]> git.lizzy.rs Git - minetest.git/blobdiff - src/shader.cpp
Fix umlauts/special character issue in lua gettext
[minetest.git] / src / shader.cpp
index 19b8d7c9d9b2306d6305c56c96156167705a7752..ed8cc5b739f23d0726cce7b4fc400d02a176143e 100644 (file)
@@ -624,7 +624,6 @@ ShaderInfo generate_shader(std::string name, IrrlichtDevice *device,
                }
        }
 
-       // 0 = off, 1 = assembly shaders only, 2 = highlevel or assembly
        bool enable_shaders = g_settings->getBool("enable_shaders");
        if(!enable_shaders)
                return shaderinfo;
@@ -778,24 +777,4 @@ void load_shaders(std::string name, SourceShaderCache *sourcecache,
                }
        }
 
-       if(enable_shaders){
-               // Look for assembly shaders
-               if(drivertype == video::EDT_DIRECT3D8){
-                       // Direct3D 8 assembly shaders
-                       vertex_program = sourcecache->getOrLoad(name, "d3d8_vertex.asm");
-                       pixel_program = sourcecache->getOrLoad(name, "d3d8_pixel.asm");
-               }
-               else if(drivertype == video::EDT_DIRECT3D9){
-                       // Direct3D 9 assembly shaders
-                       vertex_program = sourcecache->getOrLoad(name, "d3d9_vertex.asm");
-                       pixel_program = sourcecache->getOrLoad(name, "d3d9_pixel.asm");
-               }
-               else if(drivertype == video::EDT_OPENGL){
-                       // OpenGL assembly shaders
-                       vertex_program = sourcecache->getOrLoad(name, "opengl_vertex.asm");
-                       pixel_program = sourcecache->getOrLoad(name, "opengl_fragment.asm");
-               }
-               if(vertex_program != "" || pixel_program != "")
-                       return;
-       }
 }