/*
-Minetest-c55
-Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "filesys.h"
#include "settings.h"
#include "log.h"
+#include "strfnd.h"
+#include "defaultsettings.h" // for override_default_settings
+#include "mapgen.h" // for MapgenParams
+#include "util/string.h"
-std::string getGameName(const std::string &game_path)
+#ifndef SERVER
+ #include "client/tile.h" // getImagePath
+#endif
+
+bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
+{
+ std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
+ return conf.readConfigFile(conf_path.c_str());
+}
+
+bool getGameConfig(const std::string &game_path, Settings &conf)
{
std::string conf_path = game_path + DIR_DELIM + "game.conf";
+ return conf.readConfigFile(conf_path.c_str());
+}
+
+std::string getGameName(const std::string &game_path)
+{
Settings conf;
- bool succeeded = conf.readConfigFile(conf_path.c_str());
- if(!succeeded)
+ if(!getGameConfig(game_path, conf))
return "";
if(!conf.exists("name"))
return "";
return conf.get("name");
}
+struct GameFindPath
+{
+ std::string path;
+ bool user_specific;
+ GameFindPath(const std::string &path, bool user_specific):
+ path(path),
+ user_specific(user_specific)
+ {}
+};
+
+std::string getSubgamePathEnv()
+{
+ char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
+ return subgame_path ? std::string(subgame_path) : "";
+}
+
SubgameSpec findSubgame(const std::string &id)
{
if(id == "")
return SubgameSpec();
std::string share = porting::path_share;
std::string user = porting::path_user;
+ std::vector<GameFindPath> find_paths;
+
+ Strfnd search_paths(getSubgamePathEnv());
+
+ while (!search_paths.atend()) {
+ std::string path = search_paths.next(PATH_DELIM);
+ find_paths.push_back(GameFindPath(
+ path + DIR_DELIM + id, false));
+ find_paths.push_back(GameFindPath(
+ path + DIR_DELIM + id + "_game", false));
+ }
+
+ find_paths.push_back(GameFindPath(
+ user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
+ find_paths.push_back(GameFindPath(
+ user + DIR_DELIM + "games" + DIR_DELIM + id, true));
+ find_paths.push_back(GameFindPath(
+ share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false));
+ find_paths.push_back(GameFindPath(
+ share + DIR_DELIM + "games" + DIR_DELIM + id, false));
// Find game directory
- std::string game_path = user + DIR_DELIM + "games" + DIR_DELIM + id;
+ std::string game_path;
bool user_game = true; // Game is in user's directory
- if(!fs::PathExists(game_path)){
- game_path = share + DIR_DELIM + "games" + DIR_DELIM + id;
- user_game = false;
+ for(u32 i=0; i<find_paths.size(); i++){
+ const std::string &try_path = find_paths[i].path;
+ if(fs::PathExists(try_path)){
+ game_path = try_path;
+ user_game = find_paths[i].user_specific;
+ break;
+ }
}
- if(!fs::PathExists(game_path))
+ if(game_path == "")
return SubgameSpec();
+ std::string gamemod_path = game_path + DIR_DELIM + "mods";
// Find mod directories
std::set<std::string> mods_paths;
- mods_paths.insert(game_path + DIR_DELIM + "mods");
if(!user_game)
- mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
+ mods_paths.insert(share + DIR_DELIM + "mods");
if(user != share || user_game)
- mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
- // TODO: Read proper name from game_path/game.conf
+ mods_paths.insert(user + DIR_DELIM + "mods");
std::string game_name = getGameName(game_path);
if(game_name == "")
game_name = id;
- return SubgameSpec(id, game_path, mods_paths, game_name);
+ std::string menuicon_path;
+#ifndef SERVER
+ menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
+#endif
+ return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
+ menuicon_path);
+}
+
+SubgameSpec findWorldSubgame(const std::string &world_path)
+{
+ std::string world_gameid = getWorldGameId(world_path, true);
+ // See if world contains an embedded game; if so, use it.
