51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include <fstream>
+#include <iterator>
#include "shader.h"
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
-#include "main.h" // for g_settings
#include "filesys.h"
#include "util/container.h"
#include "util/thread.h"
#include "settings.h"
-#include <iterator>
#include <ICameraSceneNode.h>
#include <IGPUProgrammingServices.h>
#include <IMaterialRenderer.h>
#include "log.h"
#include "gamedef.h"
#include "strfnd.h" // trim()
-#include "tile.h"
+#include "client/tile.h"
/*
A cache from shader name to shader path
class SourceShaderCache
{
public:
- void insert(const std::string &name_of_shader,
- const std::string &filename,
- const std::string &program,
- bool prefer_local)
+ void insert(const std::string &name_of_shader, const std::string &filename,
+ const std::string &program, bool prefer_local)
{
std::string combined = name_of_shader + DIR_DELIM + filename;
// Try to use local shader instead if asked to
}
m_programs[combined] = program;
}
+
std::string get(const std::string &name_of_shader,
- const std::string &filename)
+ const std::string &filename)
{
std::string combined = name_of_shader + DIR_DELIM + filename;
- std::map<std::string, std::string>::iterator n;
- n = m_programs.find(combined);
- if(n != m_programs.end())
+ StringMap::iterator n = m_programs.find(combined);
+ if (n != m_programs.end())
return n->second;
return "";
}
+
// Primarily fetches from cache, secondarily tries to read from filesystem
std::string getOrLoad(const std::string &name_of_shader,
- const std::string &filename)
+ const std::string &filename)
{
std::string combined = name_of_shader + DIR_DELIM + filename;
- std::map<std::string, std::string>::iterator n;
- n = m_programs.find(combined);
- if(n != m_programs.end())
+ StringMap::iterator n = m_programs.find(combined);
+ if (n != m_programs.end())
return n->second;
std::string path = getShaderPath(name_of_shader, filename);
- if(path == ""){
- infostream<<"SourceShaderCache::getOrLoad(): No path found for \""
- <<combined<<"\""<<std::endl;
+ if (path == "") {
+ infostream << "SourceShaderCache::getOrLoad(): No path found for \""
+ << combined << "\"" << std::endl;
return "";
}
- infostream<<"SourceShaderCache::getOrLoad(): Loading path \""<<path
- <<"\""<<std::endl;
+ infostream << "SourceShaderCache::getOrLoad(): Loading path \""
+ << path << "\"" << std::endl;
std::string p = readFile(path);
- if(p != ""){
+ if (p != "") {
m_programs[combined] = p;
return p;
}
return "";
}
private:
- std::map<std::string, std::string> m_programs;
+ StringMap m_programs;
+
std::string readFile(const std::string &path)
{
std::ifstream is(path.c_str(), std::ios::binary);
virtual void OnSetConstants(video::IMaterialRendererServices *services, s32 userData)
{
video::IVideoDriver *driver = services->getVideoDriver();
- assert(driver);
+ sanity_check(driver != NULL);
bool is_highlevel = userData;
bool is_highlevel)
{
video::IVideoDriver *driver = services->getVideoDriver();
- assert(driver);
+ sanity_check(driver);
// set inverted world matrix
core::matrix4 invWorld = driver->getTransform(video::ETS_WORLD);
The id 0 points to a null shader. Its material is EMT_SOLID.
*/
- u32 getShaderIdDirect(const std::string &name,
+ u32 getShaderIdDirect(const std::string &name,
const u8 material_type, const u8 drawtype);
/*
If shader specified by the name pointed by the id doesn't
- exist, create it, then return id.
+ exist, create it, then return id.
Can be called from any thread. If called from some other thread
and not found in cache, the call is queued to the main thread
for processing.
*/
-
+
u32 getShader(const std::string &name,
const u8 material_type, const u8 drawtype);
-
+
ShaderInfo getShaderInfo(u32 id);
-
+
// Processes queued shader requests from other threads.
// Shall be called from the main thread.
void processQueue();
ShaderSource::ShaderSource(IrrlichtDevice *device):
m_device(device)
{
- assert(m_device);
+ assert(m_device); // Pre-condition
m_shader_callback = new ShaderCallback(this, "default");
}
}
-u32 ShaderSource::getShader(const std::string &name,
+u32 ShaderSource::getShader(const std::string &name,
const u8 material_type, const u8 drawtype)
{
/*
/*
This method generates all the shaders
*/
-u32 ShaderSource::getShaderIdDirect(const std::string &name,
+u32 ShaderSource::getShaderIdDirect(const std::string &name,
const u8 material_type, const u8 drawtype)
{
//infostream<<"getShaderIdDirect(): name=\""<<name<<"\""<<std::endl;
void ShaderSource::processQueue()
{
-
+
}
"name_of_shader=\""<<name_of_shader<<"\", "
"filename=\""<<filename<<"\""<<std::endl;*/
- assert(get_current_thread_id() == m_main_thread);
+ sanity_check(get_current_thread_id() == m_main_thread);
m_sourcecache.insert(name_of_shader, filename, program, true);
}
shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
break;
}
-
+
bool enable_shaders = g_settings->getBool("enable_shaders");
if(!enable_shaders)
return shaderinfo;
video::IVideoDriver* driver = device->getVideoDriver();
- assert(driver);
+ sanity_check(driver);
video::IGPUProgrammingServices *gpu = driver->getGPUProgrammingServices();
if(!gpu){
"NDT_RAILLIKE",
"NDT_NODEBOX",
"NDT_GLASSLIKE_FRAMED",
- "NDT_FIRELIKE"
+ "NDT_FIRELIKE",
+ "NDT_GLASSLIKE_FRAMED_OPTIONAL"
};
-
+
for (int i = 0; i < 14; i++){
shaders_header += "#define ";
shaders_header += drawTypes[i];
shaders_header += "#define ENABLE_WAVING_LEAVES ";
if (g_settings->getBool("enable_waving_leaves"))
shaders_header += "1\n";
- else
+ else
shaders_header += "0\n";
- shaders_header += "#define ENABLE_WAVING_PLANTS ";
+ shaders_header += "#define ENABLE_WAVING_PLANTS ";
if (g_settings->getBool("enable_waving_plants"))
shaders_header += "1\n";
else