]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/serverobject.h
Punchwear (improved) (#8959)
[dragonfireclient.git] / src / serverobject.h
index 2889d0c3940e6668fcb809070736f28382698c0a..48689fcb49761c6257f0babf6a0e09869d2ccea8 100644 (file)
@@ -1,28 +1,30 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef SERVEROBJECT_HEADER
-#define SERVEROBJECT_HEADER
+#pragma once
 
-#include "common_irrlicht.h"
+#include <unordered_set>
+#include "irrlichttypes_bloated.h"
 #include "activeobject.h"
-#include "utility.h"
+#include "inventorymanager.h"
+#include "itemgroup.h"
+#include "util/container.h"
 
 /*
 
@@ -41,7 +43,10 @@ Some planning
 */
 
 class ServerEnvironment;
-class InventoryItem;
+struct ItemStack;
+struct ToolCapabilities;
+struct ObjectProperties;
+struct PlayerHPChangeReason;
 
 class ServerActiveObject : public ActiveObject
 {
@@ -50,24 +55,48 @@ class ServerActiveObject : public ActiveObject
                NOTE: m_env can be NULL, but step() isn't called if it is.
                Prototypes are used that way.
        */
-       ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos);
-       virtual ~ServerActiveObject();
+       ServerActiveObject(ServerEnvironment *env, v3f pos);
+       virtual ~ServerActiveObject() = default;
+
+       virtual ActiveObjectType getSendType() const
+       { return getType(); }
+
+       // Called after id has been set and has been inserted in environment
+       virtual void addedToEnvironment(u32 dtime_s){};
+       // Called before removing from environment
+       virtual void removingFromEnvironment(){};
+       // Returns true if object's deletion is the job of the
+       // environment
+       virtual bool environmentDeletes() const
+       { return true; }
 
        // Create a certain type of ServerActiveObject
-       static ServerActiveObject* create(u8 type,
+       static ServerActiveObject* create(ActiveObjectType type,
                        ServerEnvironment *env, u16 id, v3f pos,
                        const std::string &data);
-       
+
        /*
                Some simple getters/setters
        */
-       v3f getBasePosition()
-               {return m_base_position;}
-       void setBasePosition(v3f pos)
-               {m_base_position = pos;}
-       ServerEnvironment* getEnv()
-               {return m_env;}
-       
+       v3f getBasePosition() const { return m_base_position; }
+       void setBasePosition(v3f pos){ m_base_position = pos; }
+       ServerEnvironment* getEnv(){ return m_env; }
+
+       /*
+               Some more dynamic interface
+       */
+
+       virtual void setPos(const v3f &pos)
+               { setBasePosition(pos); }
+       // continuous: if true, object does not stop immediately at pos
+       virtual void moveTo(v3f pos, bool continuous)
+               { setBasePosition(pos); }
+       // If object has moved less than this and data has not changed,
+       // saving to disk may be omitted
+       virtual float getMinimumSavedMovement();
+
+       virtual std::string getDescription(){return "SAO";}
+
        /*
                Step object in time.
                Messages added to messages are sent to client over network.
@@ -78,128 +107,155 @@ class ServerActiveObject : public ActiveObject
                        same time so that the data can be combined in a single
                        packet.
        */
-       virtual void step(float dtime, Queue<ActiveObjectMessage> &messages,
-                       bool send_recommended){}
-       
+       virtual void step(float dtime, bool send_recommended){}
+
        /*
                The return value of this is passed to the client-side object
                when it is created
        */
-       virtual std::string getClientInitializationData(){return "";}
-       
+       virtual std::string getClientInitializationData(u16 protocol_version){return "";}
+
        /*
                The return value of this is passed to the server-side object
                when it is created (converted from static to active - actually
                the data is the static form)
        */
-       virtual std::string getStaticData(){return "";}
-       
+       virtual void getStaticData(std::string *result) const
+       {
+               assert(isStaticAllowed());
+               *result = "";
+       }
+       /*
+               Return false in here to never save and instead remove object
+               on unload. getStaticData() will not be called in that case.
+       */
+       virtual bool isStaticAllowed() const
+       {return true;}
+
+       // Returns tool wear
+       virtual u16 punch(v3f dir,
+                       const ToolCapabilities *toolcap = nullptr,
+                       ServerActiveObject *puncher = nullptr,
+                       float time_from_last_punch = 1000000.0f)
+       { return 0; }
+       virtual void rightClick(ServerActiveObject *clicker)
+       {}
+       virtual void setHP(s32 hp, const PlayerHPChangeReason &reason)
+       {}
+       virtual u16 getHP() const
+       { return 0; }
+
+       virtual void setArmorGroups(const ItemGroupList &armor_groups)
+       {}
+       virtual const ItemGroupList &getArmorGroups() const
+       { static ItemGroupList rv; return rv; }
+       virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
+       {}
+       virtual void setAnimation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
+       {}
+       virtual void getAnimation(v2f *frames, float *frame_speed, float *frame_blend, bool *frame_loop)
+       {}
+       virtual void setAnimationSpeed(float frame_speed)
+       {}
+       virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation)
+       {}
+       virtual void getBonePosition(const std::string &bone, v3f *position, v3f *lotation)
+       {}
+       virtual const std::unordered_set<int> &getAttachmentChildIds() const
+       { static std::unordered_set<int> rv; return rv; }
+       virtual ServerActiveObject *getParent() const { return nullptr; }
+       virtual ObjectProperties* accessObjectProperties()
+       { return NULL; }
+       virtual void notifyObjectPropertiesModified()
+       {}
+
+       // Inventory and wielded item
+       virtual Inventory *getInventory() const
+       { return NULL; }
+       virtual InventoryLocation getInventoryLocation() const
+       { return InventoryLocation(); }
+       virtual void setInventoryModified()
+       {}
+       virtual std::string getWieldList() const
+       { return ""; }
+       virtual u16 getWieldIndex() const
+       { return 0; }
+       virtual ItemStack getWieldedItem(ItemStack *selected,
+                       ItemStack *hand = nullptr) const;
+       virtual bool setWieldedItem(const ItemStack &item);
+       inline void attachParticleSpawner(u32 id)
+       {
+               m_attached_particle_spawners.insert(id);
+       }
+       inline void detachParticleSpawner(u32 id)
+       {
+               m_attached_particle_spawners.erase(id);
+       }
+
+
        /*
-               Item that the player gets when this object is picked up.
-               If NULL, object cannot be picked up.
+               Number of players which know about this object. Object won't be
+               deleted until this is 0 to keep the id preserved for the right
+               object.
        */
-       virtual InventoryItem* createPickedUpItem(){return NULL;}
-       
-       // Number of players which know about this object
-       u16 m_known_by_count;
+       u16 m_known_by_count = 0;
+
        /*
                - Whether this object is to be removed when nobody knows about
                  it anymore.
                - Removal is delayed to preserve the id for the time during which
                  it could be confused to some other object by some client.
-               - This is set to true by the step() method when the object wants
-                 to be deleted.
-               - This can be set to true by anything else too.
+               - This is usually set to true by the step() method when the object wants
+                 to be deleted but can be set by anything else too.
+       */
+       bool m_pending_removal = false;
+
+       /*
+               Same purpose as m_pending_removal but for deactivation.
+               deactvation = save static data in block, remove active object
+
+               If this is set alongside with m_pending_removal, removal takes
+               priority.
+       */
+       bool m_pending_deactivation = false;
+
+       /*
+               A getter that unifies the above to answer the question:
+               "Can the environment still interact with this object?"
        */
-       bool m_removed;
-       
+       inline bool isGone() const
+       { return m_pending_removal || m_pending_deactivation; }
+
        /*
                Whether the object's static data has been stored to a block
        */
-       bool m_static_exists;
+       bool m_static_exists = false;
        /*
                The block from which the object was loaded from, and in which
                a copy of the static data resides.
        */
-       v3s16 m_static_block;
-       
+       v3s16 m_static_block = v3s16(1337,1337,1337);
+
+       /*
+               Queue of messages to be sent to the client
+       */
+       std::queue<ActiveObjectMessage> m_messages_out;
+
 protected:
+       virtual void onAttach(int parent_id) {}
+       virtual void onDetach(int parent_id) {}
+
        // Used for creating objects based on type
        typedef ServerActiveObject* (*Factory)
-                       (ServerEnvironment *env, u16 id, v3f pos,
+                       (ServerEnvironment *env, v3f pos,
                        const std::string &data);
        static void registerType(u16 type, Factory f);
 
