/*
-Minetest-c55
-Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
-Copyright (C) 2012 Kahrl <kahrl@gmx.net>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013 Kahrl <kahrl@gmx.net>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
struct ShaderInfo
{
std::string name;
+ video::E_MATERIAL_TYPE base_material;
video::E_MATERIAL_TYPE material;
+ u8 drawtype;
+ u8 material_type;
+ s32 user_data;
+
+ ShaderInfo(): name(""), base_material(video::EMT_SOLID),
+ material(video::EMT_SOLID),
+ drawtype(0), material_type(0) {}
+ virtual ~ShaderInfo() {}
+};
+
+/*
+ Setter of constants for shaders
+*/
- ShaderInfo(): name(""), material(video::EMT_SOLID) {}
+namespace irr { namespace video {
+ class IMaterialRendererServices;
+} }
+
+class IShaderConstantSetter
+{
+public:
+ virtual ~IShaderConstantSetter(){};
+ virtual void onSetConstants(video::IMaterialRendererServices *services,
+ bool is_highlevel) = 0;
};
/*
public:
IShaderSource(){}
virtual ~IShaderSource(){}
- virtual u32 getShaderId(const std::string &name){return 0;}
- virtual u32 getShaderIdDirect(const std::string &name){return 0;}
- virtual std::string getShaderName(u32 id){return "";}
- virtual ShaderInfo getShader(u32 id){return ShaderInfo();}
- virtual ShaderInfo getShader(const std::string &name){return ShaderInfo();}
+ virtual u32 getShaderIdDirect(const std::string &name,
+ const u8 material_type, const u8 drawtype){return 0;}
+ virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();}
+ virtual u32 getShader(const std::string &name,
+ const u8 material_type, const u8 drawtype){return 0;}
};
class IWritableShaderSource : public IShaderSource
public:
IWritableShaderSource(){}
virtual ~IWritableShaderSource(){}
- virtual u32 getShaderId(const std::string &name){return 0;}
- virtual u32 getShaderIdDirect(const std::string &name){return 0;}
- virtual std::string getShaderName(u32 id){return "";}
- virtual ShaderInfo getShader(u32 id){return ShaderInfo();}
- virtual ShaderInfo getShader(const std::string &name){return ShaderInfo();}
+ virtual u32 getShaderIdDirect(const std::string &name,
+ const u8 material_type, const u8 drawtype){return 0;}
+ virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();}
+ virtual u32 getShader(const std::string &name,
+ const u8 material_type, const u8 drawtype){return 0;}
virtual void processQueue()=0;
virtual void insertSourceShader(const std::string &name_of_shader,
const std::string &filename, const std::string &program)=0;
virtual void rebuildShaders()=0;
+ virtual void addGlobalConstantSetter(IShaderConstantSetter *setter)=0;
};
IWritableShaderSource* createShaderSource(IrrlichtDevice *device);