#pragma once
-struct skycolor
+struct SkyColor
{
video::SColor day_sky;
video::SColor day_horizon;
std::string type;
std::vector<std::string> textures;
bool clouds;
- skycolor sky_color;
+ SkyColor sky_color;
video::SColor sun_tint;
video::SColor moon_tint;
std::string tint_type;
class SkyboxDefaults
{
public:
- const skycolor getSkyColorDefaults()
+ const SkyColor getSkyColorDefaults()
{
- skycolor sky;
+ SkyColor sky;
// Horizon colors
sky.day_horizon = video::SColor(255, 155, 193, 240);
sky.indoors = video::SColor(255, 100, 100, 100);
const StarParams getStarDefaults()
{
StarParams stars;
+ stars.visible = true;
stars.count = 1000;
stars.starcolor = video::SColor(105, 235, 235, 255);
stars.scale = 1;
return stars;
}
};
-