/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SERVEROBJECT_HEADER
#define SERVEROBJECT_HEADER
-#include "irrlichttypes.h"
+#include <unordered_set>
+#include "irrlichttypes_bloated.h"
#include "activeobject.h"
-#include "utility.h"
+#include "inventorymanager.h"
+#include "itemgroup.h"
+#include "util/container.h"
/*
*/
class ServerEnvironment;
-class InventoryItem;
-class Player;
+struct ItemStack;
+struct ToolCapabilities;
+struct ObjectProperties;
class ServerActiveObject : public ActiveObject
{
ServerActiveObject(ServerEnvironment *env, v3f pos);
virtual ~ServerActiveObject();
+ virtual ActiveObjectType getSendType() const
+ { return getType(); }
+
// Called after id has been set and has been inserted in environment
- virtual void addedToEnvironment(){};
+ virtual void addedToEnvironment(u32 dtime_s){};
// Called before removing from environment
virtual void removingFromEnvironment(){};
-
+ // Returns true if object's deletion is the job of the
+ // environment
+ virtual bool environmentDeletes() const
+ { return true; }
+
// Create a certain type of ServerActiveObject
- static ServerActiveObject* create(u8 type,
+ static ServerActiveObject* create(ActiveObjectType type,
ServerEnvironment *env, u16 id, v3f pos,
const std::string &data);
-
+
/*
Some simple getters/setters
*/
- v3f getBasePosition(){ return m_base_position; }
+ v3f getBasePosition() const { return m_base_position; }
void setBasePosition(v3f pos){ m_base_position = pos; }
ServerEnvironment* getEnv(){ return m_env; }
-
+
/*
Some more dynamic interface
*/
-
- virtual void setPos(v3f pos)
+
+ virtual void setPos(const v3f &pos)
{ setBasePosition(pos); }
// continuous: if true, object does not stop immediately at pos
virtual void moveTo(v3f pos, bool continuous)
{ setBasePosition(pos); }
// If object has moved less than this and data has not changed,
// saving to disk may be omitted
- virtual float getMinimumSavedMovement()
- { return 2.0*BS; }
-
- virtual bool isPeaceful(){return true;}
+ virtual float getMinimumSavedMovement();
virtual std::string getDescription(){return "SAO";}
-
+
/*
Step object in time.
Messages added to messages are sent to client over network.
packet.
*/
virtual void step(float dtime, bool send_recommended){}
-
+
/*
The return value of this is passed to the client-side object
when it is created
*/
- virtual std::string getClientInitializationData(){return "";}
-
+ virtual std::string getClientInitializationData(u16 protocol_version){return "";}
+
/*
The return value of this is passed to the server-side object
when it is created (converted from static to active - actually
the data is the static form)
*/
- virtual std::string getStaticData(){return "";}
+ virtual void getStaticData(std::string *result) const
+ {
+ assert(isStaticAllowed());
+ *result = "";
+ }
/*
Return false in here to never save and instead remove object
on unload. getStaticData() will not be called in that case.
*/
- virtual bool isStaticAllowed(){return true;}
-
- virtual void punch(ServerActiveObject *puncher){}
- virtual void rightClick(ServerActiveObject *clicker){}
-
- // Returns a reference
- virtual InventoryItem* getWieldedItem()
- { return NULL; }
- virtual void damageWieldedItem(u16 amount)
- {}
- // If all fits, eats item and returns true. Otherwise returns false.
- virtual bool addToInventory(InventoryItem *item)
- {return false;}
- virtual void addToInventoryLater(InventoryItem *item)
- {}
+ virtual bool isStaticAllowed() const
+ {return true;}
+
+ // Returns tool wear
+ virtual int punch(v3f dir,
+ const ToolCapabilities *toolcap=NULL,
+ ServerActiveObject *puncher=NULL,
+ float time_from_last_punch=1000000)
+ { return 0; }
+ virtual void rightClick(ServerActiveObject *clicker)
+ {}
virtual void setHP(s16 hp)
- {}
- virtual s16 getHP()
- {return 0;}
+ {}
+ virtual s16 getHP() const
+ { return 0; }
+
+ virtual void setArmorGroups(const ItemGroupList &armor_groups)
+ {}
+ virtual const ItemGroupList &getArmorGroups()
+ { static const ItemGroupList rv; return rv; }
+ virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
+ {}
+ virtual void setAnimation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
+ {}
+ virtual void getAnimation(v2f *frames, float *frame_speed, float *frame_blend, bool *frame_loop)
+ {}
+ virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation)
+ {}
+ virtual void getBonePosition(const std::string &bone, v3f *position, v3f *lotation)
+ {}
+ virtual void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
+ {}
+ virtual void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation)
+ {}
+ virtual void addAttachmentChild(int child_id)
+ {}
+ virtual void removeAttachmentChild(int child_id)
+ {}
+ virtual const std::unordered_set<int> &getAttachmentChildIds()
+ { static const std::unordered_set<int> rv; return rv; }
+ virtual ObjectProperties* accessObjectProperties()
+ { return NULL; }
+ virtual void notifyObjectPropertiesModified()
+ {}
+
+ // Inventory and wielded item
+ virtual Inventory* getInventory()
+ { return NULL; }
+ virtual const Inventory* getInventory() const
+ { return NULL; }
+ virtual InventoryLocation getInventoryLocation() const
+ { return InventoryLocation(); }
+ virtual void setInventoryModified()
+ {}
+ virtual std::string getWieldList() const
+ { return ""; }
+ virtual int getWieldIndex() const
+ { return 0; }
+ virtual ItemStack getWieldedItem() const;
+ virtual bool setWieldedItem(const ItemStack &item);
+ inline void attachParticleSpawner(u32 id)
+ {
+ m_attached_particle_spawners.insert(id);
+ }
+ inline void detachParticleSpawner(u32 id)
+ {
+ m_attached_particle_spawners.erase(id);
+ }
+
/*
Number of players which know about this object. Object won't be
deleted until this is 0 to keep the id preserved for the right
object.
*/
- u16 m_known_by_count;
+ u16 m_known_by_count = 0;
/*
- Whether this object is to be removed when nobody knows about
to be deleted.
- This can be set to true by anything else too.
*/
- bool m_removed;
-
+ bool m_removed = false;
+
/*
- This is set to true when a block should be removed from the active
+ This is set to true when an object should be removed from the active
object list but couldn't be removed because the id has to be
reserved for some client.
The environment checks this periodically. If this is true and also
- m_known_by_count is true,
+ m_known_by_count is true, object is deleted from the active object
+ list.
*/
- bool m_pending_deactivation;
-
+ bool m_pending_deactivation = false;
+
/*
Whether the object's static data has been stored to a block
*/
- bool m_static_exists;
+ bool m_static_exists = false;
/*
The block from which the object was loaded from, and in which
a copy of the static data resides.
*/
- v3s16 m_static_block;
-
+ v3s16 m_static_block = v3s16(1337,1337,1337);
+
/*
Queue of messages to be sent to the client
*/
- Queue<ActiveObjectMessage> m_messages_out;
-
+ std::queue<ActiveObjectMessage> m_messages_out;
+
protected:
// Used for creating objects based on type
typedef ServerActiveObject* (*Factory)
ServerEnvironment *m_env;
v3f m_base_position;
+ std::unordered_set<u32> m_attached_particle_spawners;
private:
// Used for creating objects based on type
- static core::map<u16, Factory> m_types;
+ static std::map<u16, Factory> m_types;
};
#endif