#include "profiler.h"
#include "util/numeric.h"
#include <cmath>
+#include "client/renderingengine.h"
#include "settings.h"
#include "camera.h" // CameraModes
-Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id,
- ITextureSource *tsrc):
- scene::ISceneNode(parent, mgr, id)
+Sky::Sky(s32 id, ITextureSource *tsrc):
+ scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
+ RenderingEngine::get_scene_manager(), id)
{
setAutomaticCulling(scene::EAC_OFF);
m_box.MaxEdge.set(0, 0, 0);
vertices[3] = video::S3DVertex(-1, -1.0, 1, 0, 1, 0, c, t, o);
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
+ // If sun, moon and stars are (temporarily) disabled, abort here
+ if (!m_bodies_visible)
+ return;
+
driver->setMaterial(m_materials[2]);
// Draw sunrise/sunset horizon glow texture (textures/base/pack/sunrisebg.png)
}
// Draw stars
- driver->setMaterial(m_materials[1]);
do {
+ driver->setMaterial(m_materials[1]);
float starbrightness = MYMAX(0, MYMIN(1,
(0.285 - fabs(wicked_time_of_day < 0.5 ?
wicked_time_of_day : (1.0 - wicked_time_of_day))) * 10));
m_time_of_day = time_of_day;
m_time_brightness = time_brightness;
m_sunlight_seen = sunlight_seen;
+ m_bodies_visible = true;
bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.35);