#include "ISceneManager.h"
#include "ICameraSceneNode.h"
#include "S3DVertex.h"
-#include "tile.h"
-#include "noise.h" // easeCurve
-#include "main.h" // g_profiler
+#include "client/tile.h"
+#include "noise.h" // easeCurve
#include "profiler.h"
-#include "util/numeric.h" // MYMIN
+#include "util/numeric.h"
#include <cmath>
#include "settings.h"
-#include "camera.h" // CameraModes
+#include "camera.h" // CameraModes
//! constructor
Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id,
m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
m_materials[2] = mat;
- m_materials[2].setTexture(0, tsrc->getTexture("sunrisebg.png"));
+ m_materials[2].setTexture(0, tsrc->getTextureForMesh("sunrisebg.png"));
m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
//m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
m_sun_texture = tsrc->isKnownSourceImage("sun.png") ?
- tsrc->getTexture("sun.png") : NULL;
+ tsrc->getTextureForMesh("sun.png") : NULL;
m_moon_texture = tsrc->isKnownSourceImage("moon.png") ?
- tsrc->getTexture("moon.png") : NULL;
+ tsrc->getTextureForMesh("moon.png") : NULL;
m_sun_tonemap = tsrc->isKnownSourceImage("sun_tonemap.png") ?
tsrc->getTexture("sun_tonemap.png") : NULL;
m_moon_tonemap = tsrc->isKnownSourceImage("moon_tonemap.png") ?