        ServerEnvironment *m_env;
        v3f m_base_position;
+       std::unordered_set<u32> m_attached_particle_spawners;
 
 private:
        // Used for creating objects based on type
-       static core::map<u16, Factory> m_types;
-};
-
-class TestSAO : public ServerActiveObject
-{
-public:
-       TestSAO(ServerEnvironment *env, u16 id, v3f pos);
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_TEST;}
-       static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
-                       const std::string &data);
-       void step(float dtime, Queue<ActiveObjectMessage> &messages,
-                       bool send_recommended);
-private:
-       float m_timer1;
-       float m_age;
-};
-
-class ItemSAO : public ServerActiveObject
-{
-public:
-       ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
-                       const std::string inventorystring);
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_ITEM;}
-       static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
-                       const std::string &data);
-       void step(float dtime, Queue<ActiveObjectMessage> &messages,
-                       bool send_recommended);
-       std::string getClientInitializationData();
-       std::string getStaticData();
-       InventoryItem* createInventoryItem();
-       InventoryItem* createPickedUpItem(){return createInventoryItem();}
-private:
-       std::string m_inventorystring;
-       v3f m_speed_f;
-       v3f m_last_sent_position;
-       IntervalLimiter m_move_interval;
+       static std::map<u16, Factory> m_types;
 };
-
-class RatSAO : public ServerActiveObject
-{
-public:
-       RatSAO(ServerEnvironment *env, u16 id, v3f pos);
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_RAT;}
-       static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
-                       const std::string &data);
-       void step(float dtime, Queue<ActiveObjectMessage> &messages,
-                       bool send_recommended);
-       std::string getClientInitializationData();
-       std::string getStaticData();
-       InventoryItem* createPickedUpItem();
-private:
-       bool m_is_active;
-       IntervalLimiter m_inactive_interval;
-       v3f m_speed_f;
-       v3f m_oldpos;
-       v3f m_last_sent_position;
-       float m_yaw;
-       float m_counter1;
-       float m_counter2;
-       float m_age;
-       bool m_touching_ground;
-};
-
-#endif
-