*/
-#if 0
-class IntervalLimiter
-{
-public:
- IntervalLimiter():
- m_accumulator(0)
- {
- }
- /*
- dtime: time from last call to this method
- wanted_interval: interval wanted
- return value:
- true: action should be skipped
- false: action should be done and dtime has been set
- */
- bool step(float &dtime, float wanted_interval)
- {
- accumulator += dtime;
- if(accumulator < wanted_interval)
- {
- dtime = 0;
- return true;
- }
- accumulator -= wanted-interval;
- dtime = wanted_interval;
- return false;
- }
-protected:
- float m_accumulator;
-};
-#endif
-
class ServerEnvironment;
class InventoryItem;
class ServerActiveObject : public ActiveObject
{
public:
+ /*
+ NOTE: m_env can be NULL, but step() isn't called if it is.
+ Prototypes are used that way.
+ */
ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos);
virtual ~ServerActiveObject();
Messages added to messages are sent to client over network.
send_recommended:
- True at around 5 times a second, same for all objects.
+ True at around 5-10 times a second, same for all objects.
This is used to let objects send most of the data at the
same time so that the data can be combined in a single
packet.
*/
virtual InventoryItem* createPickedUpItem(){return NULL;}
- // Number of players which know about this object
+ /*
+ If the object doesn't return an item, this will be called.
+ Return value is tool wear.
+ */
+ virtual u16 punch(const std::string &toolname){return 0;}
+
+ /*
+ Number of players which know about this object. Object won't be
+ deleted until this is 0 to keep the id preserved for the right
+ object.
+ */
u16 m_known_by_count;
+
/*
- Whether this object is to be removed when nobody knows about
it anymore.
*/
bool m_removed;
+ /*
+ This is set to true when a block should be removed from the active
+ object list but couldn't be removed because the id has to be
+ reserved for some client.
+
+ The environment checks this periodically. If this is true and also
+ m_known_by_count is true,
+ */
+ bool m_pending_deactivation;
+
/*
Whether the object's static data has been stored to a block
*/
std::string m_inventorystring;
v3f m_speed_f;
v3f m_last_sent_position;
+ IntervalLimiter m_move_interval;
};
class RatSAO : public ServerActiveObject
std::string getStaticData();
InventoryItem* createPickedUpItem();
private:
+ bool m_is_active;
+ IntervalLimiter m_inactive_interval;
+ v3f m_speed_f;
+ v3f m_oldpos;
+ v3f m_last_sent_position;
+ float m_yaw;
+ float m_counter1;
+ float m_counter2;
+ float m_age;
+ bool m_touching_ground;
+};
+
+class Oerkki1SAO : public ServerActiveObject
+{
+public:
+ Oerkki1SAO(ServerEnvironment *env, u16 id, v3f pos);
+ u8 getType() const
+ {return ACTIVEOBJECT_TYPE_OERKKI1;}
+ static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
+ const std::string &data);
+ void step(float dtime, Queue<ActiveObjectMessage> &messages,
+ bool send_recommended);
+ std::string getClientInitializationData();
+ std::string getStaticData();
+ InventoryItem* createPickedUpItem(){return NULL;}
+ u16 punch(const std::string &toolname);
+private:
+ bool m_is_active;
+ IntervalLimiter m_inactive_interval;
v3f m_speed_f;
v3f m_oldpos;
v3f m_last_sent_position;
float m_counter2;
float m_age;
bool m_touching_ground;
+ u8 m_hp;
};
#endif