#include "ISceneManager.h"
#include "ICameraSceneNode.h"
#include "S3DVertex.h"
-#include "utility.h" // MYMIN
#include "tile.h" // getTexturePath
#include "noise.h" // easeCurve
#include "main.h" // g_profiler
#include "profiler.h"
+#include "util/numeric.h" // MYMIN
//! constructor
Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id):