]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/sky.cpp
Sky: Darker, bluer sky and improved horizon haze at night
[dragonfireclient.git] / src / sky.cpp
index 4ee750c556c551d268ff7f982a511a65fbb44b6e..7757120bfea02d6bb9ae1335a7cbcb9b1ae5c349 100644 (file)
@@ -510,11 +510,15 @@ void Sky::update(float time_of_day, float time_brightness,
        //video::SColorf bgcolor_bright_dawn_f(0.666*1.2,0.549*1.0,0.220*1.2,1.0);
        video::SColorf bgcolor_bright_dawn_f
                        (155./255*1.2,193./255,240./255, 1.0);
+       video::SColorf bgcolor_bright_night_f
+                       (64./255, 144./255, 255./255, 1.0);
 
        video::SColorf skycolor_bright_normal_f =
                        video::SColor(255, 140, 186, 250);
        video::SColorf skycolor_bright_dawn_f =
                        video::SColor(255, 180, 186, 250);
+       video::SColorf skycolor_bright_night_f =
+                       video::SColor(255, 0, 107, 255);
        
        video::SColorf cloudcolor_bright_normal_f =
                        video::SColor(255, 240,240,255);
@@ -550,10 +554,18 @@ void Sky::update(float time_of_day, float time_brightness,
                        m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated(
                                        cloudcolor_bright_dawn_f, color_change_fraction);
                } else {
-                       m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
-                                       bgcolor_bright_normal_f, color_change_fraction);
-                       m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
-                                       skycolor_bright_normal_f, color_change_fraction);
+                       if (time_brightness < 0.07) {  // Night sky
+                               m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
+                                               bgcolor_bright_night_f, color_change_fraction);
+                               m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
+                                               skycolor_bright_night_f, color_change_fraction);
+                       } else {  // Daytime sky
+                               m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
+                                               bgcolor_bright_normal_f, color_change_fraction);
+                               m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
+                                               skycolor_bright_normal_f, color_change_fraction);
+                       }
+
                        m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated(
                                        cloudcolor_bright_normal_f, color_change_fraction);
                }