class MainShaderConstantSetter : public IShaderConstantSetter
{
public:
- MainShaderConstantSetter(IrrlichtDevice *device):
- m_device(device)
+ MainShaderConstantSetter(IrrlichtDevice *device)
{}
~MainShaderConstantSetter() {}
services->setVertexShaderConstant(world.pointer(), 8, 4);
}
-
-private:
- IrrlichtDevice *m_device;
};
/*
"NDT_FENCELIKE",
"NDT_RAILLIKE",
"NDT_NODEBOX",
- "NDT_GLASSLIKE_FRAMED"
+ "NDT_GLASSLIKE_FRAMED",
+ "NDT_FIRELIKE",
+ "NDT_GLASSLIKE_FRAMED_OPTIONAL"
};
for (int i = 0; i < 14; i++){