51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef SOUND_HEADER
-#define SOUND_HEADER
+#pragma once
#include <set>
#include <string>
+#include "util/serialize.h"
#include "irrlichttypes_bloated.h"
-class OnDemandSoundFetcher
-{
-public:
- virtual void fetchSounds(const std::string &name,
- std::set<std::string> &dst_paths,
- std::set<std::string> &dst_datas) = 0;
-};
-
struct SimpleSoundSpec
{
- std::string name;
- float gain;
- SimpleSoundSpec(std::string name = "", float gain = 1.0) : name(name), gain(gain)
+ SimpleSoundSpec(const std::string &name = "", float gain = 1.0f,
+ float fade = 0.0f, float pitch = 1.0f) :
+ name(name),
+ gain(gain), fade(fade), pitch(pitch)
{
}
- bool exists() { return name != ""; }
- // Serialization intentionally left out
-};
-class ISoundManager
-{
-public:
- virtual ~ISoundManager() {}
+ bool exists() const { return !name.empty(); }
- // Multiple sounds can be loaded per name; when played, the sound
- // should be chosen randomly from alternatives
- // Return value determines success/failure
- virtual bool loadSoundFile(
- const std::string &name, const std::string &filepath) = 0;
- virtual bool loadSoundData(
- const std::string &name, const std::string &filedata) = 0;
-
- virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
- virtual void setListenerGain(float gain) = 0;
-
- // playSound functions return -1 on failure, otherwise a handle to the
- // sound. If name=="", call should be ignored without error.
- virtual int playSound(const std::string &name, bool loop, float volume) = 0;
- virtual int playSoundAt(
- const std::string &name, bool loop, float volume, v3f pos) = 0;
- virtual void stopSound(int sound) = 0;
- virtual bool soundExists(int sound) = 0;
- virtual void updateSoundPosition(int sound, v3f pos) = 0;
-
- int playSound(const SimpleSoundSpec &spec, bool loop)
- {
- return playSound(spec.name, loop, spec.gain);
- }
- int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos)
+ // Take cf_version from ContentFeatures::serialize to
+ // keep in sync with item definitions
+ void serialize(std::ostream &os, u8 cf_version) const
{
- return playSoundAt(spec.name, loop, spec.gain, pos);
+ os << serializeString(name);
+ writeF32(os, gain);
+ writeF32(os, pitch);
+ writeF32(os, fade);
+ // if (cf_version < ?)
+ // return;
}
-};
-class DummySoundManager : public ISoundManager
-{
-public:
- virtual bool loadSoundFile(const std::string &name, const std::string &filepath)
- {
- return true;
- }
- virtual bool loadSoundData(const std::string &name, const std::string &filedata)
- {
- return true;
- }
- void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
- void setListenerGain(float gain) {}
- int playSound(const std::string &name, bool loop, float volume) { return 0; }
- int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
+ void deSerialize(std::istream &is, u8 cf_version)
{
- return 0;
+ name = deSerializeString(is);
+ gain = readF32(is);
+ pitch = readF32(is);
+ fade = readF32(is);
}
- void stopSound(int sound) {}
- bool soundExists(int sound) { return false; }
- void updateSoundPosition(int sound, v3f pos) {}
-};
-
-// Global DummySoundManager singleton
-extern DummySoundManager dummySoundManager;
-#endif
+ std::string name;
+ float gain = 1.0f;
+ float fade = 0.0f;
+ float pitch = 1.0f;
+};