// environment
virtual bool environmentDeletes() const
{ return true; }
-
- virtual bool unlimitedTransferDistance() const
- { return false; }
// Create a certain type of ServerActiveObject
static ServerActiveObject* create(u8 type,
// If object has moved less than this and data has not changed,
// saving to disk may be omitted
virtual float getMinimumSavedMovement();
-
- virtual bool isPeaceful(){return true;}
virtual std::string getDescription(){return "SAO";}
virtual void setArmorGroups(const ItemGroupList &armor_groups)
{}
+ virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
+ {}
virtual void setAnimation(v2f frames, float frame_speed, float frame_blend)
{}
virtual void setBonePosition(std::string bone, v3f position, v3f rotation)