]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/serverobject.h
better support for old maps
[dragonfireclient.git] / src / serverobject.h
index 1d1888580331fc1bc485d176f23a136a531c531a..2889d0c3940e6668fcb809070736f28382698c0a 100644 (file)
@@ -32,40 +32,54 @@ Some planning
 * Server environment adds an active object, which gets the id 1
 * The active object list is scanned for each client once in a while,
   and it finds out what objects have been added that are not known
-  by the client yet. This scan is initiated by the server and the
-  result ends up directly to the server.
+  by the client yet. This scan is initiated by the Server class and
+  the result ends up directly to the server.
 * A network packet is created with the info and sent to the client.
+* Environment converts objects to static data and static data to
+  objects, based on how close players are to them.
 
 */
 
 class ServerEnvironment;
+class InventoryItem;
 
 class ServerActiveObject : public ActiveObject
 {
 public:
-       ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos=v3f(0,0,0));
+       /*
+               NOTE: m_env can be NULL, but step() isn't called if it is.
+               Prototypes are used that way.
+       */
+       ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos);
        virtual ~ServerActiveObject();
 
-       v3f getBasePosition()
-       {
-               return m_base_position;
-       }
+       // Create a certain type of ServerActiveObject
+       static ServerActiveObject* create(u8 type,
+                       ServerEnvironment *env, u16 id, v3f pos,
+                       const std::string &data);
        
+       /*
+               Some simple getters/setters
+       */
+       v3f getBasePosition()
+               {return m_base_position;}
        void setBasePosition(v3f pos)
-       {
-               m_base_position = pos;
-       }
-
+               {m_base_position = pos;}
        ServerEnvironment* getEnv()
-       {
-               return m_env;
-       }
+               {return m_env;}
        
        /*
                Step object in time.
                Messages added to messages are sent to client over network.
+
+               send_recommended:
+                       True at around 5-10 times a second, same for all objects.
+                       This is used to let objects send most of the data at the
+                       same time so that the data can be combined in a single
+                       packet.
        */
-       virtual void step(float dtime, Queue<ActiveObjectMessage> &messages){}
+       virtual void step(float dtime, Queue<ActiveObjectMessage> &messages,
+                       bool send_recommended){}
        
        /*
                The return value of this is passed to the client-side object
@@ -75,28 +89,53 @@ class ServerActiveObject : public ActiveObject
        
        /*
                The return value of this is passed to the server-side object
-               when it is loaded from disk or from a static object
+               when it is created (converted from static to active - actually
+               the data is the static form)
        */
-       virtual std::string getServerInitializationData(){return "";}
+       virtual std::string getStaticData(){return "";}
        
        /*
-               This takes the return value of getServerInitializationData
+               Item that the player gets when this object is picked up.
+               If NULL, object cannot be picked up.
        */
-       virtual void initialize(const std::string &data){}
+       virtual InventoryItem* createPickedUpItem(){return NULL;}
        
        // Number of players which know about this object
        u16 m_known_by_count;
        /*
-               Whether this object is to be removed when nobody knows about
-               it anymore.
-               Removal is delayed to preserve the id for the time during which
-               it could be confused to some other object by some client.
+               - Whether this object is to be removed when nobody knows about
+                 it anymore.
+               - Removal is delayed to preserve the id for the time during which
+                 it could be confused to some other object by some client.
+               - This is set to true by the step() method when the object wants
+                 to be deleted.
+               - This can be set to true by anything else too.
        */
        bool m_removed;
        
+       /*
+               Whether the object's static data has been stored to a block
+       */
+       bool m_static_exists;
+       /*
+               The block from which the object was loaded from, and in which
+               a copy of the static data resides.
+       */
+       v3s16 m_static_block;
+       
 protected:
+       // Used for creating objects based on type
+       typedef ServerActiveObject* (*Factory)
+                       (ServerEnvironment *env, u16 id, v3f pos,
+                       const std::string &data);
+       static void registerType(u16 type, Factory f);
+
        ServerEnvironment *m_env;
        v3f m_base_position;
+
+private:
+       // Used for creating objects based on type
+       static core::map<u16, Factory> m_types;
 };
 
 class TestSAO : public ServerActiveObject
@@ -104,14 +143,63 @@ class TestSAO : public ServerActiveObject
 public:
        TestSAO(ServerEnvironment *env, u16 id, v3f pos);
        u8 getType() const
-       {
-               return ACTIVEOBJECT_TYPE_TEST;
-       }
-       void step(float dtime, Queue<ActiveObjectMessage> &messages);
+               {return ACTIVEOBJECT_TYPE_TEST;}
+       static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
+                       const std::string &data);
+       void step(float dtime, Queue<ActiveObjectMessage> &messages,
+                       bool send_recommended);
 private:
        float m_timer1;
        float m_age;
 };
 
+class ItemSAO : public ServerActiveObject
+{
+public:
+       ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
+                       const std::string inventorystring);
+       u8 getType() const
+               {return ACTIVEOBJECT_TYPE_ITEM;}
+       static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
+                       const std::string &data);
+       void step(float dtime, Queue<ActiveObjectMessage> &messages,
+                       bool send_recommended);
+       std::string getClientInitializationData();
+       std::string getStaticData();
+       InventoryItem* createInventoryItem();
+       InventoryItem* createPickedUpItem(){return createInventoryItem();}
+private:
+       std::string m_inventorystring;
+       v3f m_speed_f;
+       v3f m_last_sent_position;
+       IntervalLimiter m_move_interval;
+};
+
+class RatSAO : public ServerActiveObject
+{
+public:
+       RatSAO(ServerEnvironment *env, u16 id, v3f pos);
+       u8 getType() const
+               {return ACTIVEOBJECT_TYPE_RAT;}
+       static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
+                       const std::string &data);
+       void step(float dtime, Queue<ActiveObjectMessage> &messages,
+                       bool send_recommended);
+       std::string getClientInitializationData();
+       std::string getStaticData();
+       InventoryItem* createPickedUpItem();
+private:
+       bool m_is_active;
+       IntervalLimiter m_inactive_interval;
+       v3f m_speed_f;
+       v3f m_oldpos;
+       v3f m_last_sent_position;
+       float m_yaw;
+       float m_counter1;
+       float m_counter2;
+       float m_age;
+       bool m_touching_ground;
+};
+
 #endif