]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/sky.cpp
Add core.request_insecure_environment()
[dragonfireclient.git] / src / sky.cpp
index b5706f4e3e9afa65abe24bfed495a9af60a3c645..01fb8ef860ed140e5d434d59139727c8ddbd71d8 100644 (file)
@@ -3,17 +3,17 @@
 #include "ISceneManager.h"
 #include "ICameraSceneNode.h"
 #include "S3DVertex.h"
-#include "tile.h" // getTexturePath
-#include "noise.h" // easeCurve
-#include "main.h" // g_profiler
+#include "client/tile.h"
+#include "noise.h"            // easeCurve
 #include "profiler.h"
-#include "util/numeric.h" // MYMIN
+#include "util/numeric.h"
 #include <cmath>
 #include "settings.h"
-#include "camera.h" // CameraModes
+#include "camera.h"           // CameraModes
 
 //! constructor
-Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id):
+Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id,
+               ITextureSource *tsrc):
                scene::ISceneNode(parent, mgr, id),
                m_visible(true),
                m_fallback_bg_color(255,255,255,255),
@@ -46,19 +46,18 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id):
        m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
 
        m_materials[2] = mat;
-       m_materials[2].setTexture(0, mgr->getVideoDriver()->getTexture(
-                       getTexturePath("sunrisebg.png").c_str()));
+       m_materials[2].setTexture(0, tsrc->getTextureForMesh("sunrisebg.png"));
        m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
        //m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
 
-       m_sun_texture = mgr->getVideoDriver()->getTexture(
-                       getTexturePath("sun.png").c_str());
-       m_moon_texture = mgr->getVideoDriver()->getTexture(
-                       getTexturePath("moon.png").c_str());
-       m_sun_tonemap = mgr->getVideoDriver()->getTexture(
-                       getTexturePath("sun_tonemap.png").c_str());
-       m_moon_tonemap = mgr->getVideoDriver()->getTexture(
-                       getTexturePath("moon_tonemap.png").c_str());
+       m_sun_texture = tsrc->isKnownSourceImage("sun.png") ?
+               tsrc->getTextureForMesh("sun.png") : NULL;
+       m_moon_texture = tsrc->isKnownSourceImage("moon.png") ?
+               tsrc->getTextureForMesh("moon.png") : NULL;
+       m_sun_tonemap = tsrc->isKnownSourceImage("sun_tonemap.png") ?
+               tsrc->getTexture("sun_tonemap.png") : NULL;
+       m_moon_tonemap = tsrc->isKnownSourceImage("moon_tonemap.png") ?
+               tsrc->getTexture("moon_tonemap.png") : NULL;
 
        if (m_sun_texture){
                m_materials[3] = mat;
@@ -607,14 +606,31 @@ void Sky::update(float time_of_day, float time_brightness,
                        // invert direction to match where the sun and moon are rising
                        if (m_time_of_day > 0.5)
                                pointcolor_blend = 1 - pointcolor_blend;
-
                        // horizon colors of sun and moon
                        f32 pointcolor_light = rangelim(m_time_brightness * 3, 0.2, 1);
+
                        video::SColorf pointcolor_sun_f(1, 1, 1, 1);
-                       pointcolor_sun_f.r = pointcolor_light * 1;
-                       pointcolor_sun_f.b = pointcolor_light * (0.25 + (rangelim(m_time_brightness, 0.25, 0.75) - 0.25) * 2 * 0.75);
-                       pointcolor_sun_f.g = pointcolor_light * (pointcolor_sun_f.b * 0.375 + (rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625);
+                       if (m_sun_tonemap)
+                       {
+                               pointcolor_sun_f.r = pointcolor_light * (float)m_materials[3].EmissiveColor.getRed() / 255;
+                               pointcolor_sun_f.b = pointcolor_light * (float)m_materials[3].EmissiveColor.getBlue() / 255;
+                               pointcolor_sun_f.g = pointcolor_light * (float)m_materials[3].EmissiveColor.getGreen() / 255;
+                       }
+                       else
+                       {
+                               pointcolor_sun_f.r = pointcolor_light * 1;
+                               pointcolor_sun_f.b = pointcolor_light * (0.25 + (rangelim(m_time_brightness, 0.25, 0.75) - 0.25) * 2 * 0.75);
+                               pointcolor_sun_f.g = pointcolor_light * (pointcolor_sun_f.b * 0.375 + (rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625);
+                       }
+
                        video::SColorf pointcolor_moon_f(0.5 * pointcolor_light, 0.6 * pointcolor_light, 0.8 * pointcolor_light, 1);
+                       if (m_moon_tonemap)
+                       {
+                               pointcolor_moon_f.r = pointcolor_light * (float)m_materials[4].EmissiveColor.getRed() / 255;
+                               pointcolor_moon_f.b = pointcolor_light * (float)m_materials[4].EmissiveColor.getBlue() / 255;
+                               pointcolor_moon_f.g = pointcolor_light * (float)m_materials[4].EmissiveColor.getGreen() / 255;
+                       }
+
                        video::SColor pointcolor_sun = pointcolor_sun_f.toSColor();
                        video::SColor pointcolor_moon = pointcolor_moon_f.toSColor();
                        // calculate the blend color