#include "ICameraSceneNode.h"
#include "S3DVertex.h"
#include "client/tile.h"
-#include "noise.h" // easeCurve
-#include "main.h" // g_profiler
+#include "noise.h" // easeCurve
#include "profiler.h"
-#include "util/numeric.h" // MYMIN
+#include "util/numeric.h"
#include <cmath>
#include "settings.h"
-#include "camera.h" // CameraModes
+#include "camera.h" // CameraModes
//! constructor
Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id,