]> git.lizzy.rs Git - minetest.git/blobdiff - src/shader.cpp
Dungeongen: Fix out-of-voxelmanip access segfault
[minetest.git] / src / shader.cpp
index c0ecf738dd545474d932e2739ddab660e4c01fb5..79485025b30675169d4fc034aecf1b21c1f6cb50 100644 (file)
@@ -543,7 +543,7 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
                        shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
                        break;
                case TILE_MATERIAL_LIQUID_TRANSPARENT:
-                       shaderinfo.base_material = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+                       shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
                        break;
                case TILE_MATERIAL_LIQUID_OPAQUE:
                        shaderinfo.base_material = video::EMT_SOLID;