#include "settings.h"
#include "log.h"
#include "gamedef.h"
-#include "tooldef.h"
+#include "inventory.h"
#include "environment.h"
#include "materials.h"
ServerActiveObject(env, v3f(0,0,0)),
m_last_good_position(0,0,0),
m_last_good_position_age(0),
- m_additional_items(),
+ m_wield_index(0),
m_inventory_not_sent(false),
m_hp_not_sent(false),
m_respawn_active(false),
m_is_in_environment(false),
+ m_time_from_last_punch(0),
m_position_not_sent(false)
{
}
const char *name_):
Player(env->getGameDef()),
ServerActiveObject(env, pos_),
+ m_last_good_position(0,0,0),
+ m_last_good_position_age(0),
+ m_wield_index(0),
m_inventory_not_sent(false),
m_hp_not_sent(false),
m_is_in_environment(false),
+ m_time_from_last_punch(0),
m_position_not_sent(false)
{
setPosition(pos_);
}
ServerRemotePlayer::~ServerRemotePlayer()
{
- clearAddToInventoryLater();
}
void ServerRemotePlayer::setPosition(const v3f &position)
m_position_not_sent = true;
}
-InventoryItem* ServerRemotePlayer::getWieldedItem()
+Inventory* ServerRemotePlayer::getInventory()
+{
+ return &inventory;
+}
+
+const Inventory* ServerRemotePlayer::getInventory() const
{
- InventoryList *list = inventory.getList("main");
- if (list)
- return list->getItem(m_selected_item);
- return NULL;
+ return &inventory;
+}
+
+InventoryLocation ServerRemotePlayer::getInventoryLocation() const
+{
+ InventoryLocation loc;
+ loc.setPlayer(getName());
+ return loc;
+}
+
+void ServerRemotePlayer::setInventoryModified()
+{
+ m_inventory_not_sent = true;
+}
+
+std::string ServerRemotePlayer::getWieldList() const
+{
+ return "main";
+}
+
+int ServerRemotePlayer::getWieldIndex() const
+{
+ return m_wield_index;
+}
+
+void ServerRemotePlayer::setWieldIndex(int i)
+{
+ m_wield_index = i;
}
/* ServerActiveObject interface */
bool ServerRemotePlayer::unlimitedTransferDistance() const
{
- return true;
+ return g_settings->getBool("unlimited_player_transfer_distance");
}
void ServerRemotePlayer::step(float dtime, bool send_recommended)
{
+ m_time_from_last_punch += dtime;
+
if(send_recommended == false)
return;
if(!puncher)
return;
+ // No effect if PvP disabled
+ if(g_settings->getBool("enable_pvp") == false){
+ if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER)
+ return;
+ }
+
// "Material" properties of a player
MaterialProperties mp;
mp.diggability = DIGGABLE_NORMAL;
- mp.crackiness = -1.0;
- mp.cuttability = 1.0;
+ mp.crackiness = -0.5;
+ mp.cuttability = 0.5;
- ToolDiggingProperties tp;
- puncher->getWieldDiggingProperties(&tp);
+ IItemDefManager *idef = m_env->getGameDef()->idef();
+ ItemStack punchitem = puncher->getWieldedItem();
+ ToolDiggingProperties tp =
+ punchitem.getToolDiggingProperties(idef);
HittingProperties hitprop = getHittingProperties(&mp, &tp,
time_from_last_punch);
- infostream<<"1. getHP()="<<getHP()<<std::endl;
+ actionstream<<"Player "<<getName()<<" punched by "
+ <<puncher->getDescription()<<", damage "<<hitprop.hp
+ <<" HP"<<std::endl;
+
setHP(getHP() - hitprop.hp);
- infostream<<"2. getHP()="<<getHP()<<std::endl;
- puncher->damageWieldedItem(hitprop.wear);
+ punchitem.addWear(hitprop.wear, idef);
+ puncher->setWieldedItem(punchitem);
+
+ if(hitprop.hp != 0)
+ {
+ std::ostringstream os(std::ios::binary);
+ // command (1 = punched)
+ writeU8(os, 1);
+ // damage
+ writeS16(os, hitprop.hp);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+ }
}
void ServerRemotePlayer::rightClick(ServerActiveObject *clicker)
m_last_good_position_age = 0;
}
-void ServerRemotePlayer::getWieldDiggingProperties(ToolDiggingProperties *dst)
-{
- IGameDef *gamedef = m_env->getGameDef();
- IToolDefManager *tdef = gamedef->tdef();
-
- InventoryItem *item = getWieldedItem();
- if(item == NULL || std::string(item->getName()) != "ToolItem"){
- *dst = ToolDiggingProperties();
- return;
- }
- ToolItem *titem = (ToolItem*)item;
- *dst = tdef->getDiggingProperties(titem->getToolName());
-}
-
-void ServerRemotePlayer::damageWieldedItem(u16 amount)
-{
- infostream<<"Damaging "<<getName()<<"'s wielded item for amount="
- <<amount<<std::endl;
- InventoryList *list = inventory.getList("main");
- if(!list)
- return;
- InventoryItem *item = list->getItem(m_selected_item);
- if(item && (std::string)item->getName() == "ToolItem"){
- ToolItem *titem = (ToolItem*)item;
- bool weared_out = titem->addWear(amount);
- if(weared_out)
- list->deleteItem(m_selected_item);
- }
-}
-bool ServerRemotePlayer::addToInventory(InventoryItem *item)
-{
- infostream<<"Adding "<<item->getName()<<" into "<<getName()
- <<"'s inventory"<<std::endl;
-
- InventoryList *ilist = inventory.getList("main");
- if(ilist == NULL)
- return false;
-
- // In creative mode, just delete the item
- if(g_settings->getBool("creative_mode")){
- return false;
- }
-
- // Skip if inventory has no free space
- if(ilist->roomForItem(item) == false)
- {
- infostream<<"Player inventory has no free space"<<std::endl;
- return false;
- }
-
- // Add to inventory
- InventoryItem *leftover = ilist->addItem(item);
- assert(!leftover);
-
- m_inventory_not_sent = true;
-
- return true;
-}
-void ServerRemotePlayer::addToInventoryLater(InventoryItem *item)
-{
- infostream<<"Adding (later) "<<item->getName()<<" into "<<getName()
- <<"'s inventory"<<std::endl;
- m_additional_items.push_back(item);
-}
-void ServerRemotePlayer::clearAddToInventoryLater()
-{
- for (std::vector<InventoryItem*>::iterator
- i = m_additional_items.begin();
- i != m_additional_items.end(); i++)
- {
- delete *i;
- }
- m_additional_items.clear();
-}
-void ServerRemotePlayer::completeAddToInventoryLater(u16 preferred_index)
-{
- InventoryList *ilist = inventory.getList("main");
- if(ilist == NULL)
- {
- clearAddToInventoryLater();
- return;
- }
-
- // In creative mode, just delete the items
- if(g_settings->getBool("creative_mode"))
- {
- clearAddToInventoryLater();
- return;
- }
-
- for (std::vector<InventoryItem*>::iterator
- i = m_additional_items.begin();
- i != m_additional_items.end(); i++)
- {
- InventoryItem *item = *i;
- InventoryItem *leftover = item;
- leftover = ilist->addItem(preferred_index, leftover);
- leftover = ilist->addItem(leftover);
- delete leftover;
- }
- m_additional_items.clear();
- m_inventory_not_sent = true;
-}
void ServerRemotePlayer::setHP(s16 hp_)
{
s16 oldhp = hp;