51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef SOUND_HEADER
-#define SOUND_HEADER
+#pragma once
#include <set>
#include <string>
struct SimpleSoundSpec
{
- SimpleSoundSpec(const std::string &name = "", float gain = 1.0) :
- name(name),
- gain(gain)
- {}
+ SimpleSoundSpec(const std::string &name = "", float gain = 1.0f,
+ float fade = 0.0f, float pitch = 1.0f)
+ : name(name), gain(gain), fade(fade), pitch(pitch)
+ {
+ }
- bool exists() const { return name != ""; }
+ bool exists() const { return !name.empty(); }
- std::string name;
- float gain;
+ std::string name = "";
+ float gain = 1.0f;
+ float fade = 0.0f;
+ float pitch = 1.0f;
};
class ISoundManager
{
public:
- virtual ~ISoundManager() {}
+ virtual ~ISoundManager() = default;
// Multiple sounds can be loaded per name; when played, the sound
// should be chosen randomly from alternatives
// playSound functions return -1 on failure, otherwise a handle to the
// sound. If name=="", call should be ignored without error.
- virtual int playSound(const std::string &name, bool loop, float volume) = 0;
- virtual int playSoundAt(
- const std::string &name, bool loop, float volume, v3f pos) = 0;
+ virtual int playSound(const std::string &name, bool loop, float volume,
+ float fade = 0.0f, float pitch = 1.0f) = 0;
+ virtual int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
+ float pitch = 1.0f) = 0;
virtual void stopSound(int sound) = 0;
virtual bool soundExists(int sound) = 0;
virtual void updateSoundPosition(int sound, v3f pos) = 0;
+ virtual bool updateSoundGain(int id, float gain) = 0;
+ virtual float getSoundGain(int id) = 0;
+ virtual void step(float dtime) = 0;
+ virtual void fadeSound(int sound, float step, float gain) = 0;
int playSound(const SimpleSoundSpec &spec, bool loop)
{
- return playSound(spec.name, loop, spec.gain);
+ return playSound(spec.name, loop, spec.gain, spec.fade, spec.pitch);
}
- int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos)
+ int playSoundAt(const SimpleSoundSpec &spec, bool loop, const v3f &pos)
{
- return playSoundAt(spec.name, loop, spec.gain, pos);
+ return playSoundAt(spec.name, loop, spec.gain, pos, spec.pitch);
}
};
}
void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
void setListenerGain(float gain) {}
- int playSound(const std::string &name, bool loop, float volume) { return 0; }
- int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
+ int playSound(const std::string &name, bool loop, float volume, float fade,
+ float pitch)
+ {
+ return 0;
+ }
+ int playSoundAt(const std::string &name, bool loop, float volume, v3f pos,
+ float pitch)
{
return 0;
}
void stopSound(int sound) {}
bool soundExists(int sound) { return false; }
void updateSoundPosition(int sound, v3f pos) {}
+ bool updateSoundGain(int id, float gain) { return false; }
+ float getSoundGain(int id) { return 0; }
+ void step(float dtime) {}
+ void fadeSound(int sound, float step, float gain) {}
};
// Global DummySoundManager singleton
extern DummySoundManager dummySoundManager;
-
-#endif