/*
-Minetest-c55
-Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SOUND_HEADER
#define SOUND_HEADER
-#include "irrlichttypes.h"
+#include "irrlichttypes_bloated.h"
#include <string>
-#include <vector>
#include <set>
class OnDemandSoundFetcher
public:
virtual void fetchSounds(const std::string &name,
std::set<std::string> &dst_paths,
- std::set<std::vector<char> > &dst_datas) = 0;
+ std::set<std::string> &dst_datas) = 0;
};
struct SimpleSoundSpec
// Multiple sounds can be loaded per name; when played, the sound
// should be chosen randomly from alternatives
// Return value determines success/failure
- virtual bool loadSound(const std::string &name,
+ virtual bool loadSoundFile(const std::string &name,
const std::string &filepath) = 0;
- virtual bool loadSound(const std::string &name,
- const std::vector<char> &filedata) = 0;
+ virtual bool loadSoundData(const std::string &name,
+ const std::string &filedata) = 0;
virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
+ virtual void setListenerGain(float gain) = 0;
// playSound functions return -1 on failure, otherwise a handle to the
// sound. If name=="", call should be ignored without error.
class DummySoundManager: public ISoundManager
{
public:
- virtual bool loadSound(const std::string &name,
+ virtual bool loadSoundFile(const std::string &name,
const std::string &filepath) {return true;}
- virtual bool loadSound(const std::string &name,
- const std::vector<char> &filedata) {return true;}
+ virtual bool loadSoundData(const std::string &name,
+ const std::string &filedata) {return true;}
void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
+ void setListenerGain(float gain) {}
int playSound(const std::string &name, bool loop,
float volume) {return 0;}
int playSoundAt(const std::string &name, bool loop,