name);
+ std::string menuicon_path;
+#ifndef SERVER
+ menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
+#endif
+ return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
+ menuicon_path);
}
SubgameSpec findWorldSubgame(const std::string &world_path)