/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SERVEROBJECT_HEADER
#define SERVEROBJECT_HEADER
-#include "irrlichttypes.h"
+#include "irrlichttypes_bloated.h"
#include "activeobject.h"
-#include "utility.h"
#include "inventorymanager.h"
#include "itemgroup.h"
+#include "util/container.h"
/*
struct ItemStack;
class Player;
struct ToolCapabilities;
+struct ObjectProperties;
class ServerActiveObject : public ActiveObject
{
ServerActiveObject(ServerEnvironment *env, v3f pos);
virtual ~ServerActiveObject();
- virtual u8 getSendType() const
+ virtual ActiveObjectType getSendType() const
{ return getType(); }
// Called after id has been set and has been inserted in environment
- virtual void addedToEnvironment(){};
+ virtual void addedToEnvironment(u32 dtime_s){};
// Called before removing from environment
virtual void removingFromEnvironment(){};
// Returns true if object's deletion is the job of the
// environment
virtual bool environmentDeletes() const
{ return true; }
-
- virtual bool unlimitedTransferDistance() const
- { return false; }
// Create a certain type of ServerActiveObject
- static ServerActiveObject* create(u8 type,
+ static ServerActiveObject* create(ActiveObjectType type,
ServerEnvironment *env, u16 id, v3f pos,
const std::string &data);
{ setBasePosition(pos); }
// If object has moved less than this and data has not changed,
// saving to disk may be omitted
- virtual float getMinimumSavedMovement()
- { return 2.0*BS; }
-
- virtual bool isPeaceful(){return true;}
+ virtual float getMinimumSavedMovement();
virtual std::string getDescription(){return "SAO";}
The return value of this is passed to the client-side object
when it is created
*/
- virtual std::string getClientInitializationData(){return "";}
+ virtual std::string getClientInitializationData(u16 protocol_version){return "";}
/*
The return value of this is passed to the server-side object
virtual void setArmorGroups(const ItemGroupList &armor_groups)
{}
+ virtual ItemGroupList getArmorGroups()
+ { return ItemGroupList(); }
+ virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
+ {}
+ virtual void setAnimation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
+ {}
+ virtual void getAnimation(v2f *frames, float *frame_speed, float *frame_blend, bool *frame_loop)
+ {}
+ virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation)
+ {}
+ virtual void getBonePosition(const std::string &bone, v3f *position, v3f *lotation)
+ {}
+ virtual void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
+ {}
+ virtual void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation)
+ {}
+ virtual void addAttachmentChild(int child_id)
+ {}
+ virtual void removeAttachmentChild(int child_id)
+ {}
+ virtual std::set<int> getAttachmentChildIds()
+ { return std::set<int>(); }
+ virtual ObjectProperties* accessObjectProperties()
+ { return NULL; }
+ virtual void notifyObjectPropertiesModified()
+ {}
// Inventory and wielded item
virtual Inventory* getInventory()
/*
Queue of messages to be sent to the client
*/
- Queue<ActiveObjectMessage> m_messages_out;
+ std::queue<ActiveObjectMessage> m_messages_out;
protected:
// Used for creating objects based on type
private:
// Used for creating objects based on type
- static core::map<u16, Factory> m_types;
+ static std::map<u16, Factory> m_types;
};
#endif