/*
Some simple getters/setters
*/
- v3f getBasePosition(){ return m_base_position; }
+ v3f getBasePosition() const { return m_base_position; }
void setBasePosition(v3f pos){ m_base_position = pos; }
ServerEnvironment* getEnv(){ return m_env; }
deleted until this is 0 to keep the id preserved for the right
object.
*/
- u16 m_known_by_count;
+ u16 m_known_by_count = 0;
/*
- Whether this object is to be removed when nobody knows about
to be deleted.
- This can be set to true by anything else too.
*/
- bool m_removed;
+ bool m_removed = false;
/*
This is set to true when an object should be removed from the active
m_known_by_count is true, object is deleted from the active object
list.
*/
- bool m_pending_deactivation;
+ bool m_pending_deactivation = false;
/*
Whether the object's static data has been stored to a block
*/
- bool m_static_exists;
+ bool m_static_exists = false;
/*
The block from which the object was loaded from, and in which
a copy of the static data resides.
*/
- v3s16 m_static_block;
+ v3s16 m_static_block = v3s16(1337,1337,1337);
/*
Queue of messages to be sent to the client