//! constructor
Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, LocalPlayer* player):
scene::ISceneNode(parent, mgr, id),
+ m_visible(true),
+ m_fallback_bg_color(255,255,255,255),
m_first_update(true),
m_brightness(0.5),
m_cloud_brightness(0.5),
//! renders the node.
void Sky::render()
{
+ if(!m_visible)
+ return;
+
video::IVideoDriver* driver = SceneManager->getVideoDriver();
scene::ICameraSceneNode* camera = SceneManager->getActiveCamera();