class ServerEnvironment;
struct ItemStack;
class Player;
-struct ToolDiggingProperties;
+struct ToolCapabilities;
class ServerActiveObject : public ActiveObject
{
virtual bool isStaticAllowed() const
{return true;}
- // time_from_last_punch is used for lessening damage if punching fast
- virtual void punch(ServerActiveObject *puncher,
+ // Returns tool wear
+ virtual int punch(v3f dir,
+ const ToolCapabilities *toolcap=NULL,
+ ServerActiveObject *puncher=NULL,
float time_from_last_punch=1000000)
- {}
+ { return 0; }
virtual void rightClick(ServerActiveObject *clicker)
{}
virtual void setHP(s16 hp)