+ std::string world_gamepath = world_path + DIR_DELIM + "game";
+ if(fs::PathExists(world_gamepath)){
+ SubgameSpec gamespec;
+ gamespec.id = world_gameid;
+ gamespec.path = world_gamepath;
+ gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods";
+ gamespec.name = getGameName(world_gamepath);
+ if(gamespec.name == "")
+ gamespec.name = "unknown";
+ return gamespec;
+ }
+ return findSubgame(world_gameid);
}
std::set<std::string> getAvailableGameIds()
std::set<std::string> gamespaths;
gamespaths.insert(porting::path_share + DIR_DELIM + "games");
gamespaths.insert(porting::path_user + DIR_DELIM + "games");
- for(std::set<std::string>::const_iterator i = gamespaths.begin();
- i != gamespaths.end(); i++){
+
+ Strfnd search_paths(getSubgamePathEnv());
+
+ while (!search_paths.atend())
+ gamespaths.insert(search_paths.next(PATH_DELIM));
+
+ for (std::set<std::string>::const_iterator i = gamespaths.begin();
+ i != gamespaths.end(); ++i){
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir)
continue;
- gameids.insert(dirlist[j].name);
+ // If configuration file is not found or broken, ignore game
+ Settings conf;
+ if(!getGameConfig(*i + DIR_DELIM + dirlist[j].name, conf))
+ continue;
+ // Add it to result
+ const char *ends[] = {"_game", NULL};
+ std::string shorter = removeStringEnd(dirlist[j].name, ends);
+ if(shorter != "")
+ gameids.insert(shorter);
+ else
+ gameids.insert(dirlist[j].name);
}
}
return gameids;
std::vector<SubgameSpec> specs;
std::set<std::string> gameids = getAvailableGameIds();
for(std::set<std::string>::const_iterator i = gameids.begin();
- i != gameids.end(); i++)
+ i != gameids.end(); ++i)
specs.push_back(findSubgame(*i));
return specs;
}
return conf.get("gameid");
}
+std::string getWorldPathEnv()
+{
+ char *world_path = getenv("MINETEST_WORLD_PATH");
+ return world_path ? std::string(world_path) : "";
+}
+
std::vector<WorldSpec> getAvailableWorlds()
{
std::vector<WorldSpec> worlds;
std::set<std::string> worldspaths;
+
+ Strfnd search_paths(getWorldPathEnv());
+
+ while (!search_paths.atend())
+ worldspaths.insert(search_paths.next(PATH_DELIM));
+
worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
- infostream<<"Searching worlds..."<<std::endl;
- for(std::set<std::string>::const_iterator i = worldspaths.begin();
- i != worldspaths.end(); i++){
- infostream<<" In "<<(*i)<<": "<<std::endl;
+ infostream << "Searching worlds..." << std::endl;
+ for (std::set<std::string>::const_iterator i = worldspaths.begin();
+ i != worldspaths.end(); ++i) {
+ infostream << " In " << (*i) << ": " <<std::endl;
std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
for(u32 j=0; j<dirvector.size(); j++){
if(!dirvector[j].dir)
return worlds;
}
-bool initializeWorld(const std::string &path, const std::string &gameid)
+bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec)
{
- infostream<<"Initializing world at "<<path<<std::endl;
+ // Override defaults with those provided by the game.
+ // We clear and reload the defaults because the defaults
+ // might have been overridden by other subgame config
+ // files that were loaded before.
+ g_settings->clearDefaults();
+ set_default_settings(g_settings);
+ Settings game_defaults;
+ getGameMinetestConfig(gamespec.path, game_defaults);
+ override_default_settings(g_settings, &game_defaults);
+
+ infostream << "Initializing world at " << path << std::endl;
+
+ fs::CreateAllDirs(path);
+
// Create world.mt if does not already exist
- std::string worldmt_path = path + DIR_DELIM + "world.mt";
- if(!fs::PathExists(worldmt_path)){
- infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
+ std::string worldmt_path = path + DIR_DELIM "world.mt";
+ if (!fs::PathExists(worldmt_path)) {
+ std::ostringstream ss(std::ios_base::binary);
+ ss << "gameid = " << gamespec.id
+ << "\nbackend = sqlite3"
+ << "\ncreative_mode = " << g_settings->get("creative_mode")
+ << "\nenable_damage = " << g_settings->get("enable_damage")
+ << "\n";
+ if (!fs::safeWriteToFile(worldmt_path, ss.str()))
+ return false;
+
+ infostream << "Wrote world.mt (" << worldmt_path << ")" << std::endl;
+ }
+
+ // Create map_meta.txt if does not already exist
+ std::string map_meta_path = path + DIR_DELIM + "map_meta.txt";
+ if (!fs::PathExists(map_meta_path)){
+ verbosestream << "Creating map_meta.txt (" << map_meta_path << ")" << std::endl;
fs::CreateAllDirs(path);
- std::ofstream of(worldmt_path.c_str(), std::ios::binary);
- of<<"gameid = "<<gameid<<"\n";
+ std::ostringstream oss(std::ios_base::binary);
+
+ Settings conf;
+ MapgenParams params;
+
+ params.load(*g_settings);
+ params.save(conf);
+ conf.writeLines(oss);
+ oss << "[end_of_params]\n";
+
+ fs::safeWriteToFile(map_meta_path, oss.str());
}
return true;
}
-