]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/subgame.cpp
Add MapSettingsManager and new mapgen setting script API functions
[dragonfireclient.git] / src / subgame.cpp
index 8678ae37fd03fe3fa1ab3364ed7adceeb631bd66..55bbd395447f198290d2db001d177cf16a148ec1 100644 (file)
@@ -22,8 +22,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "filesys.h"
 #include "settings.h"
 #include "log.h"
+#include "util/strfnd.h"
+#include "defaultsettings.h"  // for override_default_settings
+#include "mapgen.h"  // for MapgenParams
 #include "util/string.h"
 
+#ifndef SERVER
+       #include "client/tile.h" // getImagePath
+#endif
+
+bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
+{
+       std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
+       return conf.readConfigFile(conf_path.c_str());
+}
+
 bool getGameConfig(const std::string &game_path, Settings &conf)
 {
        std::string conf_path = game_path + DIR_DELIM + "game.conf";
@@ -50,6 +63,12 @@ struct GameFindPath
        {}
 };
 
+std::string getSubgamePathEnv()
+{
+       char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
+       return subgame_path ? std::string(subgame_path) : "";
+}
+
 SubgameSpec findSubgame(const std::string &id)
 {
        if(id == "")
@@ -57,6 +76,17 @@ SubgameSpec findSubgame(const std::string &id)
        std::string share = porting::path_share;
        std::string user = porting::path_user;
        std::vector<GameFindPath> find_paths;
+
+       Strfnd search_paths(getSubgamePathEnv());
+
+       while (!search_paths.at_end()) {
+               std::string path = search_paths.next(PATH_DELIM);
+               find_paths.push_back(GameFindPath(
+                               path + DIR_DELIM + id, false));
+               find_paths.push_back(GameFindPath(
+                               path + DIR_DELIM + id + "_game", false));
+       }
+
        find_paths.push_back(GameFindPath(
                        user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
        find_paths.push_back(GameFindPath(
@@ -82,13 +112,18 @@ SubgameSpec findSubgame(const std::string &id)
        // Find mod directories
        std::set<std::string> mods_paths;
        if(!user_game)
-               mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
+               mods_paths.insert(share + DIR_DELIM + "mods");
        if(user != share || user_game)
-               mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
+               mods_paths.insert(user + DIR_DELIM + "mods");
        std::string game_name = getGameName(game_path);
        if(game_name == "")
                game_name = id;
-       return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name);
+       std::string menuicon_path;
+#ifndef SERVER
+       menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
+#endif
+       return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
+                       menuicon_path);
 }
 
 SubgameSpec findWorldSubgame(const std::string &world_path)
@@ -115,8 +150,14 @@ std::set<std::string> getAvailableGameIds()
        std::set<std::string> gamespaths;
        gamespaths.insert(porting::path_share + DIR_DELIM + "games");
        gamespaths.insert(porting::path_user + DIR_DELIM + "games");
-       for(std::set<std::string>::const_iterator i = gamespaths.begin();
-                       i != gamespaths.end(); i++){
+
+       Strfnd search_paths(getSubgamePathEnv());
+
+       while (!search_paths.at_end())
+               gamespaths.insert(search_paths.next(PATH_DELIM));
+
+       for (std::set<std::string>::const_iterator i = gamespaths.begin();
+                       i != gamespaths.end(); ++i){
                std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
                for(u32 j=0; j<dirlist.size(); j++){
                        if(!dirlist[j].dir)
@@ -142,7 +183,7 @@ std::vector<SubgameSpec> getAvailableGames()
        std::vector<SubgameSpec> specs;
        std::set<std::string> gameids = getAvailableGameIds();
        for(std::set<std::string>::const_iterator i = gameids.begin();
-                       i != gameids.end(); i++)
+                       i != gameids.end(); ++i)
                specs.push_back(findSubgame(*i));
        return specs;
 }
@@ -176,15 +217,27 @@ std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
        return conf.get("gameid");
 }
 
+std::string getWorldPathEnv()
+{
+       char *world_path = getenv("MINETEST_WORLD_PATH");
+       return world_path ? std::string(world_path) : "";
+}
+
 std::vector<WorldSpec> getAvailableWorlds()
 {
        std::vector<WorldSpec> worlds;
        std::set<std::string> worldspaths;
+
+       Strfnd search_paths(getWorldPathEnv());
+
+       while (!search_paths.at_end())
+               worldspaths.insert(search_paths.next(PATH_DELIM));
+
        worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
-       infostream<<"Searching worlds..."<<std::endl;
-       for(std::set<std::string>::const_iterator i = worldspaths.begin();
-                       i != worldspaths.end(); i++){
-               infostream<<"  In "<<(*i)<<": "<<std::endl;
+       infostream << "Searching worlds..." << std::endl;
+       for (std::set<std::string>::const_iterator i = worldspaths.begin();
+                       i != worldspaths.end(); ++i) {
+               infostream << "  In " << (*i) << ": " <<std::endl;
                std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
                for(u32 j=0; j<dirvector.size(); j++){
                        if(!dirvector[j].dir)
@@ -219,18 +272,54 @@ std::vector<WorldSpec> getAvailableWorlds()
        return worlds;
 }
 
-bool initializeWorld(const std::string &path, const std::string &gameid)
+bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec)
 {
-       infostream<<"Initializing world at "<<path<<std::endl;
+       // Override defaults with those provided by the game.
+       // We clear and reload the defaults because the defaults
+       // might have been overridden by other subgame config
+       // files that were loaded before.
+       g_settings->clearDefaults();
+       set_default_settings(g_settings);
+       Settings game_defaults;
+       getGameMinetestConfig(gamespec.path, game_defaults);
+       override_default_settings(g_settings, &game_defaults);
+
+       infostream << "Initializing world at " << path << std::endl;
+
+       fs::CreateAllDirs(path);
+
        // Create world.mt if does not already exist
-       std::string worldmt_path = path + DIR_DELIM + "world.mt";
-       if(!fs::PathExists(worldmt_path)){
-               infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
+       std::string worldmt_path = path + DIR_DELIM "world.mt";
+       if (!fs::PathExists(worldmt_path)) {
+               std::ostringstream ss(std::ios_base::binary);
+               ss << "gameid = " << gamespec.id
+                       << "\nbackend = sqlite3"
+                       << "\ncreative_mode = " << g_settings->get("creative_mode")
+                       << "\nenable_damage = " << g_settings->get("enable_damage")
+                       << "\n";
+               if (!fs::safeWriteToFile(worldmt_path, ss.str()))
+                       return false;
+
+               infostream << "Wrote world.mt (" << worldmt_path << ")" << std::endl;
+       }
+
+       // Create map_meta.txt if does not already exist
+       std::string map_meta_path = path + DIR_DELIM + "map_meta.txt";
+       if (!fs::PathExists(map_meta_path)){
+               verbosestream << "Creating map_meta.txt (" << map_meta_path << ")" << std::endl;
                fs::CreateAllDirs(path);
-               std::ofstream of(worldmt_path.c_str(), std::ios::binary);
-               of<<"gameid = "<<gameid<<"\n";
+               std::ostringstream oss(std::ios_base::binary);
+
+               Settings conf;
+               MapgenParams params;
+
+               params.readParams(g_settings);
+               params.writeParams(&conf);
+               conf.writeLines(oss);
+               oss << "[end_of_params]\n";
+
+               fs::safeWriteToFile(map_meta_path, oss.str());
        }
        return true;
 }
 
-