virtual void setArmorGroups(const ItemGroupList &armor_groups)
{}
+ virtual ItemGroupList getArmorGroups()
+ { return ItemGroupList(); }
virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
{}
- virtual void setAnimation(v2f frames, float frame_speed, float frame_blend)
+ virtual void setAnimation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
{}
- virtual void setBonePosition(std::string bone, v3f position, v3f rotation)
+ virtual void getAnimation(v2f *frames, float *frame_speed, float *frame_blend, bool *frame_loop)
{}
- virtual void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation)
+ virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation)
{}
+ virtual void getBonePosition(const std::string &bone, v3f *position, v3f *lotation)
+ {}
+ virtual void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
+ {}
+ virtual void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation)
+ {}
+ virtual void addAttachmentChild(int child_id)
+ {}
+ virtual void removeAttachmentChild(int child_id)
+ {}
+ virtual std::set<int> getAttachmentChildIds()
+ { return std::set<int>(); }
virtual ObjectProperties* accessObjectProperties()
{ return NULL; }
virtual void notifyObjectPropertiesModified()